Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Wednesday, September 30, 2020

Theatre in Pandemic

"Historically, pandemics have forced humans to break with the past and imagine their world anew. This one is no different. It is a portal, a gateway between one world and the next." — Arundhati Roy

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A group of Theatre in Pandemic participants test out a new streaming platform


This summer, together with my colleague Nica Ross from Carnegie Mellon's School of Drama, we staged an experimental research course called Theatre in Pandemic.

It took place against the backdrop of not only the COVID-19 crisis but also a national and global effort to confront police violence and structural racism.

Both call for radically different approaches to theatre, but seem to pull in different directions. The former made working in the same physical space impossible. The second demanded heightened attention to questions of power and consent; the terms of co-creation between artists as well as the terms of encounter between artists and their publics. In other words, one set of conditions militated against building the strong connections and trusting relationships that are central to theatrical art-making, while the other brought the importance of those same connections and relationships into the sharpest possible focus.

The result of our grappling with that challenging contradiction was one of the most experimental and exciting classes I've ever taught.

The syllabus started as a skeleton that we deliberately left under-specified so as to enable adaptation and emergence in the fleshing out. It included Fluxus scores, online larp, ritual design, transmedia ideation, critical examinations of media and their enabling constraints, and a whole lot of play.

That is, we put aside the temptations (and hazards) of trying to replicate on Zoom any kind of theatre as we knew it before. Instead, we set out in search of new possibilities through experimentation and games, resulting in a set of design briefs and performances for a pandemic-prompted "playable theatre".

An outline of our six half-day sessions or 'episodes' perhaps gives a sense of the arc.

Episode 1: This is Theatre Now
• In-Class Action: Pass Around a Shared Object
• Weeklong Action: Create a Score

Episode 2: Building Worlds Together
• In-Class Action: Play a Live Action Roleplaying Game
• Weeklong Action: Design a Ritual

Episode 3: Mediums and Media
• In-class Action: Research and Experiment with online tech/art projects
• Weeklong Action: 60 Second Play

Episode 4: A Play and a Project
• In-Class Action: The Thing From The Future
• Project Launch: The Final Action

Episode 5: Studio Time

Episode 6: Final Action

Gratifyingly, and as hoped, the three projects produced by our dozen participants were wildly different from one another.

Queerantine 2020 by Lyam Gabel, Lenora Gant, and Petra Floyd
A user-navigated web-based archive with mixed media content, both contextualising and telling the story of a triad of people trying to navigate the criminal justice system, queerness, academia, and life in a pandemic.


PBC by Zeja Copes, Sean Leo, Maggie McGrann, and Carey Xu
A live-streaming, 360-degree cut-up play incorporating the words of James Baldwin, Michelle Tea, Hua Chunying, and CNN to create a conversation at the intersection of diverse lives, conflict and care.


S.99520 by Davine Byon, Major Curda, Rachel Kolb, and Cynthia Xu
An online larp (or live action online game, aka ‘laog’) in which United States Senators and industry lobbyists persuade, bribe and cajole each other in the closing minutes before the crucial vote on the Bill for the Green New Deal. Hosted on the web-based virtual space and conferencing platform gather.town that stylistically emulates an 8-bit video game, the participants navigate their way around the game space to find each other, activate video chat, and engage in high-stakes negotiations.


Thanks in part to the interest that folks showed in what we were doing when I tweeted about the course a few months ago, we've open-sourced the Theatre in Pandemic syllabus, complete with all reading and media resources, in-class and weekly 'actions' or assignments, plus additional links and commentary, as well as a demo reel of the participants' efforts (see below).

My experiential futures practice and classes have for many years drawn on theatrical modes, including immersive theatre, live action roleplaying, and guerrilla performance –– and as it happens my first ever pay cheques, at 13, came from being in a professional production of an Andrew Lloyd Webber musical. But this was the first chance I've had to collaborate with the School of Drama. It was a blast.

Our hope is that others might find some leads or inspiration in these documents of our struggle to connect, co-create, and reimagine collaborative art in a very challenging time.

Meanwhile, much gratitude to Nica and to all our participants.


Related:
> Theatre in Pandemic: An Experimental Syllabus at Medium
> Impacting the Social [pdf]: A conversation with Candy Chang and Bryan Boyer
> The Time Machine [pdf]: Immersive futures assignment brief
> Experiential Futures: Stepping into OCADU's Time Machine [pdf]
> Designing for Emergence / Why Christchurch Should Not Plan for the Future [pdf]
> The Long Now course at CMU
> Future Documentary course at SAIC
> American Futures course at SAIC
> Adopt-a-Vision / Experiential Futures at OCAD
> The Futures School at NUS [video]
> Strategic Foresight course at CCA
> Intro to Politics course incl. Guerrilla Futures at UH
> In Memoriam / Guerrilla Futures intervention at SXSW
> Design is Storytelling
> When Reality Outruns Imagination
> Immersive scenarios for Hawaii 02050 in 02006 and revisited a decade later

Thursday, April 23, 2020

Three Dimensions of Foresight

As the covid-19 crisis unfolds, many of us are looking to an extravagantly uncertain future with anxiety, as well as a new appreciation and appetite for whatever brings confidence and clarity to prospection.

How might concerned citizens engage in more effective futures thinking and storytelling?



Columbia University's Digital Storytelling Lab (DSL), led by a veteran experimental storyteller, my friend Lance Weiler, has responded to the pandemic by offering ingenious, collaborative, and free opportunities for hundreds of folks in quarantine and isolation all around the world to come together, imagine alternative futures, and manifest them through co-created digital story artifacts.

The project is called From the Futures. With this effort, Lance, Columbia DSL and team are tending a welcome oasis of collective creativity for our moment.

They invited me to help kick things off with an introduction to a framework related to the experiential futures space that the project inhabits and plots out. The slides embedded above distil that talk, "Three Dimensions of Foresight".

The three dimensions can be seen as corresponding to various manoeuvres or methods in the futures repertoire that typically require quite a bit of practice to master. But even for those trying experiential futures for the first time (which would include many From the Futures participants), they can also be mobilised right away via a series of practical moves towards storytelling more different, deep, and diverse than it might otherwise be:

• Difference : let us seek seeds of change in the present that could be really transformative if they were to grow.
• Depth : let us try to not just think, but also feel, our way into these imagined conditions by devising specific future artifacts and diverse media to bring the imagined possibilities to life as if they came to pass.
• Diversity : let us operate generally in terms of plural futureS, but even if constructing a single scenario or possibility for a particular project, find what is fresh and uncommon for the ecology of thinkable and feelable futures, since a new story may be dramatically more valuable than yet another telling of one that we have already heard many times before.

The framework has its origins in my doctoral project on experiential futures. There I ventured an arguments about the need to build on, and systematically range beyond, the most common practices and methods of previous generations of futurists. I wanted to show that foresight practitioners could and should embrace a range of "experiential" (a deliberately big umbrella) approaches, in pursuit of the requisite realism and resonance to affect how we think and what we do in the present. Often this would mean seeking and evoking depth; making a future's details and implications available and graspable –– tangibly, sensorially, viscerally –– in ways usually lacking from the even most carefully researched, well written horizon scans or scenarios. This approach includes an assumption or acknowledgement that things at later points in time are bound to be as real, complex, and full of contradictions as the present. We should strive then to get "under the skin" of the futures we face, and engage them not in the abstract as intellectual constructs, but through evocative concrete experiences, as potential realities in waiting.

In this connection I wrote about the need for a "mundane turn" in futures practice (The Futures of Everyday Life, 02010, pp. 89–94), by analogy with an important shift of orientation that had already taken place decades earlier in cultural history, tying this quest for modest but evocative fragments, details and textures of worlds to come, to design and discussion in the present of artifacts or experiences that might exist in those futures (hence the phrase "futures of everyday life"). Among other contributors, Nick Foster's perceptive essay The Future Mundane, and Tony Dunne and Fiona Raby's influential book Speculative Everything (both 02013) carried these sorts of ideas further among design audiences. It has been satisfying to see the spread of futures-curious, design-led practices like design fiction and speculative design summoning new explorers and fellow travellers to this terrain.

The three dimensional lenses on futures practice came into sharper focus soon after the dissertation work, and they helped frame our first run of the Strategic Foresight course in the Design Strategy MBA program at California College of the Arts (02010). That course is outlined here. Since then, and refined thanks to audiences and student groups over the years, 3D foresight has become one of the main ways I introduce futures to newcomers.

For those who might like a more methodologically detailed overview of 3D foresight, with additional examples, I recently gave a lecture across campus at Carnegie Mellon's Human Computer Interaction Institute, How to think about the future.

Our video of the talk to From the Futures participants (via Zoom) has already been shared, and Lance's written accounts of the initiative so far can be found in the posts Designing for immersion in Zoom and From the Futures: experiments in collaborative art and collective wayfinding in a time of ambiguity.

A wonderful sense of the swarming, emergent, hive-mind creativity that this process has helped to unleash, and to guide, is captured visually in the timelapse below. If interested in receiving updates or taking part yourself, head here.



Related:
> The Futures of Everyday Life (pdf)
> About the first Strategic Foresight course at CCA (pdf)
> A Brief Outline of Experiential Futures
> Design for the Next Context (Closing Keynote at 02010 AIGA Conference)
> The Experiential Turn (with Jake Dunagan)
> On Getting Started in Experiential Futures
> Design is Storytelling

Sunday, December 29, 2019

Design and Futures ebook and paperback release


Good news, everyone! The Journal of Futures Studies special double issue on Design and Futures, appearing in back to back editions earlier this year, has just been re-released by JFS publishers Tamkang University Press (Taiwan) as a single-volume book.

The omnibus Design and Futures collects all 30 essays, manifestos, interviews and peer-reviewed articles from 49 contributors across 16 countries, preserving the content, layout and pagination of the original double issue.

There are pieces by Minority Report production designer Alex McDowell, Museum of Modern Art design curator Paola Antonelli, Hyperobjects author Timothy Morton, Superflux principal Anab Jain, NASA JPL visual strategist David Delgado, the Decolonising Design Collective, Service Innovation Handbook author Lucy Kimbell, Design as Politics author Tony Fry, and many more.

Towards enabling the widest possible access and helping move the practice and scholarship forward, Design and Futures is available both as a free ebook, and in paperback with no price markup.

Here's the complete table of contents.

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DESIGN AND FUTURES, Volume I

Editors’ Introduction (Vol. I)
Stuart CANDY (Carnegie Mellon University, USA) and Cher POTTER (University of the Arts London; Victoria and Albert Museum, UK)

ARTICLES

Turning Foresight Inside Out: An Introduction to Ethnographic Experiential Futures
Stuart CANDY (CMU, USA) and Kelly KORNET (Kalypso, Canada)

Politics of Designing Visions of the Future
Ramia MAZÉ (Aalto University, Finland)

Crafting Spaces Between Design and Futures: The Case of the Agbogbloshie Makerspace Platform
Cher POTTER (UAL; V&A Museum, UK), DK OSSEO-ASARE (Pennsylvania State University, USA), and Mugendi K. M’RITHAA (Independent Designer-Researcher, Kenya)

Strategic Foresight Studio: A First-Hand Account of an Experiential Futures Course
Jake DUNAGAN (Institute for the Future, USA), Alida DRAUDT (Strategic Foresight Partners LLC, USA), JJ HADLEY (Slalom, USA), Ryan HOGAN (Mozilla, USA), Leticia MURRAY (Gensler, USA), Gregory STOCK (Firefly, USA), and Julia Rose WEST (Ancestry, USA)

Designing Futures From the Inside
Anne BURDICK (Art Center College of Design, USA; University of Technology Sydney, Australia)

ESSAYS AND INTERVIEWS

How the Future Happens
James AUGER and Julian HANNA (Madeira Interactive Technologies Institute, Portugal)

Critical Activism
Anab JAIN (Superflux, UK; University of Applied Arts, Austria) and Stuart Candy (CMU, USA)

Storytelling Shapes the Future
Alex MCDOWELL (University of Southern California, USA)

I Design Worlds
Liam YOUNG (SCI-Arc, USA) and Stuart CANDY (CMU, USA)

Anticipating Future System States
Jamer HUNT (The New School, USA)

A Manifesto for Decolonising Design
Decolonising Design Collective: Danah ABDULLA (Brunel University, UK), Ahmed ANSARI (CMU, USA), Ece CANLI (Independent Scholar, Portugal), Mahmoud KESHAVARZ (Uppsala University, Sweden), Matthew KIEM (Independent Scholar, Australia), Pedro OLIVEIRA (Heinrich-Heine Universität Düsseldorf, Germany), Luiza PRADO (MeetFactory, Czech Republic), and Tristan SCHULTZ (Griffith University, Australia)

DESIGN AND FUTURES, Volume II

Editors’ Introduction (Vol. II)
Stuart CANDY (CMU, USA) and Cher POTTER (UAL; V&A Museum, UK)

ARTICLES

Destinations for Polyamorous Futures and Their MAD Lovers
Maya VAN LEEMPUT (Erasmus University College, Belgium)

Worldbuilding in Science Fiction, Foresight and Design
Leah ZAIDI (Independent Scholar, Canada)

SPACECRAFT: A Southern Interventionist Art Project
Ralph BORLAND (Independent Artist and Curator, South Africa)

Are We (Really) Designing Futures? The Design of Tomorrow Program at CENTRO
Karla PANIAGUA (CENTRO Advanced Design Institute, Mexico)

A Futures-Design-Process Model for Participatory Futures
Stefanie A. OLLENBURG (Freie Universität Berlin, Germany)

Imagining 2060: A Cross-Cultural Comparison of University Students’ Perspectives
Jeanne HOFFMAN (Tamkang University, Taiwan)

Transforming Environmental Values for a Younger Generation in Taiwan: A Participatory Action Approach to Curriculum Design
Kuo-Hua CHEN (Tamkang University, Taiwan)

ESSAYS AND INTERVIEWS

You Never Know How the Past Will Turn Out
Timothy MORTON (Rice University, USA)

Design in the Future
Paola ANTONELLI (Museum of Modern Art, USA) and Cher POTTER (UAL; V&A Museum, UK)

Making Things Physical
Maja KUZMANOVIC (FoAM, Belgium), Tina AUER (Time’s Up, Austria), Nik Gaffney (FoAM, Belgium), and Tim BOYKETT (Time’s Up, Austria)

Napkin Futures: Fragments of Future Worlds
Nik BAERTEN (Pantopicon, Belgium)

Change the Model
Dan HILL (Vinnova, Sweden) and Stuart CANDY (CMU, USA)

What If There Were More Policy Futures Studios?
Lucy KIMBELL (UAL, UK)

Your Move: Lessons Learned at the Interstices of Design, Gaming, and Futures
Aaron ROSA (Fraunhofer Institute for Systems and Innovation Research, Germany) and John A. SWEENEY (Narxoz University, Kazakhstan)

Using the Future at NASA
David DELGADO (NASA Jet Propulsion Laboratory, USA) and Stuart CANDY (CMU, USA)

Post-Island Futures: Designing for Uncertainty in a Changing Climate
Lizzie YARINA (MIT Urban Risk Lab, USA)

Starting at the End: A Journey in Time
Tony FRY (University of Tasmania, Australia)

***

We're thrilled at the interest the project has attracted and delighted that the hard work of our writers has been finding an audience around the world.

If you'd like a single searchable-text pdf file for your reference, or a hard copy of this remarkable collection on your bookshelf...

• Free downloadable pdf of Design and Futures
• Paperback at cost from amazon.com / .ca / .co.jp / .co.uk / .de / .es / .fr / .it

Please read, share and enjoy!

Related:
> Design and Futures: Intro to Vol. I (pdf)
> Design and Futures: Intro to Vol. II (pdf)
> Using the Future at NASA: An Interview with David Delgado (pdf)
> Critical Activism: An Interview with Anab Jain (pdf)
> I Design Worlds: An Interview with Liam Young (pdf)
> Change the Model: An Interview with Dan Hill (pdf)

Sunday, July 07, 2019

The music of a community emerging

Volume II of the Journal of Futures Studies special issue on Design and Futures has been published!

A Conversation Piece installation by Agence Future in Belgium (02017) | Photo by Bram Goots

Co-edited over the past several years with Cher Potter from the V&A Museum and University of the Arts London, the first half of this major project came out a couple of months ago.

The second half is now out too: another dozen and a half contributions exploring futures and design's intersections. About fifty writers appear in this special issue overall, voices from around the world; Mexico to Portugal, Australia to Taiwan, Kenya to Kazakhstan.

We recognise this as just the start of a vibrant and fast-moving hybrid field of activity that barely existed a decade ago. We were sadly unable to incorporate every piece that we would have liked, but glad to offer a platform taking the design/futures conversation forward that includes some of the key figures in the field, alongside others brand new to it.

Below is our intro to Volume II (with contributor links added). In case you haven't looked at Volume I yet, you might like to start there, but the two halves of this collection can also be read independent of each other and in either order.


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Introduction to the Special Issue: Design and Futures (Vol. II)

Volume I of this special double issue of the Journal of Futures Studies ‘Design and Futures’ – the largest themed project in the history of the journal – began by noting something that is increasingly self-evident to anyone paying attention: the fields of futures and design are merging in a process of dialogue, experimentation, and mutual discovery. Obvious perhaps, and yet this process and the practices and perspectives it engenders are nonetheless remarkable. They show no sign of abating.

The dialogue continues (note we do not say ‘concludes’) here in Volume II, with scholars and practitioners from across the two fields, and beyond, delving more deeply into the practical and philosophical issues at various intersections. Both established and emerging voices share generously of their case studies, lessons learned, and methodological questions. They traverse the worlds of media, design, curation, and strategic foresight; they propose research strategies that cross community perspectives and shift our geographical (and political) focus to different sites for design and futures. To adapt an observation from cultural geographer Denis Cosgrove, “position and context are centrally and inescapably implicated in all constructions of [design and futures] knowledge” (Cosgrove, 1999, p. 7).

This second volume of ‘Design and Futures’ opens with seven peer-reviewed articles from a constellation of contexts, spanning five continents: Maya van Leemput (Belgium) distils lessons from many years of relational work and play where futures meets media, art and design [upper image]. Leah Zaidi (Canada) illuminates the importance of worldbuilding as an emerging practice that intersects science fiction with real-life applications of design and foresight. Ralph Borland (South Africa) outlines a case study of interventionist art from the streets of Cape Town as an instance of guerrilla futures activism [lower image]. Karla Paniagua (Mexico) describes the first four years of running a postgraduate design/futures program in the highly energetic and fast-changing context of Latin American foresight practice (la prospectiva). Stefanie A. Ollenburg (Germany) offers a generic ‘research through design’ framework, inviting researchers to hybridise futures and design in participatory projects, early and often. And finally, a pair of case studies from Taiwan: Jeanne Hoffman investigates preferred future images about the environment in 2060 as held by a cross-cultural cohort of undergraduate students; and Kuo-Hua Chen considers the possibility of designing for increased environmental awareness among young Taiwanese through a suite of futures interventions in curriculum.

These are followed by a potent collection of shorter essays and interviews from philosopher Timothy Morton; Museum of Modern Art curator Paola Antonelli; transdisciplinary artists Maja Kuzmanovic, Tina Auer, Tim Boykett and Nik Gaffney; designers Nik Baerten, Dan Hill, and Lucy Kimbell; futurists Aaron Rosa and John Sweeney; NASA visual strategist David Delgado; architect Lizzie Yarina, and design theorist Tony Fry.

Taken in singularity, these voices are strikingly diverse, but when hearing them together, they begin to harmonise. It is the music of a community emerging.

Through this issue, we encounter contemporary questions around design and futures in the twenty-first century, as well as ageless questions about what it means to be human, and the nature of time itself. We’re excited to see what these may do to help deepen, enrich and catalyse further activity and exchange.

It seems fitting that this second volume starts and ends with articles about journeys. This project has been a remarkable journey for us as guest editors – with several years of work spanning multiple job changes, international relocations, and children being born – as well as tremendous changes in the context of design and futures themselves. In spite of expanding this themed publication to two volumes, the interest and contributions have far exceeded our expectations. It is gratifying that the relevance of this undertaking continues to grow apace.

We wish to express our gratitude to all authors who submitted proposals; our wonderful peer reviewers; our incredibly understanding partners on the home front; and not least José Ramos of the Journal of Futures Studies, without whose tireless support this project would not have been possible.

Stuart Candy and Cher Potter, Guest Editors

References:
Cosgrove, D. E. (1999). Mappings. London: Reaktion Books.


***

The whole of Design and Futures, Volume II is available in open access via JFS – please enjoy, share, and build on what you find.

Related:
> Design and Futures, Volume I
> From killer apps to killer imps
> Design is Storytelling
> Critical activism (Anab Jain in JFS)
> I Design Worlds (Liam Young in JFS)
> Ghosts of futures past

Tuesday, June 11, 2019

Bringing futures to Stanford d.school


I recently did a 'mini-residency' at Stanford, aimed at bringing futures concepts and methods into the d.school (aka Hasso Plattner Institute of Design).

Instigating the collaboration was Lisa Kay Solomon, a d.school designer-in-residence; co-author of a leading book on designing and facilitating strategic conversations, Moments of Impact; an alumna of Global Business Network's influential scenarios practice; and a wonderful friend and colleague I first worked with when we were both professors in the Design MBA program at California College of the Arts (CCA) in San Francisco.

Our point of departure was a shared understanding of how design can become more effective in shaping change when harnessed to concepts and frameworks from the futures/foresight field, enabling engagement with more diverse and longer-term possibilities.

The larger project of integrating foresight with design, actively putting the two practices and communities in dialogue, has been central to my work since the mid-02000s (much of it documented one way or another at this blog). It was at the heart of my doctoral project in Hawaii, as a futurist at Arup, as a professor at CCA, and then at OCAD, ArtCenter, and the School of the Art Institute of Chicago, as well as many visits and projects with other institutions over the same period.

It's now also central to my day to day at Carnegie Mellon University. Helping emerging designers work with large-scale transitions in mind, we're embedding futures methods into every design program; undergrad, grad, and PhD.

The Journal of Futures Studies (JFS) special double issue on Design and Futures, just published in open access, is another big step in this more than decade-long exchange of design/futures practices.

Lisa sums up the motivation beautifully:

The future doesn’t have to be something that happens to us. By embracing a posture of long-term thinking, new processes that make futures concrete and accessible, and a wider set of practices that collaboratively question, imagine, and communicate new possibilities, we can catalyze a new movement of futures-centered designers to shape a better tomorrow for generations to come. [emphasis in original]

So we worked together over some months to figure out how to make a short visit bring what we hoped would be the greatest value to the widest range of people.

On my first evening at Stanford, we did a deep-dive with some key d.school folks into how futures and design can connect.

Next, I ran a day-long workshop with around 40 attendees from academia, education, nonprofits like the World Economic Forum, and businesses like Salesforce and Microsoft; a mix of locals and participants who flew in for the occasion. We stepped through an intensive introduction to futures concepts and approaches, including The Thing From The Future as a warmup, and centring on the Ethnographic Experiential Futures (EXF) process, co-created with my colleague Kelly Kornet (and recently published in that JFS special issue), as a guiding structure. Riffing on EXF seemed apropos because the framework was partly inspired by and explicitly builds on some important and underutilised futures work –– Ethnographic Futures Research, a pioneering 'anticipatory anthropology' method developed in the 01970s and 80s –– by the late Robert Textor, who had been a professor of anthropology at Stanford.








Teams get used to dropping down the experiential futures ladder using The Thing From The Future, then focus on a single member's future scenario, elicited in more detail using EXF. (Photos: Stuart Candy)


Divided into small groups, each selected one of their number as a "futuree", whose mental model of a future scenario that they deemed both possible and important to consider was then surfaced and elaborated through a semi-structured interview process into a more fully-fledged scenario, which the team then translated or dramatised in a five-minute experiential scenario staged at the end of the workshop. That is, each used design to breathe life into the specific imaginary one of their members. The idea was to give people a chance to practise creating and staging experiential scenarios, starting with a vague imaginative outline and dropping down the experiential futures ladder to specific, concrete and compelling instances of how these futures might look and work in action at 1:1 scale. Processes using this same structure can be –– and have been –– used for concretising images of the future of individuals and groups for all sorts of purposes spanning the political, strategic, therapeutic, educational, exploratory and entertaining.

A fantastic panel of respondents joined us for the workshop's closing chapter, to share in and probe at the participants' experiential scenarios –– Sarah Stein Greenberg (d.school Executive Director), Scott Doorley (d.school Creative Director), Olatunde Sobomehin (Founder/CEO of StreetCode Academy), and Nathan Shedroff (Executive Director of Seed Vault, and in a previous life the founder/director of the Design MBA at CCA where Lisa and I had first met as faculty).






Each working group designs, dramatises and discusses a short experiential scenario based on a future supplied by their randomly selected "futuree", and then the panel responds. (Photos: Stuart Candy)


The day went out with a bang. For the evening event, The Future's Happening, Lisa and colleagues had orchestrated an array of participatory futures-themed activities, attracting hundreds of seasoned design/futures practitioners and curious new initiates from around the Bay Area. We also had a panel discussion, which she moderated, featuring three visitors to the school who each brought different perspectives on how futures and design can come together. Lisa has just published a series of articles emerging from this terrific, far-reaching conversation, each focusing on the contributions of one of the panellists: Olatunde, me, and Long Now Foundation Board Member Katherine Fulton (whom I'd first met years before, on stage, when we were paired up for the Long Now's Long Conversation event).

The Future's Happening was an incredibly exciting and energetic occasion – since then receiving a volume of overwhelmingly positive feedback. Invigorated and encouraged by all this, we are now working on next steps for integrating futures further.






The Future's Happening, an evening with a couple of hundred attendees from around the Bay Area, included hands-on activities as well as a panel discussion. (Top two photos: Stuart Candy | Bottom photo courtesy of Lisa Solomon)

Meanwhile, in a nice synchronicity, David Kelley –– a founder of the d.school and also of IDEO, and as it happens, an alumnus of Carnegie Mellon University –– spoke at our CMU School of Design commencement ceremony last month.

He addressed the graduating cohort on some of the disciplinary 'superpowers' that he sees designers as having in spades: "Painting a picture of the future with their ideas in it"; "being routinely innovative [and] comfortable with ambiguity", and a "holistic, human-centred approach [that] really lowers barriers for other people to come in and collaborate along with us".

The message to the grads culminated with a provocation about these newly acquired superpowers:
Design has moved from the kids' table to the adult table, very recently. ... So my challenge to all of you is, how are we –– how are you –– going to use this new position to make a better world?

This ethics-based call to action is important and timely. It's a message that the design community, fortunately, seems prepared to discuss more and more often; recognition of its powerful, if often under-examined, role in shaping worlds. And the emergence of futures as a transdisciplinary companion to design practice, not just 'thinking', provides a lot of practical ways to answer that call more effectively.

Involved in the futures field since the 01990s, I realised many years ago that it needed to connect to other, more embodied, kinds of practice in order to become truly effective as a cultural force. As I said when Lisa inquired about the background to this hybrid work during our panel discussion:
The beauty of bringing together design and futures methods is that it takes these conceptual infrastructures developed in the foresight field over the last half century, these handrails for thinking differently at a conceptual level, and knits them to the language of materiality, of making things real with design. You bring the kind of top-down of futures together with the bottom-up of design, and they meet in the middle in this glorious way. Each one contains something in its DNA that the other has historically lacked.

It's coming to be much more widely appreciated that futures and design hold a key to aspects of each other's further development, in education and practice alike. And it was very exciting to have this chance to help an influential institution, one that I've long admired, and that has done so much to mainstream awareness of design, take steps in this direction of putting futures in a place where it has potential to do so much good, as a core competency in design education.

Many thanks to Lisa, Sarah, Scott, and all at the d.school and beyond who made this remarkable confluence possible! And here's looking forward to the next...

Related:
> Design and Futures, Volume I
> Design is Storytelling
> Bringing futures to the Royal College of Art (02009)
> Strategic Foresight at California College of the Arts (02011)
> Experiential futures at OCAD (02017)
> A Vocabulary for Visions in Designing for Transitions (Carnegie Mellon, 02018)
> Ethnographic Experiential Futures (pdf)

Thursday, May 02, 2019

Design and Futures, Volume I


Exciting news: a project years in the making has been published!

Together with my colleague Cher Potter of the Victoria & Albert Museum and University of the Arts London, we've been co-editing a special issue of the Journal of Futures Studies, about the intersections of Design and Futures.

This is an interdisciplinary garden I've been working in for about a decade and a half, and on which I completed what I understand was the first doctoral dissertation, back in 02010. It has been booming in recent years: witness the ascent of design fiction, experiential futures, speculative design, design futures, strategic design, speculative enactments; and their various ties to transmedia storytelling, alternate reality games, worldbuilding, larp, and immersive theatre. It's exciting and gratifying to see so much activity in this hybrid space.

JFS is an open access journal published electronically and in print by Tamkang University, Taiwan, usually quarterly, going back to 01996. It's also where I published my first piece in an academic journal, about establishing Open Space as a method for foresight practitioners, in 02005.

Cher and I received far more expressions of interest, from scholars and practitioners all over, than we could accommodate, and still the effort ballooned to fill two back-to-back issues, becoming in the process the biggest themed project the journal has put out in its 23-year history.

Below is our introduction to Design and Futures, Volume I, a collection of five peer-reviewed journal articles, and six manifestoes and interviews from an amazing array of contributors.

The whole thing can be found and accessed, for free, at the Journal of Futures Studies website.

Our hope is that anyone with a practitioner or academic interest in design/futures relationships will find value in the work; a labour of love by many hands.

***

Introduction to the Special Issue: Design and Futures (Vol. I)

As Nobel Laureate Herbert Simon famously observed: “Everyone designs who devises courses of action aimed at changing existing situations into preferred ones” (Simon, 1996).

Designers and futurists, it turns out, have a great deal in common. This mutual recognition is reaching critical mass as each comes to appreciate how their respective traditions have much to offer to making urgent change in the world, and even more so, together.

It is increasingly acknowledged within the futures studies community that operating with a largely verbal and theoretical bent over the past half century has afforded too little impact on actual future-shaping behaviours. Meanwhile, those in the design community recognise a need to interrogate higher-level consequences – the futures, the worlds – that their products, systems and other outputs help produce.

Part of what bringing design and futures into sustained dialogue does is to allow each field to become more fluent in a second language which is the other’s native tongue.

How may designers systematically map out preferred futures, and what frameworks might futures studies furnish to help them? Conversely, how might futures scholars and practitioners adopt designerly modes of exploration, working more materially, visually and performatively to instantiate and illuminate possibilities?

‘Design and futures’ together offer ecosystemic and embodied approaches to shaping our collective prospects, informed by a diverse range of practices.

We are excited to have been working with the Journal of Futures Studies over several years to bring readers a special double issue dedicated to ‘Design and Futures’.

In this first issue, Vol. I, we have five peer-reviewed articles: Stuart Candy and Kelly Kornet introduce a new framework engaging communities and individuals in tangible forms of speculation. Ramia Mazé argues for the significance of how political dimensions suffuse futures thought. Cher Potter, DK Osseo-Asare and Mugendi M’Rithaa analyse the worldviews embedded in a makerspace platform in Accra, Ghana. Jake Dunagan offers an account of teaching experiential futures, written in collaboration with a whole class of graduate students. Anne Burdick shows how a multilayered experiment around developing a storyworld, characters, prototypes, and plot, delineates a rich design space scaffolded by a simultaneously narrative, conceptual, and material brief.

Powerful shorter contributions by speculative designers James Auger and Julian Hanna, design futurist Anab Jain, Hollywood worldbuilder Alex McDowell, architect Liam Young, design scholar Jamer Hunt, and the geographically-distributed Decolonising Design Collective round out a remarkable first cross- sectional scan of design and futures perspectives.

In the next issue, Vol. II, curators, strategic designers, policymakers, and philosophers join the conversation.

As guest editors of this special edition, we wish to thank all authors who submitted articles and essays, and also the peer reviewers who so generously gave their time.

Our own practices originate in futures and design studies respectively, but we have both been actively ‘hybridising’ for a while now. In promoting such entanglements more widely, we aim to offer readers across both communities, and well beyond, insight into how disparate perspectives and tools, in combination, can challenge, remix, and strengthen each other, as well as open on to further exchange.

Of the immensely exciting community weaving that is underway where futures and design meet, these pages represent just some initial strands. We foresee many more to come.

Stuart Candy and Cher Potter, Guest Editors

References:
Simon, H.A. (1996) [f.p. 1969]. The Sciences of the Artificial (3rd ed.) Cambridge, MA: MIT Press, p. 111.


***

The second half of the JFS special issue Design and Futures, including peer-reviewed articles, essays and interviews from around the world, is coming soon.

Update 10jul19: Volume II is now out as well.

Related:
> I Design Worlds: An Interview with Liam Young
> Critical Activism: An Interview with Anab Jain
> From killer apps to killer imps
> Ghosts of futures past
> Designing futures
> The Futures of Everyday Life
> Design is a team sport

Tuesday, February 18, 2014

Build your own time machine

Newcomers to the design/futures party are often curious about bridging from abstract talk of possible futures into more tangible exploration -- but such interest doesn't automatically come with a sense of how to begin.

Last year I wrote a piece to provide a possible way to venture into this territory, for an anthology called 72 Assignments: The Foundation Course in Art and Science Today –– an assignment, Time Machine / Reverse Archaeology.

Published by the Paris College of Art, the collection's premise was to reimagine the Bauhaus Vorkurs ('foundation course'), almost a century after Johannes Itten introduced this landmark in arts education. (The book's working title was 100 Assignments: The Future of the Foundation Course in Art and Design.) Each assignment is meant to be doable within a three-hour window.

My piece was intended mainly as a first-timer's scaffolding for translating existing future scenarios into either physical prototypes or immersive situations. (You could tackle it alone, but in a group would be better. You could also do it in three hours, but longer might be easier.) The 'Reverse Archaeology' variant addresses the object-oriented concerns of design fiction. The 'Time Machine' variant exemplifies the more encompassing simulation/situation territory of experiential scenarios. Since publication in late 02013, both versions have given rise to some interesting results. More about those in posts to come.

It builds on similar assignments I've set for students at the University of Hawaii at Manoa (02008, with Scott Groeniger), at California College of the Arts (02011, with Jake Dunagan), and at the National University of Singapore (02012, with Aaron Maniam and Noah Raford). It also owes much to the alternative futures processes [pdf] that I learned from Professor Jim Dator and colleagues at the Hawaii Research Center for Futures Studies.

The whole idea of sharing materials like syllabi and assignments is bound up with a problem space I'm thinking about a fair bit lately: 'structures of participation' (a phrase borrowed from Natalie Jeremijenko) for designing experiential futures. This interest in structures of participation is about democratisation of the tools, in service of growing a more adept community of practice, in order ultimately to deploy experiential futures -- design fiction, experiential scenarios, etc -- at scale and to greater overall effect in the culture. To hone fluency in one's own practice is a fine thing, but it needs to be learnable in order to scale. And scaling our efforts towards 'social foresight' is the point, I think (see Chapter 7).

And so, to that question of democratisation, which might alternatively be framed as a matter of Open-Sourcing design/futures practice; it's nice to see the PCA Press collecting assignments, of all things. I'm now teaching graduate students full time. For three years before that I was consulting full time. A common feature to both areas of work, it seems to me, is that documentation isn't shared as much as it could be. A good deal of both teaching and consulting work seems to take place in bubbles, with no one quite knowing what's happening in others' bubbles. This is a paradox of practice-led discourse. You get practitioners so preoccupied with  learning-and-deploying in their own contexts that they don't, for whatever combination of reasons, share as fully as they could, thus depriving the commons of resources that would benefit all. We need quite deliberately and systematically to Open Source the work around which we seek to accelerate collective learning.

A disclaimer. The step-by-step process outlined in Time Machine / Reverse Archaeology is probably bleeding obvious in some ways and a bit opaque in others. One or two of the key steps from scenaric premise to concrete future artifact/situation may be reminiscent of the old Monty Python sketch about D.P. Gumby's School of Flower Arranging: "First, take your flowers. Then, arrange them in a vase!"

But perfection is not the first step. Getting involved is. To the extent that any how-to guide helps people cross the threshold to a first attempt, it has in an important sense already succeeded.

Do get in touch if you decide to try out #timemachine or #reversearchaeology assignments -- it'd be great to hear how you go.


[Thanks to Bruce Sterling for blogging this over at Beyond the Beyond -- the curiosity that piqued in various quarters helped prompt me to post here too.]

[Update 1apr2021: Replaced broken links. Unfortunately the Sterling/Wired post is not archived.] 

Related:
> Travelling without moving
> 99 cent futures project
> Strategic Foresight at CCA's Design MBA
> The first guerrilla futures class
> Why futures and design are getting married

Thursday, April 04, 2013

Designing Futures


I did the following interview for Desktop ("Australia’s most read monthly design culture magazine") late last year. The text appears below as it did in print, with a few hyperlinks added. Editor Heath Killen asked the questions.

***

What sparked your interest in the future?

I guess I've always had wide ranging interests, but the future is a curious generalist's playground - because it's everything that hasn't happened yet. It defies disciplinarity, inviting you to think in an especially integrative way. Analysis after the fact lets you isolate something and look at all the forces that acted on it. In contrast, looking at things prospectively requires appreciating the dynamic relationships between things (across disciplinary boundaries) and the various alternative ways that they could play out, because the future's contingent in a way that the past is not.

I discovered the actual field of futures studies - also known as foresight - indirectly, through my mother, who taught high school for many years. Her usual subjects were geography and economics, but at one point she was given an opportunity to teach portions of a pilot course in futures studies in Queensland. I was in year 11, at a different school, but came across the course reader at home one day and got really interested. A year later, the biennial conference of the World Futures Studies Federation happened to be taking place at the University of Queensland, so I got in touch to ask if I could attend, and they said yes. All of this meant I was exposed to a the work and community of scholarly futurists unusually early; well before I'd decided what to study at uni. So it had time to percolate, which I think was a great benefit. It's easier to integrate futures into your thinking before you get too socialised into the confines of disciplines. For that reason it’s really great to teach futures to younger students.

How would you define the role of a futurist to someone who has never heard of it before?

There's not an especially high degree of consistency across the futures field, so I can't presume to speak for all futurists. I usually describe the work simply as being to help people to think (and feel) about things that haven't happened yet . Edgar Degas said that "Art is not what you see, but what you make others see." Similarly, I regard professional foresight work as being about enabling the circumstances in which people can have their own insights. You're providing scaffolding for the exploration of possible worlds. On that basis, in whatever organisational or governmental or community setting, you can then start crafting and implementing appropriate anticipatory strategies, both to shape and to prepare for those scenarios.


CoMConnect (02012) | Image courtesy of Melissa Butters Photography

Your personal blog is titled “The Sceptical Futuryst”. What does that mean exactly?

That title comes from two things. My first degree was in the history and philosophy of science. Among the founding texts of the scientific era was Robert Boyle's The Sceptical Chymist, published in 1661. When I started my blog in 2006 I adopted the anachronistic spelling "futuryst" as a sort of reference to Boyle's book, which had a nice ring to it.

The more important reason is an attitude towards the work: I'm suspicious of people who claim to know what the future holds, and I like to encourage thoughtful engagement with futures in the plural. There's far too much sloppy thinking - including tolerance of baseless assertions and predictive nonsense primarily designed to position the speaker as a formidable-sounding authority - and I think we're well overdue as a culture to up our game around the quality of foresight.

Futures is about the rigorous application of history and imagination to inform wiser decisions today. Real futurists, I think, own up to the work being about having a considered impact, yet with enough humility to recognise the ever-present unknowns in the mix. I guess I'm sceptical about futures trying to legitimate itself according to scientific (enlightenment era) values, but then I'm also wary about science doing the same thing! The best scientists and the best futurists I suspect actually have very similar attitudes.

What drew you to working at Arup, and what’s involved in the average day of a futurist in a design studio?

I felt Arup would be one of the few places in the world where one can really work at the intersection of foresight and design on issues and projects at quite a large scale. While writing my doctorate about that foresight/design intersection, I came to believe that it was a direction seriously in need of further exploration in order to address the wider cultural need of more effective, embedded forethought. This is grounded in my view that foresight and design are actually the same process - one of creative and iterative optimisation within constraints - just at different scales of time/space. Foresight can help design by providing valuable context while design can serve foresight by making it more concrete.

My average day is not necessarily all that different from many of my engineering and design colleagues. There's always a mix of external consultation projects at various stages of completion, there are meetings and emails; always quite a lot of communications to maintain relationships, both internal and external. The substance of the projects can be bit different when dealing with longer-range possibilities, but we're a design organisation and as I've suggested, foresight can be seen as a context for (or big-picture instance of) design. Projects we've done in the past year range from working with the leadership of Arup in Australasia, or of our clients such as the Sydney Opera House; to helping the City of Melbourne crowdsource a digital strategy [video]; to testing the thinking behind the Singaporean government's national sustainability vision for 2030.

The actual relationship between the two fields of design and foresight has become especially interesting since about the mid-00s. Organisations like the Association of Professional Futurists and the World Future Society have emphasised design in the themes of recent gatherings. Meanwhile, the design community is getting quite interested in futures. Two examples of the latter from personal experience: in 2010, I was brought in to develop a Strategic Foresight course for the MBA in Design Strategy at California College of the Arts; and last year AIGA (American Institute of Graphic Arts) gave me the unexpected privilege of delivering the closing keynote at their annual conference [video]. Programs such as the Design Interactions department at the Royal College of Art, or the Masters in Strategic Foresight at Ontario College of Art and Design are hybridising the fields in very promising ways. There is much still to do in both directions, but in a nutshell, designers and futurists are tuning into and beginning to learn from each other. It’s quite an exciting process to be part of.

Has the way in which we think about the future changed in the 21st century? What forces do you think have changed our view of the future, and what implications do you think that has for progress, innovation and culture?

It depends who you mean by 'we'. The future looks different everywhere, which is an important reason why Arup has a Foresight presence in each region around the globe. And the variations around futures aren't geographic only. I've always been struck by the strange fact that you can be having the best day of your life while the person next to you might be having one of the worst. To grasp that properly is to reveal the nonsense of 'utopia' and 'dystopia', because it clarifies so starkly that those two terms are really ideal types or literary/narrative tropes, as opposed to really useful categories for understanding actual times and places, whether past or future. Real histories and real lives are always a complex mixture of positive and negative things. So we interpret 'utopia' and 'dystopia' literally, at our peril.

In Western public culture, or at any rate the Anglosphere, I agree with the starting premise of Stewart Brand and the Long Now Foundation, namely that it seems harder and harder to think well about the long-range future. The changing signal-to-noise ratio which many have observed in our 21st century all-you-can-eat information diets makes it, paradoxically, both more difficult and more important to think well about what could happen.

Progress is a hugely vexed term so I won't get into that here. To boil it down: Innovation without foresight is dangerous. Foresight without innovation is pointless. We get by unthinking increments to places we would never have chosen to go. Yet zooming out to take in bigger patterns on the longer view - the forest rather than the trees - affords insights that you can't get up close. Of course, what you really want is to be able to toggle at will between those zoom levels.

The word “future” itself comes loaded with connotations and expectations. At this point in time, what issues are the most pressing and important that we should be addressing when we think about the future - particularly when it comes to design?

At the risk of going seriously meta, I'd say designers need most of all to improve their futures literacy. Eliel Saarinen said many decades ago that it was important to design things for their next larger context ("a chair in a room, a room in a house, a house in an environment, an environment in a city plan"). That's a spatial argument, but the temporal counterpart to Saarinen's point is harder to get and to apply, because it involves engaging in nested layers of abstraction, which are more and more difficult to concretise or visualise the further out you go.

But if anyone can synthesise and prepare those layers of change-context for human consumption, the design community can. It's been my observation that, given the opportunity, designers immediately "get" and can put futures tools to practical use. However, in the absence of some systematic exposure to and experience with those tools, their intuitive or autodidactic approaches only take them so far. At this point there's half a century of sustained work in foresight as a field, both scholarly and applied, so reinventing the wheel - or worse, ignoring that it exists altogether - increasingly looks just plain silly. 

Some very promising ways to apply design in the service of shaping better worlds are emerging, as we prototype fragments of future scenarios to make them more immersive, imaginable and immediate. That's what my work on "experiential futures" has been about, and it's also what the emerging practice of "design fiction" aims to do. These are perhaps the most direct answers to the temporal version of Saarinen's challenge.



Plastic Century (02010) | Photo: Mike Estee

Where do you think designers are leading us into undesirable futures, and how can they themselves do better futures work?

Unreflectively serving those with the deepest pockets is an abrogation of an ethical duty to exercise our own best judgment about what worlds we really want to be part of and also to leave behind. Any assumption to the effect that mysterious forces will somehow make the product of thoughtless decisions into delightful collective outcomes is a delusion we can no longer afford.

Jim Dator wrote a wonderful piece quite a few years ago which included a list of qualities that would be desirable for doing good futures work; summed up in the term 'aiglatson', which is 'nostalgia' backwards, so it connotes a sort of yearning for the future. To my mind such yearning is not about disregarding or devaluing the present. It's about a certain way of being in the present which is always subtly oriented to the possibility of making something better.

In my view the 'product' of foresight done properly is what could be called (echoing Antonio Gramsci), optimism of the will. This can be contrasted with optimism of expectation. Doing futures work cultivates in oneself, and ideally in one's companions, an awareness of how things could be different, and with that, a sense of one's increment of responsibility. Candide travelled the world with his mentor Pangloss urging him to expect "everything for the best in this best of all possible worlds", and then he returned home, a little wiser, concluding "we must grow our own garden". You don't need Panglossian optimism to be engaged, and growing your own garden is - I like to think - about rendering a service to the wider world, not making a place in isolation from it.

What futures teaches you is, then, "gardening" change in the domains available to you. I think the best futurists help to activate the gardener in people.

***

‘Designing futures’, Interview by Heath Killen, Desktop, No. 289, Dec '12/Jan '13, pp. 22-24.

Thanks to Heath and his colleagues!

Related posts:
> Design is a team sport
> Dreampolitik
> The Unthinkable and the Unimaginable
> Travelling without moving

Wednesday, April 03, 2013

Travelling without moving

Time travel is basically about the way you look at things...


This talk was given in November 02012 as part of the City of Melbourne's arts initiative Going Nowhere.

It was a pleasure to be part of a great program [pdf] with the likes of climate scientist David Karoly, Greens Councillor Cathy Oke, arts prof Mick Douglas, and the brilliant musician Matt Wicking. This was my first attempt at the Pecha Kucha format (20 slides, 20 seconds each) and I really enjoyed the experience. Thanks to all the organisers, particularly Pecha Kucha Melbourne hosts Michelle James and Ammon Beyerle (with whom I collaborated on the CAPITheticAL project recently described here).

If you like the talk above, you might also enjoy this roughly PK-length excerpt from a longer presentation -- "Guerrilla Futures 101: Strategic Foresight meets Tactical Media"-- given at the Extreme Futurist Fest in Los Angeles in December 02011. It sets out an argument for engaging futures experientially. And a fuller exploration of that line of thought can be found in a lecture given at UC Berkeley earlier that year, "How to Build a World".

Related posts:
> The Futures of Everyday Life
> Grand designs
> The Unthinkable and the Unimaginable

Sunday, March 31, 2013

Grand designs

From Canberra to Currumbin, and beyond, Australia's spatial strategy for governance could be very different in the future from what it is today...


The year 02013 marks the 100th anniversary of Canberra, Australia's famously planned capital city. Its location, decided in 01908 (seven years after federation), was a compromise between perennial rivals Melbourne and Sydney. An international design competition for the layout of this seat of the newly minted nation was launched in 01911, and in 01913, the submission of Chicago-based husband and wife architect team Walter Burley Griffin and Marion Mahony Griffin was selected. The name Canberra, which comes from the word for "gathering place" in the local Aboriginal language, was given in a ceremony on 12 March that year.

A century later, an historically resonant element of the celebrations now underway consists in "a design ideas competition for a hypothetical Australian capital city", called CAPITheticAL (= hypothetical + capital). The comp was launched in 02011 and an exhibition of the top entries has just opened at Canberra's Gallery of Australian Design. I'm writing this because I was on a team which produced one of the exhibited designs.

Our team, "The Engagement Studio", was a diversely trained group of urbanists based in Melbourne, and practising internationally in fields including architecture, town planning, urban design, research, sustainability, and environmental consultancy.*

So, if an Australian capital were to be designed today, what should it be?

Since its purpose was to enable new perspectives rather than rehearse existing conventions, the competition put some big questions up for grabs: "Of what should our national capital consist? Would it be a city in the conventional sense or not? If not, what form might it take?"

In the spirit of designerly curiosity, our group wanted to venture upstream of the usual architectural and masterplanning preoccupations with built form and visual representation of space, focusing instead on a more provocative and, perhaps, futurohistorically potent proposition at the intersection of politics and design. Our idea was a nomadic seat of government, changing from one location in Australia to another every generation: a Roving Capital.

The essential notion is simple. Capitalhood can be decoupled from geography. It's not only that permanence need not be assumed, but impermanence can actually be embraced. Consider the Olympics, which is effectively a temporary sporting capital of the world for a fortnight every four years. Or look at the Burning Man festival, which emerges in the emptiness of the Nevada desert, for a week each year suddenly becoming one of the state's largest cities, before vanishing without a trace. The essential temporariness of these important community events manifesting tangibly in the built environment begins to point to a model for a capital that moves. The Olympics belong to the world, so they move around the world (the World Expo, ditto). Burning Man is notable not so much as an analog to capital function per se, but as a temporary city -- population circa 60,000 last year. It's a living rejoinder to the presumption of urban fixity.

The key to this idea is not mere novelty; it's evolvability. There's no such thing as a perfect, once-and-for-all political solution in a changing world. A polity not wedded forever to a single location within its geographic footprint gives itself more space, both to reflect diversity in the population and to adapt to rapid change. At the national level, such a proposition may be near unthinkable, at least for an old-world pillar like London or Paris. But Australia's geographic vastness and relative political youthfulness together make capital transience a surprisingly apt avenue to explore.

And so, from thousands of kilometres away in Melbourne, we had chosen, for argument's sake -- and somewhat whimsically -- the beachside town of Currumbin on the Gold Coast as the first port of call for our new nomadic capital. Inside the scenario we were weaving, this was the result of a democratic three-stage process for capital selection which we'd dreamed up.

Below you can find The Engagement Studio's first round submission. Wrapped around the usual visualisations (site plans, artist's impressions, etc), the Roving Capital idea was mediated primarily through a set of four newspaper articles from 02016, 02023, 02030, and 02040 -- a slim but evocative cross-section of primary documentary "evidence" from a hypothetical swath of future history.



The team's work was honoured by being shortlisted, which came with an invitation to provide a second round submission late in 02012. But simply to revisit and polish the same material didn't feel like quite enough. On reflection we had become intrigued by the real possibilities behind what had started out as simply a thought experiment. So the most interesting next step we could take with this design idea, we decided, was to "groundtruth" a notion that hitherto had been totally speculative.

We carved out a weekend and traipsed up from Melbourne together, to investigate the actual prospects for the seemingly outlandish premise of making Currumbin on the Gold Coast -- temporarily -- the next capital of Australia. And we made a video to tell the story of what happened:



Through meeting with representatives from the local authority (the Gold Coast City Council), with citizens, and with other designers, we discovered that despite reflex responses of bewilderment or trepidation, people soon began to suggest modifications which could help the idea work in reality.

Putting the hypothetical to the test in situ was a chance to tie the grand, schematic, conceptual layer of thinking down to the human scale and prosaic concerns of everyday reality. (How often does that happen in a design ideas comp? Probably not often enough.) For instance, we'd started out positing that, not unlike the experience of an Olympic city, a stint as capital would provide the basis for a generation-long infrastructural upgrade to the built environment -- the legacy of new public buildings and improved transportation, for example.

But in visiting Currumbin, we were attending to it as a real place, and particularly to the sorts of cultural dimensions which would otherwise have been all too easy to overlook from the remove of Melbourne; not to mention the conceptual distance of an abstract political design conversation. This meant learning some things that may not have come to our notice any other way.

First, we came to recognise more deeply that revolving the political apparatus and meshing the lives of representatives with those of their hosts and neighbours would entail a constant renewal of the democracy; a bottom-up counter to the top-down tendencies inherent in a representative system. Although our own visit was necessarily brief, each encounter with locals, occasioned by going there to groundtruth or reality-check the cencept, was in a sense a microcosm of that same process; a partial corrective to the risks of design and governance from afar.

Second, the charms of Currumbin itself, and the reluctance of residents to entertain its transformation into a bustling urban centre, drew out a version of our proposal which had been latent in the initial idea: rather than a capital city, the notion of the capital place came to the fore. It would not be necessary, and neither would the residents want, to compromise the natural beauty of their home by developing the crap out of it. Many of the functions of government could be well served by facilities elsewhere (and increasingly virtually of course); the essential symbolic and functional requirements of capitalness turn out to be more cultural than physical and technical. (I think my favourite moment was in the meeting with the Gold Coast City Council when we concluded an afternoon discussion by going around the room and brainstorming possible rituals on the beach befitting the inauguration of Currumbin's time as capital.)

Third, while our earlier thinking had emphasised the effects upon a given location of its turn as capital, we came to recognise that influence would, and should, flow the other way too. Legacy was reciprocal, not one-way, so the temporary capital's culture could be rubbing off on the country at large during its generation-long tenure as national gathering place.

Our second round submission also included a mocked up magazine article reflecting on the Roving Capital design and the learning process by which it had come together:



Not only was the concept less crazy on reflection than it may have appeared at first (even to us), but in fact even the seemingly far-fetched launchpad of Currumbin looked like it had legs. Certainly other places could equally have served as the Roving Capital's point of departure, but it was the specific contours of this place which came to offer the necessary grounding to both show and tell a new story about Australian governance.

It was also a pleasure to spend time with and learn from such a diverse and switched on group of collaborators, around a really thought provoking idea. (Ammon Beyerle and Michelle James especially deserve credit for an enormous amount of the work involved.) The content and especially the form of our contribution to this design conversation were fun and interesting to work on, and both the means of representation in round one (artifacts from the future) and research strategy for round two (ethnographic investigation) were, as far as I could see, unique among the entries.

The direct impact of our intervention was no doubt modest -- but for those who met the idea at our design meetings or in other conversations, there's also little doubt that it started them thinking about their home, and their place in Australia, in a different light.

And I suppose the key connection in all this to the ongoing themes here at The Sceptical Futuryst is that our efforts sought to map the plane of abstract novel ideas onto the plane of lived reality, and to expand people's sense of possibility through a participatory design process.

Although hypothetical, it was nonetheless real in all the ways that mattered.

* The Engagement Studio consisted of Ammon Beyerle and Michelle James from Here Studio; Kathryn Cuddihy, Tadgh Daly, Rupert Dance, David Klingberg and Amruta Pandhe from David Lock Associates; and Svenja Keele, Andrew Wisdom and myself from Arup. The wonderful video was shot and edited by filmmaker Natalie James.

CAPITheticAL is a Centenary of Canberra project supported by the Australian Government and the Australian Capital Territory (ACT) Government, together with the Australian Institute of Architects. The exhibition is on until 11 May -- winners and finalists are all on show, and there's some really nice work there -- worth checking out!


Related posts:
> Architectural time travel
> Why the language of design must enter law and politics
> White House Redux
> Evidence
> The Unthinkable and the Unimaginable