Friday, May 31, 2019

I Design Worlds

Architect-worldbuilder Liam Young currently runs the Master's program in Fiction and Entertainment at Southern California Institute of Architecture (SCI_Arc) in Los Angeles. He's an influential practitioner and articulate thinker from the design/futures ecotone, and I love how he adapts and exploits architectural logic to expand the array of strategies available for thinking and feeling through near-future possibilities.

Still from the short film Where the City Can't See (dir. Liam Young, 02016)

We first met almost a decade ago, although as it turns out, spent formative years in the same part of Australia and had mutual acquaintances in high school. We've had occasion to mind-meld periodically over the years; like the time I joined his and Kate Davies's nomadic Architecture Association studio, Unknown Fields, for a 02012 edition rumbling across in the Southwest of the US in a big yellow school bus, which concluded at the Burning Man festival in Nevada, where the two of us collaborated (together with orchestra conductor Daniel Stewart) to stage a mobile audio installation called Augury. In 02015, we were invited to present in an experimental public lecture series that paired speakers back-to-back, Shipping Architecture, at the University at Buffalo's School of Architecture and Planning. And more recently, we had a chance to catch up at the First Futurological Congress, hosted in Berlin by the Dubai Future Foundation, last summer.

Today's post comes from a conversation that we had there. It's an abridged version of an article just published in the Journal of Futures Studies special issue on Design and Futures, Volume I.

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SC: How would you describe your practice in relation to the intersection of futures and design?

LY: I’m trained as an architect, so I am interested in the architectural, urban and global implications of emerging technologies. I don’t design buildings but rather I design, imagine, speculate, and construct worlds. The world is the medium in which I prototype futures. It’s a very spatial way of thinking about future narratives. I predominantly explore these worlds through the medium of film. For me films are a way of disseminating these worlds to audiences.

So that’s where my own practice sits in the context of design/futures practices. It differentiates itself by thinking about worlds as the medium of operating, as opposed to products, characters, buildings, and so on.

SC: How standard or non-standard is that, to be an architect thinking in terms of a world rather than a building?

LY: For the most part architects think in terms of buildings as singular objects on a site, but in many ways, we are trained to think through worlds. I think it’s the great disappointment of architecture that most architects waste their time just designing buildings.

SC: How would you situate your interests in the wider landscape of design and futures, this intersection much explored, and dabbled in, over the last decade?

LY: I’m interested in moving outside of that territory of the design-futures nexus, and in co-opting, not forms of design media, but forms of popular media, and encoding within them these critical questions about what the future means.

If we really value what we do in futures, and we think it’s important, we should be thinking much wider than the design futures market. For me, that was about working with popular mediums that we typically dismiss as being lowbrow or mainstream pulp, such as film, video games and TV.

It’s our duty, I think, generationally, to seed these cultural mediums with ideas that we think are important, so that people can start to engage with them. I think that’s a real critical role that the architect, speculative designer or futures thinker can play.

SC: A brief example of a project you’ve done that leans into this space you’re sketching out?

LY: Working with author Tim Maughan I made the short film Where the City Can’t See. It’s the first narrative film made entirely with LIDAR scanners, the surveillance system that driverless cars use to read and understand the world.

We are interested in what it means to literally have constructed a millimetre-precise virtual model of the entire world.

So we made a film as a vehicle to explore what it might mean to live and operate within the context of a city that can see everything. Where do the spaces of exception exist in this form of city? What is the equivalent of a warehouse rave, a wilderness zone, a site of transgression? What does it mean to be a member of a subculture in a city of ubiquitous surveillance? We developed a working prototype for a new kind of hoodie that disguises the body from these scans. It creates a form of digital camouflage or glitch that allows the wearer to disappear to the eyes of the machine. We worked with a choreographer to develop a vocabulary of dance movements that would disguise the proportions of the body to the systems of body detection algorithms. And these ideas aren’t just a story or a plot point, they are working prototypes that happen to be sited in the medium of film.

SC: You emphasise that this is something that works. How important is the feasibility of the prototyping?

LY: I’m interested in a level of believability, or realism, which makes the narrative, the story, the prop, feel urgent or visceral or inescapable.

SC: Believability is about perception. Making it seem real doesn’t require that it be real on closer inspection.

LY: True, but making it real-real is one reliable way of engendering that level of believability or empathy. For it to be plausible and create an emotional engagement, I think is the most important thing at the core of all this. But we like to work with the technology in very real ways because it gives us another way that we can disseminate the world we’ve designed.

A whole raft of press was produced around Where the City Can’t See totally independent from the nature of the film itself. We were on Gizmodo, on BBC, all these places, talking about digital camouflage. Then it hit the film festival circuit and had another kind of cycle, separate from the props within it, based on the storyline and the visuals. It just allows it to operate in a whole range of different contexts, and connect to a broad range of different audiences.

SC: Technological realism or feasibility is a higher bar of a sort, also limiting how speculative you can be. Tell me about that trade-off for you.

LY: I don’t want to go into the realms of fantasy. With my speculative work I want to be in that sweet spot between not here yet, but not far enough away that it can be dismissed as pure fantasy.

SC: Being on the crest of a wave that’s going to break no matter what is more powerful in some ways, but if worlds are the medium, and they are what’s at stake, we need enough lead time to make a sort of societal choice between those worlds. There are limits to the usefulness a speculation can provide when it’s on the verge of happening regardless of whether or not you do the project.

LY: Yeah, it’s not exclusively the space in the spectrum where I would operate, but it’s a place that I think personally I can contribute to the most because of my training. What architects can do quite well is synthesise technology and culture. It’s one of the very few disciplines where you have classes in engineering and coding, but you also have classes in philosophy and critical theory.

What we do with these types of projects is engage with the technology at the point where I think it’s most interesting, which is often the point where it becomes democratised or widely accessible. Tim and I talk about this great quote from science fiction author William Gibson, “The street finds its own uses for things.” Technology becomes interesting when it hits the street and moves outside the dominant discourse into a subcultural space. We like to take that leap and prototype the new forms of culture that these technologies produce.

It’s not exclusive. It’s not to say that this is the best space or only space where speculation works. It’s just that these technologies, before culture technologies as I describe them, have arrived before our cultural or ideological capacity to understand them. I think a film like Where the City Can’t See or one of our other projects In the Robot Skies are really important to make right now.

SC: I agree with you, and I think that need exists partly because the longer-range speculation hasn’t happened either. We’re talking about layers of under-served futures discourse.

LY: That’s exactly right. In the context of driverless cars, these things are happening. Ford, GM, all these companies are already billions of dollars in. Now we’re making films about driverless cars because we know they’re coming, and we want to be prototyping cultural and ideological positions around their imminent arrival. But I would have much preferred to have been in the room 20 years ago at Ford: “Let’s do some forecasting here, let’s prototype some stuff, let’s see if this is a good idea first.”

Now you can’t walk into an architecture school anywhere in the world without seeing a driverless car studio, where they’re thinking about what it means for urban life, what it means for the street. Architects should have been doing that 15 years ago.

SC: Architects, designers, policymakers...

LY: Everyone.

SC: You quoted Gibson a minute ago. He also famously said, “The future is already here, it’s just not evenly distributed.” The present, the future coming into being, is a process. There are stages; before the trend, the emerging issue; it’s over the horizon, and then little by little, becomes a kind of imminence. So there is a spectrum of places to intervene in the onrush of potential. What you’re doing is closer in, and that needs to happen. Meanwhile the futures field generally probes further-out possibilities and time horizons, which are traditionally underexamined even in areas like design and policy. I’m interested in how the whole range of design and media practices can make these things feel real enough to bother to have the discussion before you have to have the discussion. Because with longer lead times, larger world-shaping choices are available.

LY: Yeah, exactly. All these types of projects need to happen, basically.

SC: So for futurists interested in design, designers interested in futures, what lessons are there to be shared from the intersection?

LY: I think that in this space we have to be talking about audiences for the work.

To really think about where our projects land is fundamental to the act of producing them. Let’s not be design futurists, let’s operate as design futurists within policy, within government, within academia, within Hollywood, within the video game industry, within infrastructure. I think that’s a real key for me.

Design futures is a practice, not a discipline. Its greatest strength is not siloing it as a thing that’s legitimate in itself, but looking at it as a methodology that can find traction in a whole range of different disciplines outside of itself. And I think that’s where we’re at with it right now.

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A longer version of the conversation with Liam, as published in the Journal of Futures Studies, can be downloaded here (pdf).

Related:
> Design and Futures, Vol. I
> Shipping Architecture (video)*
> Critical activism: An interview with Anab Jain (pdf)
> Experiential futures: A brief outline
How to Build a World (video)

(* Apparently this has been online for years – didn't know that until today. Unfortunately the audio isn't great.)

Thursday, May 02, 2019

Design and Futures, Volume I


Exciting news: a project years in the making has been published!

Together with my colleague Cher Potter of the Victoria & Albert Museum and University of the Arts London, we've been co-editing a special issue of the Journal of Futures Studies, about the intersections of Design and Futures.

This is an interdisciplinary garden I've been working in for about a decade and a half, and on which I completed what I understand was the first doctoral dissertation, back in 02010. It has been booming in recent years: witness the ascent of design fiction, experiential futures, speculative design, design futures, strategic design, speculative enactments; and their various ties to transmedia storytelling, alternate reality games, worldbuilding, larp, and immersive theatre. It's exciting and gratifying to see so much activity in this hybrid space.

JFS is an open access journal published electronically and in print by Tamkang University, Taiwan, usually quarterly, going back to 01996. It's also where I published my first piece in an academic journal, about establishing Open Space as a method for foresight practitioners, in 02005.

Cher and I received far more expressions of interest, from scholars and practitioners all over, than we could accommodate, and still the effort ballooned to fill two back-to-back issues, becoming in the process the biggest themed project the journal has put out in its 23-year history.

Below is our introduction to Design and Futures, Volume I, a collection of five peer-reviewed journal articles, and six manifestoes and interviews from an amazing array of contributors.

The whole thing can be found and accessed, for free, at the Journal of Futures Studies website.

Our hope is that anyone with a practitioner or academic interest in design/futures relationships will find value in the work; a labour of love by many hands.

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Introduction to the Special Issue: Design and Futures (Vol. I)

As Nobel Laureate Herbert Simon famously observed: “Everyone designs who devises courses of action aimed at changing existing situations into preferred ones” (Simon, 1996).

Designers and futurists, it turns out, have a great deal in common. This mutual recognition is reaching critical mass as each comes to appreciate how their respective traditions have much to offer to making urgent change in the world, and even more so, together.

It is increasingly acknowledged within the futures studies community that operating with a largely verbal and theoretical bent over the past half century has afforded too little impact on actual future-shaping behaviours. Meanwhile, those in the design community recognise a need to interrogate higher-level consequences – the futures, the worlds – that their products, systems and other outputs help produce.

Part of what bringing design and futures into sustained dialogue does is to allow each field to become more fluent in a second language which is the other’s native tongue.

How may designers systematically map out preferred futures, and what frameworks might futures studies furnish to help them? Conversely, how might futures scholars and practitioners adopt designerly modes of exploration, working more materially, visually and performatively to instantiate and illuminate possibilities?

‘Design and futures’ together offer ecosystemic and embodied approaches to shaping our collective prospects, informed by a diverse range of practices.

We are excited to have been working with the Journal of Futures Studies over several years to bring readers a special double issue dedicated to ‘Design and Futures’.

In this first issue, Vol. I, we have five peer-reviewed articles: Stuart Candy and Kelly Kornet introduce a new framework engaging communities and individuals in tangible forms of speculation. Ramia Mazé argues for the significance of how political dimensions suffuse futures thought. Cher Potter, DK Osseo-Asare and Mugendi M’Rithaa analyse the worldviews embedded in a makerspace platform in Accra, Ghana. Jake Dunagan offers an account of teaching experiential futures, written in collaboration with a whole class of graduate students. Anne Burdick shows how a multilayered experiment around developing a storyworld, characters, prototypes, and plot, delineates a rich design space scaffolded by a simultaneously narrative, conceptual, and material brief.

Powerful shorter contributions by speculative designers James Auger and Julian Hanna, design futurist Anab Jain, Hollywood worldbuilder Alex McDowell, architect Liam Young, design scholar Jamer Hunt, and the geographically-distributed Decolonising Design Collective round out a remarkable first cross- sectional scan of design and futures perspectives.

In the next issue, Vol. II, curators, strategic designers, policymakers, and philosophers join the conversation.

As guest editors of this special edition, we wish to thank all authors who submitted articles and essays, and also the peer reviewers who so generously gave their time.

Our own practices originate in futures and design studies respectively, but we have both been actively ‘hybridising’ for a while now. In promoting such entanglements more widely, we aim to offer readers across both communities, and well beyond, insight into how disparate perspectives and tools, in combination, can challenge, remix, and strengthen each other, as well as open on to further exchange.

Of the immensely exciting community weaving that is underway where futures and design meet, these pages represent just some initial strands. We foresee many more to come.

Stuart Candy and Cher Potter, Guest Editors

References:
Simon, H.A. (1996) [f.p. 1969]. The Sciences of the Artificial (3rd ed.) Cambridge, MA: MIT Press, p. 111.


***

The second half of the JFS special issue Design and Futures, including peer-reviewed articles, essays and interviews from around the world, is coming soon.

Update 10jul19: Volume II is now out as well.

Related:
> I Design Worlds: An Interview with Liam Young
> Critical Activism: An Interview with Anab Jain
From killer apps to killer imps
Ghosts of futures past
Designing futures
The Futures of Everyday Life
> Design is a team sport