Friday, January 22, 2010

Amusing anachronisms

After attending a 35th anniversary screening of Monty Python and the Holy Grail last night -- a movie which revels in outrageous anachronisms and (what some would call) thoroughly postmodern, meta-media commentary -- I'm moved to post below three videos, all comico-spiritual successors to the Python example, that have recently come to my attention. Each plays on film and TV conventions reflexively (and so often invisibly) deployed in relation to other historical times, to great comedic effect: the present treated as retro-future, the very recent past treated as distant past, and the present seen from distant future. They use their targeted tropes to distort a recognisable picture (past or present) which, being so familiar, makes the distortions themselves all the clearer. We could say more, but instead, let these astute satirical tidbits speak for themselves.







1: The Astounding World of the Future, dir. Scott Dikkers, 02001 (YouTube link).
(Thanks to Steve Duncombe.)
2: "Internet Archaeologists Find Ruins Of 'Friendster' Civilization", Onion News Network, 02010(?).
(Thanks to Kurt Bollacker.)
3: "Beatles 3000", dir. Scott Gairdner, 02009.
(Thanks to Jake Dunagan and Alexander Rose.)

(Update 4 Nov 02015: embedded videos fixed.)

Related posts:
> Comedy ahead of its time
> Guerrilla futurists combat war on terror
> Satire's layers

Monday, December 07, 2009

A climate of regret

An older, sadder Barack Obama looks back on the Copenhagen climate conference

Today marks the beginning of the United Nations climate conference in Copenhagen, COP 15. As delegates and media converge on the Danish capital, they are being greeted at the airport by a strange sight: environmental advocacy groups Greenpeace and TckTckTck have created a series of billboards depicting various world leaders ruefully looking back from the year 02020, having not seized their opportunity in 02009 to commit to decisive cuts in greenhouse gas emissions.

Old, sad French President Nicolas Sarkozy

Sad and old German Chancellor Angela Merkel

British Prime Minister Gordon Brown. Only older. And sadder.

Each is emblazoned with the same message. "I'm sorry. We could have stopped catastrophic climate change. We didn't."

In case you haven't been following the news (say, you're writing a doctoral dissertation or something), Planet Green has posted a helpful, brief overview of what's at stake in Copenhagen. Meanwhile, Greenpeace Climate Rescue Weblog explains this last-minute campaign to engage the emotions of decision-makers:

We're hoping these ads predict the wrong future -- the one where world leaders look back with a "coulda, shoulda, woulda" attitude at a Copenhagen climate summit which failed. There's still time to change the future. Our recipe for world leader regret-avoidance is simple: agree a fair, ambitious, and legally binding deal to save the climate.

(Er, save the climate?)

Anyway. While it is not clear to me whether the busy itineraries of all or any of the high-profile individuals concerned will afford them a glimpse of their future selves -- which would make this really interesting -- over 15,000 people are expected to attend (source: CNN), and no doubt many of those will be passing through Copenhagen Airport.

So it's an ingenious and valiant attempt to make the climate message personal; here's hoping it makes some difference.


[[All images from Greenpeace, via Osocio; see also COP 15 set at Greenpeace's Flickr photostream. Sad, old versions of the leaders of Russia, Poland, Brazil, Spain, and Canada are also part of the set.]]

Related posts:
> Ignore global warming (an acerbic climate-themed campaign by the World Wildlife Fund)
> Future shock hits San Francisco (an outdoor site-specific billboard that gave Market Street an earthquake makeover)
> Climate change for fun and profit (Diesel's commerce-friendly take on rising seas)
> Facing future (evidence that artificial aging is hit and miss)
> Future news-flash: your vote counts (pre-'08 election videos activating anticipatory remorse for U.S. non-voters)

(Thanks, Dad.)

Friday, November 13, 2009

The Unthinkable and the Unimaginable



Update (25MAR10): Video of the lecture (minus the interesting post-talk Q&A, unfortunately), made available on YouTube courtesy of CCA, is now posted here too.

Update (6APR10): This presentation is also now downloadable on iTunesU, together with others in the same lecture series by presenters including designer Tim Brown, artist Guillermo Gómez-Peña, and critical theorist Donna Haraway. (Thanks to Garry Golden for unearthing this.)

Last night I had the pleasure of guest lecturing at the California College of the Arts (CCA) in San Francisco. The title was "The Unthinkable and the Unimaginable: Why Futures and Design are Getting Married". Our starting point came from a speech, ever on-target, by scifi-and-design prophet Bruce Sterling at South By Southwest back in 02006:

We’re on a kind of slider bar, between the Unthinkable, and the Unimaginable, now. Between the grim meathook future, and the bright green future. And there are ways out of this situation: there are actual ways to move the slider from one side to the other. Except we haven’t invented the words for them yet.

(This talk by Sterling, by the way, is a tour de force, even by his exceptional standards: check out the mp3 via BoingBoing, and full transcript via blogger Sean Harton. Sterling also did an excellent and, it seems to me, overlooked talk about the intersection of futures and design in this same CCA lecture series, back in 02006, highly recommended: video at FORA.tv.)

An outline of last night's presentation...

It is our critical collective need to be able to think the supposedly "unthinkable", and imagine the "unimaginable", that is driving the merger of futures and design practices. Futures provides a big-picture context and sense of the stakes for design work, and design brings concreteness and communicative effectiveness to futures. Together they can do far more than simply convey propositional content about possible futures; they enable otherwise schematic, affect-free, "flat" images of the future to be fleshed out, thought and felt -- in a word, experienced -- in a more profound way.

But the notions of unthinkable and unimaginable are just the extremes of a normative spectrum: dystopian (unthinkably bad) at one end, and utopian (unimaginably good) at the other. As important for our collective well-being as it is to engage these edge-cases, part of the offer of this union of design and futures thought/practice is to move beyond the long-standing and limited utopia/dystopia binary. We need to be able to think, and feel, the "possibility space" of alternative futures in more dimensions -- ones not pre-designated (often thought-stoppingly) as desirable or undesirable. To do this, we can use Jim Dator's four generic images of the future (GIFs): continue, collapse, discipline, transform. Dator's framework, which groups scenarios into sets of narratives based on the trajectory of change that they express, can be -- and for many years at HRCFS, actually has been -- deployed generatively to map and explore the "four corners of possibility space", providing a way to range imaginatively and yet systematically towards the outer limits of possible futures, before proceeding to home in on probable and preferable ones.

The meat of the lecture lay in examining a whole series of projects which exemplify the marriage of design and futures work. My focus was on those efforts I knew best, that is, in which I was personally involved -- mostly undertaken in Hawaii over the past four years in collaboration with Jake Dunagan and a variety of artists and designers (above all Matthew Jensen and Yumi Vong). Some of the projects discussed may already be familiar to readers of this blog -- the experiential futures produced for the "Hawaii 2050" kickoff; FoundFutures artifacts including Postcards from the Future and the Chinatown project; our intervention at SXSW '08; the show curated by Sally Szwed at CCA's own Wattis Institute, and more. These stand as part of an emerging breed of exploratory design/futures work that attempts, we could say, the coinage of some of those needful words Sterling references in the quote above. Except that an important part of this new vocabulary comprises not literally words, but rather objects and experiences, and the methodological approaches that help call them into being.

It was great to have an opportunity to discuss these ideas with such an attentive, curious audience, and I am told that this instalment of the CCA's Graduate Studies Lecture Series will shortly be available online. I'll post when that happens. Many thanks to Nathan Shedroff, Nathalie Kakone, Brenda Laurel and others at CCA who helped organise the event.

Also, while we're in update mode, I should add a word or two about what's been going on here at the sceptical futuryst. In the busy time since my last post, I've joined the Executive Board of the World Futures Studies Federation, passed my comprehensive exams and begun writing my doctoral dissertation, and unofficially relocated my base of operations to the San Francisco Bay Area. I have a load of material to blog, but dissertation-writing remains top priority for the time being. Still, I do expect to be able to post here more frequently than I have in recent times, so please do get in touch [stuart at futuryst dot com] if you spot anything that belongs in the mix!

Saturday, August 01, 2009

Coral Cross concludes

The Coral Cross landing page (logged-in state) while the game was on foot

Folks, much water under the bridge in the past month. One week ago was the conclusion of Coral Cross, on which project, more soon. For now, though, here's the final email we sent out to players, which should give those weren't able to participate some sort of sense of what went on...

date: 28 July 2009 23:41
subject: Thank you for playing Coral Cross

Dear Coral Cross supporters,

Late Saturday night Hawaiian-time, Coral Cross drew to a conclusion, after a month of gameplay. Mahalos are due to who took part in this modest experiment in real-time pandemic awareness, the world's first 'Emergent Reality Game'. The project duration was extended well beyond its originally planned week-long window, in order to allow more widespread access to the experience.

From a final tally of 520+ Pandemic Aware Citizens, 400 were from the USA (of which, one in four was from Hawaii), as well as 30 from the UK, 20 each from Canada and Australia, and smaller contingents from across the globe: Argentina, Belgium, Brunei, Czech Republic, Denmark, Finland, France, Germany, India, Japan, Luxembourg, Malta, Malaysia, Netherlands, New Zealand, Norway, Pakistan, the Philippines, Romania, Serbia, Spain and Sweden. By the end, with a particularly virulent strain of the virus spreading rapidly through our player population, 350 had become 'infected', of which 101 passed away, and 21 recovered. (Take note -- this represents an extraordinarily high case fatality rate. We the living should count ourselves lucky!)

During the course of Coral Cross, some 700 comments were contributed across the full range of forum topics on Pandemic Awareness and the Vaccine Queue. This figure excludes the many conversations carried on via profile 'wall posts'.

We'd like to take this opportunity to congratulate again players who excelled in Coral Cross. Along with those who completed the extra activities -- the Twitter challenge and the N95 mission (and who were duly recognized for doing so, with bonus Vigilance) -- we'd like again to acknowledge those rewarded with discretionary bonuses for outstanding substantive contributions. These top players were DISZASTER, DUSTYGK, INTO THE WOODS, JASOND56, MAYA and TUMBLEWEED. In addition, CONNIE must be noted for exceptionally high Vigilance, taking part tirelessly in discussions, and providing influenza news and links to other players.

The trio of Super-Vigilant individuals who ascended to the rank of 'Leader' (earning at least 600 points, while activating at least three new players) were MAYA from Belgium, MAX from Virginia and KALANI from New Zealand. Well done! The top fifty Coral Cross players are listed in full at the bottom of this email.

We should also reiterate our thanks to the many people who made the project possible. They are named at the Credits page, which can still be accessed via http://coralcross.org.

Finally, friends; on behalf of the Hawaii Department of Health, we hope you found participating in Coral Cross an interesting and worthwhile experience. Now that this phase is finally complete, we would welcome your feedback. Especially if you completed the pre-game survey -- but even if you didn't -- there is a brief evaluation questionnaire here: http://tinyurl.com/coralcross-00 (Please note, this was produced for the US Centers for Disease Control and Prevention independently from the game's design.) To contact the game's designers with direct or more detailed feedback, do feel free to email us: info@coralcross.org

The game may be over, but as time goes by, there is little doubt that the need for Vigilance will remain. Wherever you may be, our hope is that you're now just a little bit more prepared to help your community to face the pandemic flu risk.

Mahalo once again for your participation, be well, and take care.

The Coral Cross Design Team

==
CORAL CROSS Top Players
26 July 2009

#) Vigilance PLAYER Location: Rank
1) 990 CONNIE Toronto, Ontario, Canada: Organizer
2) 921 MAYA Antwerp, Belgium, Leader
3) 837 INTO THE WOODS Minneapolis, Minnesota: Volunteer
4) 769 MAX Fairfax Station, Virginia: Leader
5) 709 ANTON Ottawa, Ontario, Canada: Volunteer
6) 698 JASOND56 Lisle, Illinois: Organizer
7) 696 JASPER Austin, Texas: Organizer
8) 689 DUSTYGK Stafford, Virginia: Volunteer
9) 673 LORE Honolulu, Hawaii: Organizer
10) 671 JSHULTERS Pollock Pines, California: Organizer
11) 646 TUMBLEWEED Antwerp, Belgium: Volunteer
12) 634 TIMOTHY, Luxembourg: Volunteer
13) 629 CORMACMAMC Baltimore, Maryland: Volunteer
14) 625 KALANI Auckland, New Zealand: Leader
15) 615 ORVILLE Greenville, South Carolina: Volunteer
16) 612 NOTGORDIAN San Francisco, California: Volunteer
17) 587= KWOOL Bettendorf, Iowa: Volunteer
17) 587= HMV2914 Saginaw, Michigan: Organizer
19) 578 XI MAO Honolulu, Hawaii: Organizer
20) 576 ARCAS Birmingham, Alabama: Volunteer
21) 575= NJEM Clinton, New York: Volunteer
21) 575= ONA Brooklyn Park, Minnesota: Organizer
23) 574 ZACH San Francisco, California: Volunteer
24) 569 ANARCHY69 Mililani, Hawaii: Volunteer
25) 562= PATITA Austin, Texas: Volunteer
25) 562= ATURO Cincinnati, Ohio: Organizer
27) 561 KAY_D Antwerp, Belgium: Organizer
28) 548 MAPMAKER Honolulu, Hawaii: Volunteer
29) 535 DOMINOKO St. Clairsville, Ohio: Volunteer
30) 534 WYTANAKA Kaneohe, Hawaii: Organizer
31) 532 MARIA New Haven, Connecticut: Volunteer
32) 528 MSI Honolulu, Hawaii: Organizer
33) 527 BELLATRIX KALE Mohnton, Pennsylvania: Organizer
34) 523 MISROI Overland Park, Kansas: Volunteer
35) 522= SYZYGY6 Mountain View, California: Volunteer
35) 522= KATRON BAXTER Kirkwood, Missouri: Volunteer
35) 522= STORMCASTER2001 Bomaderry, New South Wales, Australia: Volunteer
38) 518 SNAP Aiea, Hawaii: Volunteer
39) 516 NADINENH Canonsburg, Pennsylvania: Volunteer
40) 513 JONTTU Tervakoski, Janakkala, Finland: Volunteer
41) 506= CHEFROZ Eleva, Wisconsin: Volunteer
41) 506= DAINTRY Ewa Beach, Hawaii: Volunteer
41) 506= SUSAN Austin, Texas: Volunteer
44) 505 VERITHROS Tucker, Georgia: Volunteer
45) 503 SBAK723 Ohio: Organizer
46) 501 LESAN, Sezimovo Usti, Czech Republic: Volunteer
47) 497 NANCY Honolulu, Hawaii: Volunteer
48) 489= GHADHEAN Olympia, Washington: Volunteer
48) 489= ETHER790 Macon, Georgia: Organizer
50) 488 A. CORVUS Bloomfield, New Jersey: Organizer

The game contents are currently being archived

Wednesday, July 01, 2009

The inverted sublime

Watching the DVD of the 02006 documentary Manufactured Landscapes about the work of Canadian photographer Edward Burtynsky, I was struck by an observation he makes in relation to one particular image...

Edward Burtynsky (01983) Kennecott Copper Mine #22, Bingham Valley, Utah
Image via iCollector

So I decided to do mining as a theme. This particular photograph is Bingham Valley Canyon, just outside of Salt Lake City. My research took me to the largest, I was always looking for the largest mine. What I was hoping to find was something that spoke to scale, that spoke to the fact that we as a species are now dwarfed by our own creation, that the sublime has inverted itself. So, at one point we were kind of fearful of nature -- it's like the Turner with the ship going off to sea in a storm* -- and that nature was the omnipresent fearful force, and the sublime force. What I was trying to do with these images was to say that force has shifted, now we are a force within the planet, or on the planet, and it is our own creations that dwarf us.

~Edward Burtynsky, Manufactured Landscapes, Stills Gallery with Commentary (DVD extra), 'Manufactured Landscapes' series, commentary to slide #3

Here, the photographer pinpoints, and distils into a symbolically-laden encounter with the unseen fruits of our collective industry, a historic, even mythic, transition point with which we are still, ever so slowly, coming to terms. Did we do that?

Recently we seem to be discovering inconvenient truths everywhere we look, Frankenstein's monsters around every corner.

This evening, when I dug up the link for the Seminar About Long-term Thinking that he did for the Long Now Foundation in July 02008, I noticed that chapter 15 of the video of that seminar was dubbed "Future Responses to Images of Today". The first remark made by Long Now impresario Stewart Brand introducing the post-presentation Q&A session: "It's going to be interesting to see what these images look like in a hundred years' time, a thousand years' time, ten thousand years' time... I have a feeling this kind of imagery -- you're dead right -- is exactly the kind of thing to launch through time."

Coincidentally, I'd been entertaining an almost perfectly symmetrical line of thinking. One of the things I sometimes consider in relation to future artifacts -- Strategic Anachronisms -- is the following thought experiment: If I had to send a time capsule of the present back to the past, say 100 years ago; which objects, images, elements of today might I pick out as most surprising, instructive, evocative, or characteristic of our times? Burtynsky's stuff could well find its way into my capsule selection: I find these images bear a kind of historic weight; they document something profound about What's Going On Here.

That is: we have inverted the sublime, and awaken with awe to the scale and import of what we have wrought. Yet, as terrible as many of the consequences of our industrial transformation have been, this moment of recognition seems to portend the taking of a new level of responsibility commensurate with that power. Or, as Stewart Brand put it in another context: "We are as gods and might as well get good at it."

* This may be the Turner painting that Burtynsky had in mind.

Tuesday, April 28, 2009

This is not a game

The Coral Coral website yesterday (27 April 02009)


I haven't been posting lately due to intensive work on Coral Cross (described in the previous post). Also, the last week has been one of the strangest of my life. A little background...

Back in October 02007, Jake Dunagan and I ran a project called FoundFutures: Chinatown, wherein we created a series of alternative futures for this historic Honolulu neighbourhood, and with a little help from our friends, manifested these possible future Chinatowns in tangible form during a multi-part 'exstallation' in the area. One of the stories concerned a flu epidemic that took place in (a version of) the year 02016, and this caught the attention of some folks in the Communications department of the State Department of Health (DOH).

Wearing our Hawaii Research Center for Futures Studies hats, we started talking about doing some kind of project for DOH using this distinctive "experiential futures" approach, and they applied for a federal U.S. grant to pursue the idea. That was early in 02008.

By September that year, the Centers for Disease Control and Prevention (CDC) announced that Hawaii's grant application for a demonstration public engagement project about influenza preparedness had been successful. We at HRCFS then pitched an alternate reality game (ARG) that would build both on our experiential scenarios for FoundFutures and Hawaii 2050, as well as on the success of 'serious ARGs' such as World Without Oil (02007) and Superstruct (then soon to launch) in addressing near-future challenges.

A particular aim was to help people provide input for the state about who ought to be vaccinated first, once a vaccine were to become available, a life-and-death question laden with ethical, political, and cultural implications. To answer it, however, required enabling folks to grasp some important, and frequently misunderstood, background facts: pandemic flu is different from seasonal flu; vaccine is different from antivirals; and vaccine specific to a pandemic flu strain -- since by definition such strains are immunologically unfamiliar -- would take months to formulate, produce and distribute.

We considered that an accessible, immersive storytelling effort should help people to take the premise seriously -- a challenging proposition since the last pandemic was in 01968, and out of sight generally means out of mind. For months, then, the HRCFS team has been working intensively on creating the architecture and content for an experience that would enable people to project themselves undergoing the experience of a flu pandemic. The scenario was set in 02012, partly to avoid a War of the Worlds-esque confusion on the part of our audience. In order to tell the story authoritatively from within the 'alternate reality' scenario, but without pretending to the mantle of a real organisation like DOH or CDC, we created an entity called the Coral Cross. This was a grassroots network, a product of Obama-era public service and web savvy, which in our story emerged in September 02011 after a category 5 Hurricane Cyrus devastated the island of Oahu.

However, after months of design and research, and just a few weeks prior to the scheduled launch, an extraordinary coincidence has occurred. Just before the world's first pandemic flu-themed alternate reality game was to begin -- and following pregame media coverage by ARG websites and local news -- an actual outbreak of swine flu in Mexico, quickly spreading to other locations, has made the fictional premise redundant.

The flu crisis is now real.

And now, so is Coral Cross; transforming, seemingly with its own alternate-reality momentum, as our design team works at full speed to adapt an 'alternate reality game' to a 'reality game' supporting real-time futures exploration as this story unfolds.

As I said, the last week has been one of the strangest of my life.

For me, the swine flu news, which at first I found curious but in no way alarming, came via the CDCemergency twitter feed -- which, bizarrely, I happened to start following last Wednesday (22 April) before any of this was in the headlines, and the most recent message was the first hint of a story soon to erupt:



It has been truly eerie to see this once-in-a-blue-moon scenario occurring just on the verge of hypothetically staging just such a scenario. Last Thursday afternoon, as I was setting up to shoot a Coral Cross press conference set in 02012 -- announcing the onset of a pandemic -- as part of our pre-launch storytelling effort, our lead designer Matt Jensen sent this email:

Subject: Oink

http://www.alertnet.org/thenews/newsdesk/N23355101.htm

Do we have a contingency plan if a pandemic strikes before our game launches?

We did complete the shoot, incidentally, but in view of events since then, won't be using the footage anytime soon.

Part of me of course finds it hard to say goodbye to the carefully crafted alternate reality premise and extensive in-world storytelling we had undertaken. It is weird -- a mixture of vindication, disappointment, and deep concern -- to see scenaric details, carefully imagined and crafted by our team, being supplanted by reports in the same newspapers and press conferences whose style and conventions we'd been drawing on to tell our story. But the strangest thing is seeing our advocacy for preparation and forethought so swiftly outrun by the flux of events themselves. I can't help but relish the irony that we have spent months strategising the incursion of a hypothetical future into the present, when in a matter of days, we’ve seen instead the incursion of reality into our hypothetical future.

"Any useful statement about the futures should appear to be ridiculous."
~Jim Dator

Embracing that change as best we can is, ultimately, the only option that makes sense. Will the 'swine flu' develop into a full-blown pandemic, or prove to be a false alarm; or rather, something between those extremes? No one can say. But the only sensible way to complete the project we have begun, while accommodating the genuine and pervasive uncertainty that attends these unfolding events, is to make that very uncertainty the subject of our exploration. This is the option that we recommended over the weekend to the Department of Health, and that, as of last night, they confirmed.

The core design team on Coral Cross consists of visual designer Matthew Jensen, interaction designer Nathan Verrill, creative consultant Jake Dunagan, and me as the project lead. I consider myself highly fortunate to be working with such adaptive and ingenious people that we can even consider spontaneously turning a simulation into a real-time futures exploration. But that's what's needed. And we applaud the Hawaii's DOH for recognising and acting so swiftly on the need to (as we've half-jokingly been saying internally) 'turn the Titanic'.

All this raises some big questions which are still only dimly defined in my mind (and which I don't have time to articulate and address properly right now) about the usefulness of emergency preparation, and the relationship between such preparations and the realities to which they ostensibly refer. (Emergency: an interesting word.) But I trust there will be time enough for all that in due course. For now, we're trying to rapidly reinvent the game to support real-life contingencies, exploration and decision-making; an interesting and difficult but necessary -- and perhaps unprecedented -- task.

Our sincere hope is that this event will prove not to be the pandemic that, at this moment in time, it could yet become. Still, whatever happens, Coral Cross will be there to help. All interested are encouraged to register at coralcross.org.

"History is merely a list of surprises. It can only prepare us to be surprised yet again."
~Kurt Vonnegut, Slapstick

The Coral Cross website today (28 April 02009)