Showing posts with label preenactment. Show all posts
Showing posts with label preenactment. Show all posts

Monday, March 12, 2012

TEDxFutures

"Possibilities are a whole area of mental activity which lies between truth and total fantasy. It is a very rich area because for any one truth there are many possibilities."

~ Edward de Bono

Source image via.

TEDxFutures is an independently-organised event that takes place entirely in various alternative futures.

One talk could be about the geoengineering consortium that succeeded in turning the tide on climate change.

Another could be by the woman who won the landmark courtroom battle to have her artilect-human marriage legally recognised.

There might be a demo of the pioneering "full-body broadcast" from Australian Olympic swimmers via neural interface.

Or we could hear from the Chinese-African co-op that crowdfunded an independent settlement on the moon.

These are examples I've just made up. Whether or not these specific ideas resonate, plenty of other futures are possible; that's really the point.

There are at least three reasons to explore this approach to a live event.

First, it's wide open. Any presenter could play out their greatest concern or fondest dream with compelling immediacy. Unlike a talk about the future, of which there are a great many already, these would speak from, and recruit the audience into a particular future. It would be framed and offered as reality, just like today -- good, bad, or outlandish -- and richly illustrated with whatever collateral, such as video or photographs, may be required to corroborate that world. Regular readers will recognise this as an extension of themes covered at this blog for years (see Related Posts below), but as far as I know, nothing quite like this has been attempted before. (Feedback about relevant precedents would be most welcome.)

Second, it'd be incredibly fun and exciting. The presentations wouldn't tell us what we may want people to accomplish, but show us how we did it, and help us understand how it felt. They'd manifest a possible future and take us there. Bringing these ideas to life would be a worthy challenge for speakers both established and new, and plausibly doing so would actually require a synthesis of best practice from across all the elements (t, e & d) that the event is intended to showcase; tied together, as always, by the timeless art of spinning a damn good story.

Third, it'd be useful. We're not talking about the follies of prediction here. We're talking about concrete narratives with which people can think and feel future pathways. This is in fact the implicit intention of every scenario ever produced. But scenario documents rarely work really to engage people, while well-told stories rarely fail to do so. In our culture, medium to long term futures, decades or more away, are still largely unimaginable to most people. An event like this could make them feel real.

A variant of TEDxFutures could be TEDxTimeMachine (or TEDxAtemporality, if you prefer). Here's a talk about the Second World War by Churchill. Da Vinci on the Renaissance. Darwin on the research that led him to the theory of evolution by natural selection. Forays into dissident, counterfactual and parodic histories and futures could be fair game, too. Reflections on low-tech innovation from the prehistoric R&D team that discovered fire? Or more seriously, a first-hand view of President Jefferson's household at Monticello from Sally Hemings.

Again, these are just illustrations of a generative conceptual platform with ample scope for invention, as intellectually stimulating as it would be theatrically curious.

Why do I blog this now? Two reasons.

I've just returned to Australia from Phoenix, where last weekend a wonderful, landmark event took place: Emerge, at Arizona State University. (Here's the post I wrote on the night before Emerge began; watch this space for more.) It was, more or less, the world's first festival of design fiction.* Works of design fiction are similar to experiential scenarios, but the latter are about evoking possible worlds through experience in any form, rather than focusing primarily on technological artifacts. What unites them is that both are a step or two along the spectrum of immersion from traditional storytelling. We could call them storyshowing. And in the wake of Emerge, the enormous potential of this form of exploration is fresh in my mind.

The other reason is that a short video was released the other day, "from" TED2023; a viral promo for director Ridley Scott's (Alien; Blade Runner) upcoming movie Prometheus. It is super cool: if you haven't already, watch and enjoy. I was delighted to note everywhere in it the clever little fingerprints of LOST's Damon Lindelof, a man who appears to understand as well as anyone alive the value of diegetic -- in-world -- narrative.

The idea for TEDxFutures came to me a year ago during a lunchtime conversation in San Francisco with Danica Remy (a longtime TEDster who, among other notable achievements, used to direct the Worldview program for scenario planning pioneers GBN). The month previous, through my work with Arup I'd helped design and run a workshop at TED2011, together with folks from Autodesk and Singularity University. No doubt this laid some groundwork for the notion of TEDxFutures, which surprised me as much as it did Danica when I suddenly found myself describing it. I didn't pursue it at the time, because discussions had already begun about moving back to Australia with my company. But the concept kept returning to mind, and after noodling on it here and there over the last year, I clearly see how it could work.

By now the TED Talk as a genre has a well established structure and conventions (including lessons as to what makes a good one). These would serve as a basis for venturing into uncharted territory around content -- viz. the rest of spacetime. How so? Over years of developing and staging experiential scenarios, we've learned  that strong conventions of genre and medium provide a marvellous backbone for crafting experiences of other worlds. Whether the real-life reference point is a ritual, such as a eulogy; a media object, like a video advertisement; or a physical artifact like a bronze plaque; a familiar format provides indispensable scaffolding. On both the production side (as a model to work with) and the reception side (as a basis for audiences to comprehend what's going on) these reference points enable productive encounters with some pretty wild ideas.

The TED talk format would provide just such an anchor -- and there's plenty more potential for embodying futurity in other elements alongside the talks themselves. The mammoth variety of available worlds-to-be would, I think, militate against trying to make the whole event speak from a single, canonical future. Rather, the curation process would be about bringing to life a thrilling cross-section of human possibilities.

So TEDxFutures, and even TED itself as a platform for experiential futures and design fiction -- practices on the frontier of speculative culture today -- seems to me a meta-idea worth spreading. In the same way that the more than one thousand talks recorded and shared online to date have come to serve as conversation fodder for millions of viewers, ultimately our collective vocabulary of possibility could be enriched in the same way.

I'm happy to speak with anyone who wants to talk about making something like this happen. As I argued in The Futures of Everyday Life, this is where forward-looking public discourse needs to go (and is going, just not fast enough). It also ties directly to the urgent practical and ethical imperative of learning how to dream new worlds aloud, together. Hence the one-line manifesto of experiential futures:

Be the change you can, and simulate the rest.

Related posts:
> The act of imagination
> The Futures of Everyday Life
> In memoriam
> Hawaii 2050 kicks off
> Design fiction, emerging
> Found Futures

* In case you haven't previously met design fiction, here's some introductory reading: 12, 3 [pdf].

Wednesday, October 22, 2008

Historical preenactment

An emerging trend?

Artwork by Aaron Diaz | via preenactment.org

At Burning Man this year I was intrigued to see in the schedule a theme camp called "Time Colony", featuring some sort of collective named The Historical Preenactment Society.

Now, historical re-enactments have long smacked to me of the thoroughly bizarre. It could be a result of exposure at an early age to Monty Python (see for example the unforgettable Reenactment of the Battle of Pearl Harbor, by the Batley Townswomen's Guild). Pre-enactment, however, while no less bizarre, is admittedly something of a preoccupation of mine (exhibit A, exhibit B).

My search for Time Colony around the advertised intersection was a bust, because (I later found out) the camp had been relocated at the last minute, so I missed their scheduled events. When I did eventually find it, I was pleased to make the acquaintance of one Nick Ernst, the camp's affable coordinator who in real life is an undergraduate student in maths and physics at UC Santa Cruz. Nick told me all about what they had been up to. He's just recently posted a description of their efforts at his blog...

The cyborg leader made to untie the robot at that point. Someone in the audience held up a gun and fired twice. The robot and cyborg leader fell. After a silence, a cyborg yelled "Murder! Double Murder!" And fighting ensued.
Everyone stopped for the end narration: The audience member who had shot the cyborg and robot was charged with two accounts of murder in the first degree. The robot was thus recognized as an entity with the right to life, and so this tragic event spurred a big step forward in the fight for robot rights.

This was, as far as Nick knows, the first instance of future performance to travel under the name of "historical preenactment". The concept for the Historical Preenactment Society was borrowed, he explains, from Dresden Codak, a webcomic by Aaron Diaz that will thrill anyone equally interested in manga-style artwork and The Kurzweilian Singularity. (Check out the comic's instalments featuring the Society's first and second mentions, but note they're both part of a longer story that starts here.) Nick has also set up a Facebook group for his version of the Society (296 members and counting -- and there are four or five other chapters, too). Meanwhile, someone else has (independently?) created a website for Society activities, the first instance of which is apparently a concerted group involvement in Superstruct, the massively multiplayer forecasting game set in 02019, which is currently underway. The entrepreneurial artist Diaz has also put HPS t-shirts on sale here.

While we eagerly await news of the group's next intervention, here's another bit of gleefully anachronistic entertainment, sent to me today by Zander Rose at the Long Now because "it reminded me of your projects but in reverse": Tweet Capsule is a twitter feed by Amos, "time twittering" from exactly 100 years ago with Blackadderesque snarkiness.  For instance, 6 October 01908:

Happy Birthday Carole Lombard! She turns 0 today!
http://tr.im/carole


Related posts:
> Humans have 23 years to go
> In memoriam
> Experiential scenarios on video
> My first Burn