Showing posts with label film. Show all posts
Showing posts with label film. Show all posts

Friday, May 31, 2019

I Design Worlds

Architect-worldbuilder Liam Young currently runs the Master's program in Fiction and Entertainment at Southern California Institute of Architecture (SCI_Arc) in Los Angeles. He's an influential practitioner and articulate thinker from the design/futures ecotone, and I love how he adapts and exploits architectural logic to expand the array of strategies available for thinking and feeling through near-future possibilities.

Still from the short film Where the City Can't See (dir. Liam Young, 02016)

We first met almost a decade ago, although as it turns out, spent formative years in the same part of Australia and had mutual acquaintances in high school. We've had occasion to mind-meld periodically over the years; like the time I joined his and Kate Davies's nomadic Architecture Association studio, Unknown Fields, for a 02012 edition rumbling across in the Southwest of the US in a big yellow school bus, which concluded at the Burning Man festival in Nevada, where the two of us collaborated (together with orchestra conductor Daniel Stewart) to stage a mobile audio installation called Augury. In 02015, we were invited to present in an experimental public lecture series that paired speakers back-to-back, Shipping Architecture, at the University at Buffalo's School of Architecture and Planning. And more recently, we had a chance to catch up at the First Futurological Congress, hosted in Berlin by the Dubai Future Foundation, last summer.

Today's post comes from a conversation that we had there. It's an abridged version of an article just published in the Journal of Futures Studies special issue on Design and Futures, Volume I.

***

SC: How would you describe your practice in relation to the intersection of futures and design?

LY: I’m trained as an architect, so I am interested in the architectural, urban and global implications of emerging technologies. I don’t design buildings but rather I design, imagine, speculate, and construct worlds. The world is the medium in which I prototype futures. It’s a very spatial way of thinking about future narratives. I predominantly explore these worlds through the medium of film. For me films are a way of disseminating these worlds to audiences.

So that’s where my own practice sits in the context of design/futures practices. It differentiates itself by thinking about worlds as the medium of operating, as opposed to products, characters, buildings, and so on.

SC: How standard or non-standard is that, to be an architect thinking in terms of a world rather than a building?

LY: For the most part architects think in terms of buildings as singular objects on a site, but in many ways, we are trained to think through worlds. I think it’s the great disappointment of architecture that most architects waste their time just designing buildings.

SC: How would you situate your interests in the wider landscape of design and futures, this intersection much explored, and dabbled in, over the last decade?

LY: I’m interested in moving outside of that territory of the design-futures nexus, and in co-opting, not forms of design media, but forms of popular media, and encoding within them these critical questions about what the future means.

If we really value what we do in futures, and we think it’s important, we should be thinking much wider than the design futures market. For me, that was about working with popular mediums that we typically dismiss as being lowbrow or mainstream pulp, such as film, video games and TV.

It’s our duty, I think, generationally, to seed these cultural mediums with ideas that we think are important, so that people can start to engage with them. I think that’s a real critical role that the architect, speculative designer or futures thinker can play.

SC: A brief example of a project you’ve done that leans into this space you’re sketching out?

LY: Working with author Tim Maughan I made the short film Where the City Can’t See. It’s the first narrative film made entirely with LIDAR scanners, the surveillance system that driverless cars use to read and understand the world.

We are interested in what it means to literally have constructed a millimetre-precise virtual model of the entire world.

So we made a film as a vehicle to explore what it might mean to live and operate within the context of a city that can see everything. Where do the spaces of exception exist in this form of city? What is the equivalent of a warehouse rave, a wilderness zone, a site of transgression? What does it mean to be a member of a subculture in a city of ubiquitous surveillance? We developed a working prototype for a new kind of hoodie that disguises the body from these scans. It creates a form of digital camouflage or glitch that allows the wearer to disappear to the eyes of the machine. We worked with a choreographer to develop a vocabulary of dance movements that would disguise the proportions of the body to the systems of body detection algorithms. And these ideas aren’t just a story or a plot point, they are working prototypes that happen to be sited in the medium of film.

SC: You emphasise that this is something that works. How important is the feasibility of the prototyping?

LY: I’m interested in a level of believability, or realism, which makes the narrative, the story, the prop, feel urgent or visceral or inescapable.

SC: Believability is about perception. Making it seem real doesn’t require that it be real on closer inspection.

LY: True, but making it real-real is one reliable way of engendering that level of believability or empathy. For it to be plausible and create an emotional engagement, I think is the most important thing at the core of all this. But we like to work with the technology in very real ways because it gives us another way that we can disseminate the world we’ve designed.

A whole raft of press was produced around Where the City Can’t See totally independent from the nature of the film itself. We were on Gizmodo, on BBC, all these places, talking about digital camouflage. Then it hit the film festival circuit and had another kind of cycle, separate from the props within it, based on the storyline and the visuals. It just allows it to operate in a whole range of different contexts, and connect to a broad range of different audiences.

SC: Technological realism or feasibility is a higher bar of a sort, also limiting how speculative you can be. Tell me about that trade-off for you.

LY: I don’t want to go into the realms of fantasy. With my speculative work I want to be in that sweet spot between not here yet, but not far enough away that it can be dismissed as pure fantasy.

SC: Being on the crest of a wave that’s going to break no matter what is more powerful in some ways, but if worlds are the medium, and they are what’s at stake, we need enough lead time to make a sort of societal choice between those worlds. There are limits to the usefulness a speculation can provide when it’s on the verge of happening regardless of whether or not you do the project.

LY: Yeah, it’s not exclusively the space in the spectrum where I would operate, but it’s a place that I think personally I can contribute to the most because of my training. What architects can do quite well is synthesise technology and culture. It’s one of the very few disciplines where you have classes in engineering and coding, but you also have classes in philosophy and critical theory.

What we do with these types of projects is engage with the technology at the point where I think it’s most interesting, which is often the point where it becomes democratised or widely accessible. Tim and I talk about this great quote from science fiction author William Gibson, “The street finds its own uses for things.” Technology becomes interesting when it hits the street and moves outside the dominant discourse into a subcultural space. We like to take that leap and prototype the new forms of culture that these technologies produce.

It’s not exclusive. It’s not to say that this is the best space or only space where speculation works. It’s just that these technologies, before culture technologies as I describe them, have arrived before our cultural or ideological capacity to understand them. I think a film like Where the City Can’t See or one of our other projects In the Robot Skies are really important to make right now.

SC: I agree with you, and I think that need exists partly because the longer-range speculation hasn’t happened either. We’re talking about layers of under-served futures discourse.

LY: That’s exactly right. In the context of driverless cars, these things are happening. Ford, GM, all these companies are already billions of dollars in. Now we’re making films about driverless cars because we know they’re coming, and we want to be prototyping cultural and ideological positions around their imminent arrival. But I would have much preferred to have been in the room 20 years ago at Ford: “Let’s do some forecasting here, let’s prototype some stuff, let’s see if this is a good idea first.”

Now you can’t walk into an architecture school anywhere in the world without seeing a driverless car studio, where they’re thinking about what it means for urban life, what it means for the street. Architects should have been doing that 15 years ago.

SC: Architects, designers, policymakers...

LY: Everyone.

SC: You quoted Gibson a minute ago. He also famously said, “The future is already here, it’s just not evenly distributed.” The present, the future coming into being, is a process. There are stages; before the trend, the emerging issue; it’s over the horizon, and then little by little, becomes a kind of imminence. So there is a spectrum of places to intervene in the onrush of potential. What you’re doing is closer in, and that needs to happen. Meanwhile the futures field generally probes further-out possibilities and time horizons, which are traditionally underexamined even in areas like design and policy. I’m interested in how the whole range of design and media practices can make these things feel real enough to bother to have the discussion before you have to have the discussion. Because with longer lead times, larger world-shaping choices are available.

LY: Yeah, exactly. All these types of projects need to happen, basically.

SC: So for futurists interested in design, designers interested in futures, what lessons are there to be shared from the intersection?

LY: I think that in this space we have to be talking about audiences for the work.

To really think about where our projects land is fundamental to the act of producing them. Let’s not be design futurists, let’s operate as design futurists within policy, within government, within academia, within Hollywood, within the video game industry, within infrastructure. I think that’s a real key for me.

Design futures is a practice, not a discipline. Its greatest strength is not siloing it as a thing that’s legitimate in itself, but looking at it as a methodology that can find traction in a whole range of different disciplines outside of itself. And I think that’s where we’re at with it right now.

***

A longer version of the conversation with Liam, as published in the Journal of Futures Studies, can be downloaded here (pdf).

Related:
> Design and Futures, Vol. I
> Shipping Architecture (video)*
> Critical activism: An interview with Anab Jain (pdf)
> Experiential futures: A brief outline
How to Build a World (video)

(* Apparently this has been online for years – didn't know that until today. Unfortunately the audio isn't great.)

Thursday, November 30, 2017

Futures on film


A little while back I happened across my first published foresight paper, which I’d thought long lost.

Futures on film: Using movies to explore possible futures is exactly what it sounds like. It looks at using movies set in the future as a basis for futures-oriented dialogue, especially in the classroom.

The collection it appeared in, back in 02004, was paper-only and not in wide circulation, but the text turned up in a trove of files burned to CD-ROM over a decade ago, and recently consolidated on my current laptop.

The piece came out of a workshop I co-ran in Hungary in 02003 at the Budapest Futures Course, a graduate-level summer intensive introduction to the field, supported by the World Futures Studies Federation and UNESCO. My co-organiser of the session and co-author of the paper was Bernadett Szél, then an economics student in the futures program at Budapest University of Economic Sciences and Public Administration. (That university has since become Corvinus University of Budapest, and Dr. Szél has since become a member of parliament in Hungary’s National Assembly.)

My first futures conference was in 01997, and by this edition of the Budapest Futures Course I had some hunches about directions worth exploring in the field. I’d also finished as an undergrad the year before (in arts and law), and was living not too far from Budapest –– in the former Yugoslavia, supporting myself with savings from my first post-graduation job back in Australia. I was attempting to produce a feature documentary about Montenegro’s quixotic plan to become the world’s first "ecological state". It eventually dawned on me that this fascinating but ill-fated endeavour, the notion of an ecological state, was at heart a futures project, and that my also ill-fated (for different reasons) doco about it was a futures film project. But that's another story.

Perhaps it says something about the state of play in the field in 02003, its relationship to media other than text, that using movies as a basis for exploratory conversation seemed an experiment worth writing about. I'm sharing this modest article unearthed after so long because, despite its shortcomings, it gestures in a direction that would within just a few years lead on to some exciting new territory in futures.

The notion behind Szél's and my workshop, and this paper based on it –– that futures should engage with other media more fully –– is a precursor to the argument for developing what soon began to crystallise as a new frontier of practice, experiential futures.

The notion of a media-enriched mental ecology for higher-resolution futuring is here in seed form:

One rich set of materials which can be put to use in futures studies is found in the arts, where individual and collective fantasies, fears and hopes are explored. Such exploration arguably constitutes one of the crucial socio-cultural functions of art - and of course all fantasies, fears and hopes implicitly contain a future orientation. ...

Film stories, and film images, can be regarded as a sort of experience which all individual viewers can be seen to have in common, and to which all can therefore somehow relate. While this is true of any work of art available to the general public, there is an important distinction between the written word and the image. From reader to reader a book about or set in the future is sure to inspire very different mental images, but what we see in a film varies much less from viewer to viewer. The way we watch films in the cinema reinforces this point: stories on our screens 'transport' us to other places, offering the audience an experience to which it willingly yields. We pay to sit in a darkened room, to watch light and shadows on the wall, to block out superfluous sensory input, indeed to devote our full attention – one of the few contexts in which this is willingly given or even possible for individuals in developed societies – to a story which will not be interrupted, and in which we can therefore be immersed. We pay to be dwarfed by the larger-than-life figures and tales unfolding on a huge, elevated screen. 
This 'shared experience' can then be used as a starting point for discussion, so the individual adventure of watching a film can be transformed into a team activity. ... The experience offered by a film is of course in a sense vicarious, but as an educational experience it becomes anything but vicarious: it can be thought-provoking, participative, and engaging.

A descendant of this line of exploration can be found in recent work like this piece co-written with Jake Dunagan.

And we’ve continued to use film, on and off, in the years since. We made no-budget videos as "artifacts from the future" in Hawaii back in 02007 to try out some ideas for helping audiences time travel (Neural Rights ManagementAloha Tonight). More recently, the start of the NaturePod project video (02016) starts out with a diegetic commercial. Last spring, I devised and led a course called Future Documentary at the School of the Art Institute of Chicago, where students were challenged to create their own future film fragments, then put them out into the world. But even the first and simplest of film-based approaches to futures, scaffolding conversation using screenings of existing movies, still comes in handy. A few years ago, I chose Gattaca, Her, and Samsara to show as part of my Duke University TIP summer course for high school students from across the US.

Our experiential futures experiments have included not only film, and not only tangible future "artifacts" (which in the intervening years have often come to be referred to as design fiction, and then more recently speculative design), but also art museum and gallery exhibitsinteractive installationguerrilla interventionsalternate reality gamesimmersive theatre and live action roleplayingtrade show product demosmail art, and more.

Now over a decade old, experiential futures has come a long way. Its inspiration may in a sense have begun with film, but fortunately it did not end there.

There's something encouraging and apt about this trajectory, I like to think; this shift of focus from the consumption, appraisal and critique of Hollywood's images of the future, to the active, creative, and critical generation of our own, using every form we can think of to help bring futures more vividly to life. 

Related:
The technology of public imagination
> Brand runner / Colonising the future
Death of a President
> The Experiential Turn
> Experiential futures turns ten
> Future documentary
> Gaming alternative futures

Wednesday, November 30, 2016

Future documentary

Image via The History Blog.

I'm currently in the School of the Art Institute of Chicago's Department of Architecture, Interior Architecture and Designed Objects as Mitchell Visiting Professor, and I've been very excited to have the chance to put together a brand new course on my choice of topic for the Spring semester.

Future documentary has been an interest of mine for quite a while (some links below). Check out the draft outline –– thoughts welcome.

***

AIADO 954 001, Spring 2017
School of the Art Institute of Chicago

FUTURE DOCUMENTARY
Investigating and making media from alternative futures

‘Future Documentary’ is a class about the worldbuilding required to imagine and immerse ourselves and others in possible universes. Intended to challenge and amplify the skills of designers, storytellers, performers and makers of all kinds, the course will explore and use the power of films, audio, and other media “from” alternative futures to summon compelling new realities in tangible form.

Intended themes and activities include:
● Critical viewing of future documentary and related genres, cf. science fiction, mockumentary, design fiction, future journalism, and Alternate Reality Games
● How futurists think; possible, probable and preferable futures
● Use of frameworks for generating future scenarios and worldbuilding
● Creation and actual deployment during semester of future documentary media
● Guerrilla interventions, ethics of media activism, and the art of the hoax

Indicative filmography (NB not all are documentary, not all deal with futures, and not all are films):
Black Mirror (02011-present) (UK) [TV series] Charlie Brooker
The Blair Witch Project (01999) (USA) Daniel Myrick, Eduardo Sanchez
Bye Bye Belgium (02006) (Belgium) Isabelle Christiaens, Philippe Dutilleul
Children of Men (02007) (UK) Alfonso Cuarón
Cloverfield (02008) (USA) Matt Reeves
Český sen (Czech Dream) (02004) (Czech Republic) Vít Klusák, Filip Remunda
The Day Britain Stopped (02003) (UK) Gabriel Range
Death of a President (02006) (UK) Gabriel Range
District 9 (02009) (USA) Neill Blomkamp
Ever Since the World Ended (02001) (USA) Calum Grant, Joshua Atesh Litle
F for Fake (Verites et mensonges) (01975) (France) Orson Welles
Hyper-Reality (02016) (Colombia/UK) Keiichi Matsuda
If… (02004-02005) (UK) BBC
The Institute (02013) (USA) Spencer McCall
Menstruation Machine (02010) (Japan/UK) Hiromi Ozaki
The Office (02001-02002) (UK) [TV series] Ricky Gervais, Stephen Merchant
Oil Storm (02005) (UK/USA) James Erskine
Punishment Park (01971) (UK) Peter Watkins
● Radiolab: War of the Worlds (02008) (USA) [audio] Jad Abumrad
Series 7: The Contenders (02001) (USA) Daniel Minahan
Smallpox 2002: Silent Weapon (02002) (UK) Daniel Percival
The Swiss Spaghetti Harvest (01957) (UK) BBC
Tetra Vaal (02004) (South Africa) Neill Blomkamp
Wanderers (02014) (Sweden) Erik Wernquist
The War Game (01966) (UK) Peter Watkins
War of the Worlds (01938) (USA) [audio] Byron Haskin

Related:
> Death of a President
> Journalism from the Future
> Strategic Foresight Meets Tactical Media
> A film from the future
> In Praise of Children of Men
> Revisiting The Catalogue
> Amusing Anachronisms

Sunday, November 02, 2008

The MacGuffin Library

A gallery of props from non-existent movies.

An artifact from The MacGuffin Library (02008) by Noam Toran and Onkar Kular
Image via Electric Sheep Magazine

Legendary suspense film director Alfred Hitchcock famously used the term "MacGuffin" to denote the object in a movie narrative which would drive the plot forward: "In crook stories it is almost always the necklace and in spy stories it is most always the papers." The MacGuffin, in other words, is a sort of embodied pretext, however flimsy, for the conflicts and other relations between characters, which is where the true dramatic potential resides.

Artists Noam Toran and Onkar Kular have recently run with this concept in an interesting direction by setting up a library of MacGuffins from hypothetical films, as part of an exhibition called Wouldn't it be Nice... Wishful Thinking in Art and Design, at central London cultural venue Somerset House.

Toran's website explains:

The MacGuffin Library proposes the foundations for a library of MacGuffins, produced by first authoring a series of film synopsis' [sic] which are used to inform a collection of objects to be designed, manufactured and catalogued. The film plots address themes stemming from a disparate range of interests and inspirations: Re-enactments, unorthodox fantasies, Borges and Carver short stories, forgeries, urban myths, high and low brow cinema, alternative histories, and the relationship between media and memory.

The objects were manufactured on-site with a 3D printer [video via moleitau's Flickr photostream] and placed alongside their paragraph-long "film synopsis" counterparts.

Image via markselby's Flickr photostream

In an interview with Pamela Jahn for Electric Sheep Magazine, Toran says:

Although we are not making the film we are hopefully producing a space between the object and the synopsis where an audience can create the film themselves, and where they can think of what we are intending to present cinematically.
...
It’s the beginnings of a library, but that library is one that is based on a process of producing a piece of work. And we’ve found that this medium, the object and the synopsis together, is the basis for conversations that we have between ourselves about art themes and other interests that we have, for example, alternative histories, unorthodox fantasies, the way cinema influences reality and vice versa. To some extent, we hope that audiences will also add their own ideas to that, and that the library will become an open source.
...
Some of the MacGuffins are based on films that we wanted to do, one in particular, that I wanted to do. Getting the budget to produce this film is currently totally unfeasible, so actually getting it out there in this manifestation is great.

This hypothetical film-prop approach resonates with our "tip of the iceberg" principle of future artifact creation (compare this work, for example, to the Americana: Hawaii exhibit that FoundFutures did a couple of months back). There's a resemblance both in the invitation to imagine the scenario cinematically, to fill-in-the-blanks opened up between object and story synopsis, and also in the strategically economical evocation of an idea or narrative which may be too large and expensive to manifest in a more fully-fledged representational format (e.g., by making the actual films).

In light of this it's no surprise to me to learn that Toran and Kular are associated with the Anthony Dunne and Fiona Raby school of hypothetical product design at the Royal College of Art. Indeed, Toran's work Accessories for Lonely Men (02001; see this Régine Debatty interview from 02006) was part of the Design and the Elastic Mind exhibition at the MoMA earlier this year (noted at this blog a while back), together with the work of several other RCA alumni, whose artifacts were conceived and produced specifically to spur imaginations and conversations around various future scenarios. (The future artifact-like work of Dunne and Raby and their talented design-school protégés remains a topic for me to address here in much greater depth.)

Meanwhile, props to Toran and Kular for a really interesting installation.

The MacGuffin exhibit came to an end on 5 October, but the larger show of which it was part (Wouldn't It Be Nice...) runs until 7 December.

Related posts:
> Hawai'i: The Lost Years
> Cheap prototypes, valuable insights
> Outdoor installation takes cover
> Choose your instincts wisely

(via Magical Nihilism)

Thursday, August 07, 2008

London after the rain



Ben Marzys is "a young London based designer with an academic background in architecture and motion design". He produced the above video in 02006 while a student in Nic Clear's Unit 15 at the Bartlett School of Architecture. BLDGBLOG's Geoff Manaugh explains in a profile of Clear for Dwell magazine (March 02008) how moving images are integrated into the curriculum:

Each film functions as an architectural proposal -- or as an avant-garde form of urban analysis, albeit of a decidedly futuristic kind. This suits Clear just fine.

"Film can be a much more appropriate way of training architects than the traditional reliance on orthographic representation," says Clear, who once also studied philosophy, "and the skills learned in film production are great for transferring to conventional architecture. Even at the most basic organizational level, film is all about the flow of information. A decision you make now can have enormous consequences later."
[...]
"This type of work opens up a whole new series of possibilities about what architecture is," Clear explains. "The availability of film tools fulfills a deep-seated need in architecture to communicate beyond an architectural audience. But for all my polemic about the spatial, immersive, experiential, and narrative qualities of film, the main reason I teach this way is because it is so much fun."

Amen.

The short came to my attention via the recent London Festival of Architecture (noted here earlier). On 12 July 02008 it was screened as part of onedotzero terrain 07: "distinctive visions and evocative interpretations of terrains and environments real and imagined, from built urban worlds to the shifting rural landscape and beyond". I was in the city at the time, but wasn't able to make it to the show. Still, even on a laptop screen, the tone of this short film (aptly described in in Manaugh's Dwell piece as "both Edenic and postapocalyptic") is arresting. The motion-collage and sudden context switches made me think of Röyksopp's music video "Eple", and the empty, yet somehow whimsical après-déluge imagery put me in mind of Mary Mattingly's series Second Nature, as well as Squint/Opera's series Flooded London 2090.

Other work by Marzys includes the somewhat jauntier and less polished 2012 (02006), and the more abstract, mood-driven Dystopian Dreams (02007); both videos exploring similar territory.

I'm interested to see where he goes with this work, and equally, look forward to seeing what else emanates from Unit 15. Certainly, their communicatively rich and broad conception of architecture is converging on the exploratory practice of experiential futures that keeps this blogger busy.

Related posts:
> Not drowning, thriving
> Second Nature

Tuesday, July 29, 2008

Wandering, and leafing, through the future

Two interesting futures-oriented installations by an artist from the Netherlands, Marjolijn Dijkman...

One is called The History of Tomorrow (02007), which she co-produced with Maarten Vanden Eynde as a project of Enough Room for Space, an artist-run collaborative forum established by the pair.

Our contribution to this project was a publication printed and designed similar to the existing (red and blue) evacuation plans that are located underneath every telephone in the Van Abbemuseum [in Eindhoven, NL -- link]. The publication contains a short sci-fi story staged in the near future (starting during the Olympics in 2008).

The fictional story is set around the Van Abbemuseum and describes a situation in the future where the gravitation on earth is slowly disappearing.

"The History of Tomorrow" installation
Van Abbemuseum, Eindhoven, Netherlands (02007)





An extract from the story, which was written by Vanden Eynde [html; pdf]:

The loss of gravitation first came to general notice on the 15th of June 2008, during the Olympics in Beijing, China. On that day 27 world records were broken. Michael Keane was the first to catch everybody’s attention. As the only high-jumper to remain in competition, already assured of the gold medal, he decided on a whim to ask jokingly for a ridiculous world record height of 2m50 and jumped over it without apparent effort. He could not believe his eyes. Nor did the jury or the 32.521 shocked visitors that were present that day at the newly build [sic] Qinhuangdao stadium. The equipment was checked and rechecked, but everything seemed OK. He sensed the possibility of an even bigger stunt, and knew he had to seize the moment, now that it felt as if his actions were governed by a force other than his own and he too, like the enthralled spectators, could only watch his unprecedented aerobatics in stunned amazement.

The tale then spins out some of the big-picture implications of its startling premise.

Generally, I'm more interested in scenarios that have been developed as (or translated into) visual or other media than in traditional sci-fi text. However, it's the installation strategy here -- with the booklet physically resembling and accompanying real-world contingency manuals throughout the museum -- that sets the stage for many individuals' unexpected and thought-provoking encounters with the scenario. This fits closely with the recurring themes here at t.s.f.

The second project is called Wandering through the Future (02007). It was commissioned for Sharjah Biennial 8, United Arab Emirates, and has been exhibited since at several other sites. This multi-part installation includes a 60 minute film, which

consists of fragments of 70 film productions from all over the world. Passing all sorts of apocalyptic landscapes and scenarios, the one-hour video leads you through the future from 2008 until 802.701 A.D. in order of appearance. The film tries to examine the way the Future has been given shape and how the different scenarios relate to eachother [sic].

Accompanying this is "[a] printed timeline of the future with collected taglines and dates of major film productions" [in pdf; or click image for enlarged jpg]:


I haven't been able to locate the video online, but the timeline stands alone well enough in providing one overview of the landscape of filmic futures, which (as any moderately attentive movie-watcher will confirm) are particularly rich in apocalyptic portents. In a text prepared for an exhibition of the work in Heidelberg, Germany, Sabine Hillen writes [click for pdf of full document; my italics below]:

The time line, constructed with scenes from the golden age of science fiction until the millennium, draws on a broad stock of themes such as snow-clad nature landscapes, explosions that make buildings shake, frantic mobs of people that flee the assault of clocks… What strikes us most, when we consider the evolution in past decades, is that fear becomes increasingly [sic] highlighting fear and the rise of social criticism in recent productions. They ensure that the audience will at all times bear in mind that a disaster is bound to happen in the not so distant future.

The compilation and juxtaposition of a range of cinematic portrayals of the future is a striking (though by no means original) way to invite reflection on the colonisation of this frontier. Another component of the installation takes the idea further, in an unexpected way. Dijkman writes:

During my site-visit to Sharjah I became fascinated by the leaking air conditioning units that 'project' small green oases onto the desert sand. In response, I created a similar situation where individual imaginary 'oases' can be projected. Many film productions use 'Chroma Key' [a.k.a. greenscreen, or bluescreen] backdrops in order to edit actors into animated realities that represent another time and/or space. With two 'Chroma key' interventions in the city, this work encourages consideration of small scale individual future scenarios. Besides their position as site-specific interventions, these installations will function as startingpoints [sic] for participants to imagine themselves in the future.

Marjolijn Dijkman, "Wandering Through the Future" (02007)
Photo by Lateefa Maktoum, Dubai

It's hard to tell from the description exactly how this works -- whether people physically encountering the installation are themselves digitally composited into predigested "future" settings, or whether the visual reference to a (by now widely recognised) visual effects technology functions as a symbolic invitation to exercise the imagination by projecting or "compositing", so to speak, our own ideas about the future into the surrounds.

Either way, both the projects described here strike me as aspiring to stage mind-broadening encounters with scenaric possibilities. For which, kudos to Dijkman and collaborators. They gesture in directions that resonate with me, in the first case, by embedding or "camouflaging" the scenario against a real-world backdrop (albeit behind the walls of an art museum, not the most shocking of locations for such an experiment); and in the second case, by installing an unmissable bright-green invitation (out on the street, apparently) to contemplate, and perhaps to challenge, the dark array of 21st-century visions circulating in our culture.

(Thanks to Sally Szwed for passing this on.)

Friday, July 04, 2008

Not drowning, thriving

Flood (dir. Tony Mitchell, 02007); image captured from DVD ch. 13

Yesterday, almost a year after my spies in London spotted a BBC News report about its forthcoming release, I got around to watching Flood, a British disaster flick about the inundation of the capital. Not even the usually sterling efforts of star Robert Carlyle (Trainspotting; 28 Weeks Later) could keep this determinedly mediocre movie afloat. (Sample the reviews; and join me in sympathy with whoever kept his name off the list of players at the DVD's Amazon UK listing.)

Arguably the best thing about it, as a film, is the nifty shot of Westminster awash (see above).

However, as a contribution to public discourse on flood risk, the film has possibly done a bit better. Its timeliness in confronting/exploiting one of the bogeymen of climate change has been noted, and its likelihood evaluated (The Times; BBC News Magazine). It also earned an audience of 7.2 million when reincarnated as a TV miniseries two months ago (Brand Republic). A film need not be an artistic masterwork in order to offer a useful contribution to our mental environment. I'm not qualified to do this, but it could be interesting to see an evaluation of how money spent on a movie production compares to expenditure on more orthodox means of bringing issues to public attention (public service announcements, government reports, and the like).

Meanwhile, the flooding of London as a long-term prospect, as opposed to popcorn cataclysm, appears to be trickling into the collective mind. Over at Open the Future, Jamais Cascio has posted on a series of photoshopped visualisations called Flooded London 2090, produced by Squint/Opera, a film and media production studio based in the city. (Thanks to Jake for the tip.)

"St Pauls -- A late afternoon plunge from the Whispering Gallery"
Image: Squint/Opera, Flooded London 2090
via www.jamesshaw.co.nz (->Visualisation->Flooded London)

"St Mary Woolnath -- Rich Pickings from Bank"
Image: Squint/Opera, Flooded London 2090
via www.jamesshaw.co.nz (->Visualisation->Flooded London)

"Honor Oak -- Suburban Bucolia"
Image: Squint/Opera, Flooded London 2090
via www.jamesshaw.co.nz (->Visualisation->Flooded London)



The strikingly attractive images above (disappointingly, there are just five in the set) are now being exhibited as part of the London Festival of Architecture, and so, being nearby, I made my way to the venue this afternoon to take a look.

Medcalf gallery, 38 Exmouth Market, Clerkenwell
Photo: the sceptical futuryst

(The details and background of the artwork are, of course, much better appreciated when mounted in large prints on lightboxes than onscreen.)

Outside, it's a sunny 02008; inside, an après-déluge 02090
Photo: the sceptical futuryst

From the project description:
The general scenario is set 80 or so years into the future, long after the sea levels have risen. The catastrophe side of the sea coming in has long since past [sic] and the five images are snapshots of people going about their lives, long since having adapted to the worlds [sic] new circumstance. The five scenes shown through lightboxes present London as a tranquil utopia with the architecture of the distant rat race suspended below the water.

It's good to see here what I've previously suggested, following Jim Dator, we need more of; namely, images of futures in which people are adapting responsibly and pleasantly to climate changes which we no longer have the lead-time to avoid; "promoting a range of viable responses -- various different scenarios which all assume global warming, and some of which show us thriving anyway".

Also, it strikes me that this approach could make a marvellous basis for a much larger exhibition, in London or elsewhere -- imagining alternative futures for a whole variety of urban settings, in a sort of Worth1000 challenge for professional artists. Better yet, include original photos of the current locations alongside each set of alternative visual forecasts.

Disaster scenarios are dramatically exciting, and conceptually vital to risk management; but I suspect that without a sense of their (comparatively mundane) non- or post-disaster counterparts, our best intentions will be found dead in the water.

Thursday, July 03, 2008

Immaculate extinction

Another gorgeous post-people sunset at London's Tower Bridge
Image: Chris Stocker for BBC Focus #191, July 02008

"What if we all vanished overnight?" That's the question posed in the current edition of BBC Focus magazine ("The world's best science and technology monthly") in its cover story about "Earth Without Man" (which inside, is labelled with the rather more PC, less portentous "Earth Without Us"). Written by sci-fi author Stephen Baxter, the article offers, garnished with a few words about London for the British audience, a generic account of the post-human trajectory with which readers may already be familiar, if not from Alan Weisman's World Without Us, then perhaps from either of the two identically-themed TV programs that have appeared on screens so far this year.

We have visited this topic before at t.s.f. Back in January, I posted Mondolithic's imaginative renderings of New York City succumbing to the march of time in the absence of human intervention. The only distinctively British visual accompaniment to this BBC magazine story was the one on the cover (see above), but it started me wondering whether others had perhaps been produced to adapt the post-humanity idea for a local audience.

An article in the tabloid Daily Mail included the following shots...

"Washed away: Harrods, London's premier department store, rots among derelict double-decker buses in flood waters caused by the bursting of the Thames barrier"
Image: Life After People (via Daily Mail)

"Crown and out: Buckingham Palace sinks into decay"
Image: Life After People (via Daily Mail)

...which turn out to be culled from a filmmaking effort to turn this oddly popular thought experiment into a feature-length thriller.

Life After People screened on Channel 4 in the UK, but was produced for the History Channel in the US. I watched it online this week, via a low-resolution, though adequate, version archived at Google video.

I'll start with what I liked about it. It's great that the History Channel can take a sufficiently broad view of history and documentary (both of which are, often enough, pretty ponderous enterprises) to carry out quite a fanciful, extended thought experiment in prime time. It seemed that by far the majority of shots were dreamed up from nothing, and a lot of the CG visuals were pretty cool, up to a point.

But on the whole I found it an overblown and self-important excuse for a bunch of thunderous effects, more or less on a par with The Day After Tomorrow. So much sound and fury, even after the last poor player has quit the stage. Percussive action-thriller music and smarmy narration were incessant. A sample from the script, to be intoned in a gravelly American movie-preview voice: FIVE YEARS AFTER PEOPLE, THE ROADS OF THE WORLD ARE DISAPPEARING BENEATH A GREEN MAT THAT SPREADS LIKE SOME RELENTLESS MONSTER. THE ADVANCE OF NATURE KNOWS NO BOUNDARIES. The topic appeared to serve mainly as a pretext for animated sequences looking at how cities, particularly U.S. cities, and even more particularly U.S. cities with towering iconic structures that look good collapsing in slow motion from various angles, would fare. By the end of an hour and a half, frankly, it was wearing thin.

The National Geographic Channel's tilt at the same premise, Aftermath: Population Zero (which can also be found online, posted in five parts by a thoughtful netizen) is less tabloid, attempts to spend approximately equal time destroying U.S. and European capitals, and divides attention more evenly between the ecological and engineering aspects of the post-people scenario. It also doesn't feature talking heads, which in Life After People are handled with utmost cheese by zapping interviewees in and out of the frame -- see how they disappear! Playing to a traditional NatGeo strength, Aftermath also illustrates the reassertion of non-human ecology with some cleverly orchestrated predator-prey scenes.

Image: Post-something London
as imagined in Aftermath: Population Zero (National Geographic Channel)

So, what are we to make of all this?

I'm tempted to take back my earlier, perhaps too-optimistic notion that the spate of interest in post-human Earth could be seen as "positive evidence of a sort of coming of age". While this could still be the case, the way the subject is handled in these TV movies lends rather more weight to the unflattering alternative, that "we're narcissistically obsessed with our own demise".

But it's an interestingly empty demise: we all suddenly, a propos of nothing, ascend into heaven? This conceit of the impromptu disappearance of the entire human race, with everything else remaining untouched, is a telling piece of fantasy, I think. In Australia some years ago, there was a non-alcoholic beverage called Claytons, marketed as "the drink you have when you're not having a drink". Here we have Claytons eschatology: the idle contemplation of the end times that you engage in when you're not up for considering genuinely frightening possible futures. It's an apocalypse the whole family can enjoy. Velvet Revelations. An immaculate extinction.

Last week on BBC World News, I caught a report [video] highlighting the massive reliance of the U.K. economy on imported Chinese goods. The point was illustrated graphically by several shots panning across a typical home, wherein they magically zapped out all the household items originating in China. Without them, things looked pretty bare. Now, you wouldn't take that experiment as evidence that, without China, we would literally have next to nothing in our homes. Historically, things would develop elsewise; we might be doing without certain items, while making other things ourselves, or importing them from elsewhere. But the point was simply to dramatise, visually, how reliant we presently are on one exporting giant by taking its products out of the picture.

The two films in question could, similarly, be explained on the basis that they're not intended to be read literally, but simply to show, by simulating our absence, how much impact humanity has upon the world. Fair enough. But the thought experiment about what "could (however qualified) happen" is prone to being misinterpreted as "coming soon". Many futurists I know make a distinction between a forecast (tentative if-then statement) and prediction (confident assertion about what will occur), but as sensible as this may be, such distinctions tend to get lost in public fora. The Daily Mail headline introducing images produced for Life After People: "Revealed: what the world will look like when we've gone".

A counterfactual "how the world could look if humans had never existed" would presumably be equally effective for the purpose of illustrating, by subtraction, our collective impact: but by starting from the present day, the films invite being (mis)understood as a possible, or even probable, future.

The emphasis on spectacle also helps put to rest suspicions that they can be expected to substantially improve scenaric thinking. Going back to our China products example; suppose the roof had been held up by Chinese-made dry wall; the news segment might have been a lot more dramatic had the walls vanished so the house caved in. That approach isn't far off the one adopted in Life After People and Aftermath: taking an absurd premise -- instantaneous, cause-free disappearance of humans -- to its (il)logical, if spectacular, conclusion. It would be disingenuous to claim that we're merely being given an creative, accessible depiction of human impact on the world: we're also getting Armageddon Lite.

And, it's worth noting that Life After People was apparently the most successful broadcast ever for the History Channel: 5.4 million viewers watched the show in January (Washington Post).

It is not trivial, I think, to wonder about the refusal to posit a mechanism, in both films, by which the disappearance could happen. It is certainly not because we lack the means to destroy ourselves -- for evidence to the contrary, Baxter's article refers the curious to Nick Bostrum's veritable catalogue of existential threats. Of course, I understand the spirit of the experiment, that the story is not supposed to be about those threats; we are asked simply to grant the assumption and see what follows. But why should we? That elides too neatly the single most important thing about the prospect of human extinction -- that it's almost certain to be our own damn fault. And, arguably the second-most important thing about it, too -- that it would in all likelihood be neither instantaneous nor painless.

One of the possible criticisms of Children of Men, a near-future feature film praised at this blog not long ago, was that the backdrop of the story (worldwide infertility) was never explained in the film. Still, the movie worked wonderfully as a document of, and metaphor addressing, an epochal confidence crisis -- today's -- and its emotional plausibility is preserved partly because that plot mechanism, which isn't the point of the story, is deliberately denied rational scrutiny. That film unflinchingly showed how people's lives might play out under such circumstances, and it's a profoundly human piece of storytelling.

For another comparison, I'm currently reading Cormac McCarthy's The Road, and if you can get into the mannered prose, you find an intensely atmospheric description of what it could be like in a hellish -- drastically diminished, close to post-human(e) -- world. Children of Men and The Road both come from a kind of "last man standing" genre of apocalyptica; in contrast, I appreciate the (rapidly diminishing) novelty of the no-more-people-whatsoever approach, but I'm wondering to what kinds of useful conclusions it leads, vis-a-vis present action. Because Life After People and Aftermath entirely avoid the biggest questions they raise: Life after people why? Aftermath of what? The fact that they do so deliberately and up-front hardly makes it any less of an omission. Who, literally, could give a damn what happens to the world's landmarks 300 years, or 10,000, after the last of the landmarkers has departed? It's a matter of profound -- no, towering -- unimportance. We all disappear, without cause or human consequences, then our toys slowly fade away too. So what?

Meanwhile, the starting point of these explorations, namely, humanity suddenly ending its tenure on this planet, is -- when considered as genuine future-historic potential -- surely the ultimate tragedy in the fullest sense of both those words. By tragedy I don't mean simply "very sad occurrence" (there's plenty of room to doubt that), but the Aristotelian arc; a protagonist's dramatic reversal of fortune from triumph to downfall, brought about by a persistent characteristic that turns from strength to fatal flaw.

In other words, it's a hell of a story. These films have found a roundabout way of raising the topic in polite society, without confronting the central issue. And it's terrifically difficult, I suppose, to address such grandiose possibilities without being, or at least seeming, either pathetically self-congratulatory (the cockroaches will miss us) or misanthropic (good riddance). Yet there's an inescapable air of the masturbatory about this no-more-people genre -- as a thoughtful Washington Post article on the phenomenal popularity of the post-people line of products put it: "there's the unstated human ego at work here, navel-gazing and overstating our importance."

However much they have in common, though, these two films are not interchangeable, and they're both worth a look. One of the differences between the pair is that Aftermath, where Life After People goes for the Jerry Bruckheimer jugular, has a somewhat more meditative element to it. The concluding, salutary sentiment is as follows: "Earth is resilient. In time, it cleaned up every mess we left behind. All we had to do was get out of the way."

Hmm. What "getting out of the way" might entail -- not as a magical fait accompli, but as a voluntary process engaged over time -- could make an interesting premise for a film.

Or a civilisation.

Wednesday, April 23, 2008

Futurist food for thought

(Or: From Italy to Brazil and back, via London.)

I learned this week about a recent event at the British Library which immediately captured my imagination...

Italian chef Giorgio Locatelli prepares to serve the Futurist Banquet
Image: Alastair Grant/AP (via Today/MSNBC)

More than 100 well-heeled diners are sitting in the august British Library in London, eating a fennel slice, an olive and a kumquat while stroking pieces of velvet, silk and sandpaper. The scent of cloves wafts around the room as an airplane engine roars. And this is just the appetizer.

The main course of this unusual banquet is "Alaskan Salmon in the Rays of the Sun With Mars Sauce." Dessert is Elasticake, a fluffy pastry ball oozing blood-red zabaglione and crowned with quivering licorice antennae.

Welcome to the weird, sensory world of the Futurist Banquet -- an eccentric but strangely influential combination of culinary experiment, political statement and artistic stunt served at the library recently for an assortment of food lovers, artists, academics and diplomats.

The menu was based on the 1932 "Futurist Cookbook" [link] by Italian writer Filippo Tommaso Marinetti, a combination of radical manifesto, practical joke and recipe book whose dishes include chicken with ball bearings, salami cooked in coffee and eau de cologne, and the enigmatically titled "Carrot + Trousers = Professor."

"Futurist food is a revolution," said Lesley Chamberlain, editor of the cookbook's English edition. "The 20th century is a century of revolutions. This is perhaps the funniest one, the one you have to take least seriously -- but one we are still living with."

Marinetti coined the term "Futurism" for the art movement he founded in 1909. Intended as a celebration of modernity and a rejection of romance and sentiment, it was dedicated to modernity and speed, to the violent, the urban and the mechanical.

Its followers were famed for playful, provocative pranks and manifestos -- and, less appealingly, for an uneasy but enduring allegiance to the Fascist movement led by Benito Mussolini.

For the Futurists, food was about art, not sustenance. A meal should be a feast for all the senses, as well as a rejection of bourgeois values. Marinetti was the sworn enemy of comfort food -- he caused a sensation by proposing that pasta be banned on the grounds it promoted "lethargy, pessimism, nostalgic inactivity and neutralism."

Turning Marinetti's exuberant vision into an edible meal was a challenge, said Giorgio Locatelli, the Michelin-starred London chef called in to oversee the dinner. Real-life Futurist banquets held in the 1930s were raucous affairs in which food was often secondary to sensation.

"We did a lot of reading, and it seemed like one guy would cook a meal for six or seven people, and 200 people would turn up," Locatelli said. "So there was no food at all -- just people drinking and then beating each other up at the end."

Marinetti's cookbook includes descriptions of various dishes, as well as descriptions of meals appropriate to various occasions. For lovers, Marinetti suggested a cocktail called War-in-Bed, "composed of pineapple juice, egg, cocoa, caviar, almond paste, a pinch of red pepper, a pinch of nutmeg and a whole clove, all liquidized in Strega liqueur."

Soldiers about to go into battle should eat "raw meat torn by trumpet blasts." The recipe begins: "Cut a perfect cube of beef. Pass an electric current through it, then marinate it for 24 hours in a mixture of rum, cognac and white vermouth."

In adapting Marinetti's freewheeling ideas for the table, British Library organizers were forced to strike a balance between the avant-garde and the edible.

Curator Stephen Bury said he regretted the absence of chicken with ball bearings. "But we thought, 'Oh God, the liability if someone choked.' "

Entering the dining room, guests passed a carne plastica, or meat sculpture -- a towering pyramid made from 36 chickens, assorted guinea fowl, chunks of lamb, beef and sausage, topped with a honey-glazed tumulus of minced beef.

Courses were served by waiters in striped flannel pajamas. Salmon with Mars sauce turned out to be an inoffensive piece of fish with a sauce of anchovies, capers and pesto, and was dismissed as "boring" by one diner. Almost everyone agreed the Elasticake was delicious.

Other elements were more unsettling. After the appetizer, diners were ushered away from the table by a man with a megaphone and herded downstairs to chew on rice balls while listening to Futurist tracts read out in Italian and English.

Futurism and other avant-garde movements such as Surrealism and Dadaism have had a well-documented impact in the arts, visible in everything from the paintings of Salvador Dali to the free-associating slapstick of the Marx Brothers.

Futurism's influence on the way we eat today is less obvious. But traces of it can be seen in nouvelle cuisine, with its focus on tiny portions and artistic arrangements.

Marinetti's declaration that scientific principles should be used in the Futurist kitchen is reflected in the "molecular gastronomy" practiced by acclaimed chefs such as Britain's Heston Blumenthal and Spain's Ferran Adria.

And his anti-pasta stance finds an echo in today's low-carb diets.

"A lot of the things these people talked about, like the tactile sensation of the food, are things that chefs today talk about," Locatelli said.

"And it's true that Italians tend to overdo it a little on the pasta. I agree with that. So the idea of a varied diet was very forward-thinking at the time."

~Jill Lawless, "Futurist Banquet blends the avant-garde, edible", The Associated Press (The Oregonian), 15 April 02008.

A few thoughts.

This particular event was part of the British Library's exhibition "Breaking the Rules". Its curator, Stephen Bury, blogged on the event here: "I was expecting a gimmick but I curiously started to perceive the food differently. [...] It's a fantastic evening." Tickets ran £75 each, "including all food, wine, cocktails and other distractions". It's amusing to me that this rather lavish effort sought to recapture a genre of 01930s dinner party aimed at the "rejection of bourgeois values" (so, maybe that phrase meant something different back then).

A 02003 article at Cabinet magazine explains that the Italian Futurists weren't above a little hypocrisy: at "a banquet for 300 people held on 18 December 1931 at the Hotel Negrino in Chiavari. [...] Although the Futurists had advocated the abolition of eloquence and politics around the table, the guests nevertheless first had to sit through a lecture by Marinetti on the state of world Futurism."

Why does that kind of irony seem so eerily familiar?

In part, it could be a lingering effect of the movie I just screened tonight for the EWC classic movie program (previously mentioned here), Terry Gilliam's Brazil. There's a great scene where Jonathan Pryce's hapless character Sam Lowry finds himself in a fancy restaurant with his vain, cosmetic surgery-obsessed mother. Their haughty French waiter insists that each dish be ordered by number only, and the food arrives in revolting piles of processed mush, with a photograph of the real food you were expecting planted on a little stand in the middle of the plate.

So when I saw this passage in Cabinet, it positively clanged with irony:

Ultimately, Marinetti believed, modern science would allow us to replace food with free, state-sponsored pills composed of albumins, synthetic fats, and vitamins that would lower prices for the consumer and lessen the toll of labor on the worker. Ultraviolet lamps could be used to electrify and thus dynamize food staples. Eventually, a totally mechanized production would relieve humankind of labor altogether, allowing man to be at leisure to pursue nobler activities. Dining could thus become a purely aesthetic enterprise.

~Romy Golan, "Ingestion / Anti-Pasta", Cabinet, Issue 10, Spring 02003.

It's curious and quite troubling to note how (what Golan characterises as) an expectation that speed, mechanisation and standardisation would herald workers' liberation came to be turned on its head. (Indeed, the whole movie Brazil is a requiem for the freedoms and dreams sacrificed at the altar of the modern -- the entrapment of the worker.) History's revenge: the promise that the Futurists discerned in mass produced synthetic foods has been disintegrating -- Fast Food Nation, anyone? -- with Italy, of all countries, the centre of the Slow Food movement protesting against it.

Very rarely, yet still occasionally, art history types get us postwar social change-watching futurist types confused with these prewar fascist Futurist types. (I'm not sure if I'm adding to or lessening the confusion with this post.) Let me be clear: I'm no fascist, but I love the banquet idea. It's not quite the fanciful, absurdist aspect of it that gets me -- although that's fun -- so much as the attempt to create a parallel experience, outside of our reflexes, that is attentive to all sensory details.

Jake Dunagan and I have been talking for a year or two now about a futures dining event, an immersive, experiential scenario where apparently impossible future foods are served (a timely but non-essential example could be in vitro meat, as reported in the New York Times this week). It would aim to be considerably less disgusting than the restaurant scene in Brazil (or the Chinese restaurant in David Cronenberg's eXistenZ); more attentive to food than theatre in contrast to Tony and Tina's Wedding; and more grounded in emerging possibilities for food consumption patterns -- with respect to changing tastes as well as shifting availability of ingredients -- than the artful fripperies of the Futurist banquet... but nonetheless, an immersive scenario intervention to get you right in the stomach.

Friday, April 11, 2008

In praise of Children of Men

Spoiler warning*

I advise you not to read this post if you haven't seen Children of Men. If indeed you have not, and enjoy watching challenging movies, rush out and get it -- be careful as you cross the street, but don't look at the DVD cover, avert your eyes when the menu loads (both of which tell you things you might not want to know about the story), darken the lights and enjoy. Then, if you like it, come back and read the rest of this post.

* My spoiler policy is, I should confess, somewhat strict. Despite my passion for film, I don't follow the trade papers or read about movies currently in production. If someone whose opinion I value recommends a film to me, I'll usually try to change the subject before their enthusiasm leads to any proverbial bean-spilling. If the thing turns out to be good, I'll certainly want to know all about it after I've had the filmgoing experience, but not before. Consequently, for the weekly classic movie program that I run at the East-West Center, when I publicise the show I include little or no plot info -- just something about the actors and director, the genre and reputation of the film, plus a link for people who insist on finding out what they're about to watch!

So.

In January 02007, with Jake Dunagan on a research trip in New York City, we went to see Children of Men, which had just been released and about which I knew nothing, except that Clive Owen was in it (I'd been impressed with him, going back to Croupier in the late 90s) and that it was directed by Alfonso Cuarón (whose Y Tu Mamá También and dark Harry Potter effort both led me to believe he'd be a worthwhile filmmaker to follow).

More than a year later, I can say without fear of hyperbole that it was one of the most electrifying filmgoing experiences I've ever had. The opening scene, of a few short minutes -- the breaking news of "Baby" Diego's death in the café, followed by the glimpse of London streets both rickshaw run-down and teched up -- interrupted by a sudden explosion, was enthralling. It also took me through an experiential arc that operated, I now think, precisely the way an encounter with a future artifact should unfold. To begin with, I struggled to make sense of what I was seeing, then pieced together the scenario's premise -- that twenty years had passed and babies had ceased to be born. The reality of the hypothesis, or put another way, the plausibility of the scenario (the mechanism of which is never properly explained in the film) was asserted with such fluidity, confidence, and integrity of detail -- just the way we encounter the real world, which is crammed full of people accepting complete absurdities as wallpaper -- that I found myself drawn in, having to meet the story on its own terms.

The movie was thoroughly compelling, and for the duration held me spellbound. I won't attempt a review here -- Dana Stevens at Slate did a far better job, well over a year ago, at saying the sorts of things I'd want to say about it as a film. But the point is, walking in, I'd had no idea about the premise -- I'm not sure I knew in advance even that it was set in the future -- so the whole thing hit me with full force: it was the kind of experience that helps makes a film fanatic out of an ordinary moviegoer.

This also reinforced my preference not to know about movies before I see them, because that "blank slate" quality has preceded some of the most exhilarating cinema experiences I remember, including Sneakers (01992 -- I was twelve), The Usual Suspects (01995), Gattaca (01997) and Donnie Darko (02001). Looking at a map of the rollercoaster before getting on, to my mind, defeats its purpose. And that sensibility informs the creation of futures experiences, and, I suspect shapes the philosophy of FoundFutures -- because it seems to me that the unexpected, unscheduled encounter can have much more impact. It certainly wormed its way into the setup for our presentation at South by Southwest Interactive in Austin last month, too.

Anyway, enough about that.

The proximate reason for this post is that last week, while trawling futures consultancy Pantopicon's blog (mentioned here), I found a showreel of design work made for Children of Men by London-based design firm Foreign Office.


[[Update 10jan12: Also at Youtube - via @johnpavlus]]

This is simply stellar material, in my view. Not only is it really nice design work in its own right, but they are beautifully embedded in the context of the film -- which is not "about" the things shown, yet it incorporates them, holds them together, as organic pieces of what feels like a fully imagined universe.

As the movie plays, we glimpse these fragments of Cuarón's nightmarish Britain in 02027 -- and they vary enormously in terms of visual and storytelling importance on the central/incidental spectrum -- yet all the pieces matter, I think. As Brian Eno says of ambient music (a genre he invented), the key feature is that it must accommodate multiple levels of attention. Similarly, we could say that it is ambience (i.e., atmosphere, depth, mood) -- to me the most ineffable and yet crucial ingredient (or perhaps emergent property) of film -- that is created with these jigsaw puzzle pieces to which we can attend at multiple levels. That is, they are enjoyed at one level during the telling of the story, and at another in appreciating the artwork after the fact. For example, one British blogger commenting on the showreel astutely points out:

The adverts for pampered cats and dogs may seem to offer a little comic relief in a dark movie, but it also makes a lot of sense plotwise. That in a society with no children a lot of misdirected love would fall onto pets. It also taps into that great cliché about what a nation of animal lovers we are, worrying over the comfort of pets while people are being rounded up in cages.

~The Londonist, 5 March 02007.

Happy was I to find, then, when the DVD was released, that it included a nine-minute short about the production design dimension ("Futuristic Design"). These are quotes I've transcribed from interviews featured there.

Cuarón:

Rule number one in the film is recognisability. We don't want to do Blade Runner [link] -- actually, we talk about being the anti-Blade Runner in the sense of how we were approaching reality. And that was kind of difficult for the Art Department, because I would say, "I don't want inventiveness, I want reference. [...] And, more important, I would like, as much as possible, references of contemporary iconography that is already ingrained in human consciousness.

Jennifer Williams, Set Designer:

What we thought was that we would take it [...] to 02010, and then everything would just start getting old and tired-looking, because there's no money coming into the infrastructure, therefore that would start disintegrating.

Jim Clay, Production Designer:

The whole style of the movie which Alfonso wanted to make is very documentary in its style. It's not a job where a production designer comes with a big visual concept and says, "Look at this world, isn't this exciting". It's providing a world and an environment full of texture, full of reality, which can allow the action to take place.

One of the most impressive things to me from the very first viewing was the newspapers lining the room in the scene where Julianne Moore interrogates Clive Owen. Says Williams:

[We realised that the newspapers] would have to be generated, because it's 02027, and therefore what was happening in 02027, or 02026 if they had some old newspapers. And then we really needed a timeline of what would happen from present day to the year 02027.

Aside from stunningly assured direction, flawless performances, and a fascinating premise, this level of attention to detail is a major part of what earns Children of Men, in my view, gold-plated MRP status ("most repeatable programming", Steven Johnson's phrase).

To clarify: Children of Men, to me, portrays a horrifying world -- not a future I like in any way. However, as a compelling presentation of a possible future in a narrative film, it is without question one of my favourite things.