Showing posts with label embodied foresight. Show all posts
Showing posts with label embodied foresight. Show all posts

Wednesday, May 21, 2008

Put on a happy face

There's more than one way to skin a world.


The future isn’t all rosy. Increasing pollution, overpopulation, poverty, and climate change – society’s impact on the earth is reaching a breaking point. And while we may work to slow the onset of these catastrophes, reversing them is no longer an option. The question becomes, how do we live with the troubles we’ve already caused?
[...]
In a troubling future, these augmented reality devices would offer a new dimension - a virtual layer that could be used to “re-skin” the troubling outside world. A boundary between the wearer and the world around him, the device would become a sort of visual drug, used to make the world appear a better place – even if just for a moment.

~"frogConcept: A Digital Escape", frog design News, 16 May 02008


This is a concept design released last week by international creative consultancy frog design -- not dissimilar in promotional intent from other concepts blogged here in recent months.

Among frog's earlier forays into concept design...

The gelfrog (date unknown; image via oobject): "a futuristic laptop for teenagers. [...] The gelfrog converges style and function. The final product is rugged, yet flexible enough to be used in the classroom, in the urban jungle, or on the nature trail."

Tribons (date unknown): "These ultra lightweight and powerful systems connect kids with friends and family and through this provide emotional support which is necessary to compensate the trend of children growing up anonymously in cities and separation caused by increased mobility. [...] The wearable system uses future laser projection technology and is controlled by an intuitive 3D user interface."

Dattoos (02005): "The idea of DNA tattoos (Dattoos) is to use the body itself as hardware and interaction platform, through the use of minimally-invasive, recyclable materials. [...] The final concept aims to achieve a convergence of the following capabilities: DNA-reader and identification technology; nanosensors and interactive "touch reading" for finger tips (Braille); pattern and image recognition; self-learning and educational applications; living materials that change shape and feel; flexible OLED displays; full voice interaction, directional laser speakers; bionic nano chips; and cyborg components."

The Aura (02008): "The Aura concept brings together the professional, responsitory nature of the Western health care system with the personal, preventative focus of alternative therapies... The user never needs to be taught what to do with the object, but can interact with it on his [sic] own terms. While his skin is in contact with the device, different wavelengths of light and sound pass through his skin: infrared light measures blood flow, ultrasonic rays scan the resistance of his skin tissue, others capture the sound and speed of his heartbeat, the firmness of his grip."

In January, the group released a set of concepts under the nebulous rubric "The Role of Tech in 2020"...

The Personal Forcefield: "Fabrics of the future will move beyond cloth to technology-infused supermaterials. Imagine a web of woven conductive filaments and circuits made into everyday clothing that can build up enough kinetic energy generated through walking to be able to recharge a mobile phone. The same fabric has the potential to save up kinetic energy and create a personal forcefield which, when activated, could stun an attacker, unaware of the clothing’s hidden abilities."

The NanoDoor: "Nanobots, an emerging technology that works inside the body, will become a permanent fixture inside our bloodstreams from an early age. Homes will be equipped with a NanoDoor which, once entered, will reconfigure an individual’s nanobots and put the body in prime position for peak performance. Not only will such re-programming of the body’s functions serve to improve overall health, it could also be developed to enhance the body too. Going for a jog on the beach? Then grow some temporary skin-tread on your feet. Long journey ahead? Expand your bladder capacity to avoid unwanted stops on the way. Rock-climbing? Just add some length to your fingers."

The Eye Camera: "Miniaturization of electronic devices will make cameras so small that they could be easily implanted in any part of the body. A camera could be inserted into the eye, mimicking the user’s view as closely as possible and enhancing his or her vision. A wireless network connection and live content via a portal would allow others to log in and literally see the world through the user’s eyes, witnessing private and public activities."

The Digican: "Using a digital spraycan, users can "graffiti" anywhere in the world leaving messages, recommendations, and advertisements on anything from the ceiling of the Sistine Chapel to the Great Wall of China. With the help of an augmented reality screen that can be worn like a pair of glasses, users will be able to see the virtual graffiti. Ideal for building communities and sharing information, this is the ultimate worldwide wiki, transforming public spaces into places of public expression. Content ranging from personal expression to information on a location to video diaries can be graffitied without permanent damage to historical monuments."

First Life: "The growing network of closed-circuit TV surveillance has the potential to be harnessed to create an immense 3D “virtureal” world in which real people move and interact with virtual subscribers. These virtual subscribers can inhabit a real-time location anywhere in the world, witness real-time events, interact with other virtual inhabitants and communicate with people in an actual location. Special eyewear would allow people in an actual location to view and interact with virtual participants."

Now, of all the concept designs and videos we've seen in recent months, there are typically very few that engage the tricky question of what's actually going on in the world in the future portrayed -- even though that context would have no little bearing upon the viability of the proffered design.

What we have instead with frog's latest, interestingly grim, contribution to our gallery is less augmented reality than portable fantasy. (Of course, some people manage to effect this kind of ontological makeover -- like Voltaire's indefatigably upbeat Dr Pangloss -- with sheer force of personality. Others do it with drugs. Soma, anyone?) But the point I'm getting at is that the usual backdrop for gadget concept designs, if you can call it a backdrop, is as minimalist as can be: an empty black or white background, spartan office buildings or nameless, placeless, rolling green fields against a deep blue sky; the most neutral, washed out, content-free and non-committal of settings. An imaginal vacuum. The Digital Escape by contrast, offers a glimpse, hastily remedied, of a post-collapse future; the one usually concealed in favour of bland, detail-free backdrop; the one disowned and denied by design's chronically Panglossian gizmo parade.

It is rare because it deliberately confronts, and helpfully seeks to mitigate, the depressing prospect of an outside world too horrible to face unmediated: an apocalyptic landscape dressed in more palatable garb. One could ask by what means in a collapsed society such intensive digital content would be delivered to these nifty neo-cowboy bandannas, these anonymising cybermasks, but of course their practicability isn't the point.

There's something resonant, or at least symptomatic, I think, about this fantasy injunction (however tongue-in-cheek) to put on a happy face, to don a mask, in preference to engaging -- and designing -- deeper alternatives to our most unpleasant possible paths. Still, it's unusual because it seems most product design, like most urban planning, and most corporate and government forecasting in Western economies, rests on the cosy assumption of business as usual (with perhaps a concession to contingency in the form of alternative growth rates -- low, medium, and high).

But take a deep breath, and look what happens when the mask slips.

[I got back to Honolulu last night after three weeks on the East Coast, with plenty to blog about, so watch this space...

Also, thanks for the link Natron.]

Friday, April 25, 2008

Fatigue, irritability, and much, much more!

Since the Nissan old suit, I've been curious about other wearable simulators. Check this out...

The Empathy Belly® Pregnancy Simulator | Image: Birthways, Inc.

"The Empathy Belly"® Pregnancy Simulator lets you know what it feels like to be pregnant! It is a multi-component, weighted "garment" that will -- through medically accurate simulation -- enable men, women, teenage girls and boys to experience over 20 symptoms and effects of pregnancy, including:
  • Weight gain of 30 pounds (13.6 kg.)
  • Fetal kicking and stroking movements
  • Shallow breathing and shortness of breath
  • Increased blood pressure, pulse and body temperature
  • Bladder pressure and frequency of urination
  • Low backaches; shift in center of gravity; waddling
  • Fatigue, irritability, and much, much more!



Is this for real, I wondered? Turns out that, yes, it is...

"I wish you were pregnant for a day," she said. "Just to feel what it’s like!"

Millions of women have expressed similar fantasies to their husbands and boyfriends, which explains the ongoing success of "The Empathy Belly" pregnancy simulator.
[...]
As an educational tool, the Empathy Belly has numerous applications.

Hollywood uses it to train actresses preparing for pregnant roles, although the suits are too cumbersome to wear during actual scenes.

Ford Motor Co. engineers have worn them to design more pregnant-friendly cars, and sociologists have used them to study attitudes about pregnancy in the workplace.

Hospitals use the belly to give expecting fathers a taste of the physical and psychological impact of pregnancy. And it is also widely used with teenage boys and girls to encourage celibacy (or birth control).

The simulator is meant to be worn for only 30 minutes. In order to wear it for more than three hours in an unsupervised environment, I had to sign multiple health waivers.
[...]
My wife squeezes my fake body parts and is amused to see me walk like Baby Huey, the oversized cartoon duck. Mission accomplished. But she also notes I am not experiencing any heartburn (her archnemesis) or water retention in my legs and ankles. She’s absolutely correct, but a suit like this could never 100 percent duplicate her experience.
[...]
Overall, simulated motherhood wasn’t too much of an ordeal until the evening, when Stacy convinced me to sleep in the suit for "the full experience." I took her advice and grabbed a couch cushion to use as a body pillow. Resting on my back for the first time, it felt like a rhino was stomping on my stomach in hiking boots.

I spent the entire night shifting between three different positions: laying on my right or left sides and propped up sitting against the couch cushion. Each time I switched positions, I felt the rhino’s boots kick in again. And I asked myself: How do pregnant women get any serious sleep?

Answer: They often don’t.

~Darren Garnick, "Labor of love: Dad tries 'Belly' on for size", Boston Herald, 9 July 02007.

Garnick's 24 hours of simulated pregnancy earned him a measure of notoriety. Other men have since taken up the challenge, for instance, the hosts of Internet TV show Dadlabs; "An edgy, fun and Informative show for dads and the women who tolerate and/or love them".


(Video posted 2 April 02008.)

Meanwhile, the same company can also outfit you to get a feel for the adverse health effects of heavy smoking, with "The Empathy Lungs"™ C.O.P.D. Simulator -- C.O.P.D. stands for "Chronic Obstructive Pulmonary Disease (which is comprised primarily of Emphysema and/or Chronic Bronchitis), as well as Asthma and Lung Cancer."



Although like all infomercials it verges on self-parody, to me this really is a fascinating intervention. A couple of observations made during the video by Empathy Lungs co-inventor Linda Ware:

Both I, and the professionals I interviewed, all agreed on one fact: that whatever wrongdoing or self-destructive behaviour people are engaged in, be it smoking, drinking too much, overeating until they're obese etc, people are experts at rationalising and staying in denial about how much harm they are causing themselves.
[...]
Given this pervasive denial of smokers, and knowing as an educator that experience is a much more persuasive teacher than just words, I set out to develop a device that would simulate the experience of C.O.P.D. to let smokers get a sneak preview of the probable future if they kept smoking.
[...]
The Empathy Lungs is a multi-component garment, put on only by a professional in the medical, educational, or social service fields. It is designed to be worn once by each person, for as little as ten minutes, in an office or classroom setting. In a medically accurate manner, the Empathy Lungs realistically simulates ten of the physical and emotional symptoms of C.O.P.D.
[...]
The exciting thing about the Empathy Lungs is that, since it gives people an experience that is tangible, here-and-now, visceral and emotional, it gets past the wall of denial. You put it on someone, and suddenly they feel debilitated, handicapped, and sick. Then, even after just ten minutes, you take it off of them, and they are elated that the C.O.P.D. wasn't real -- this time.


The Empathy Belly and Empathy Lungs each simulate physiological states that in some cases represent genuine future possibilities for the wearer, and in other cases might be used by parties seeking a more empathic (Greek: empatheia "passion", from en- "in" + pathos "feeling") comprehension of the lives of others -- for instance, the belly for fathers-to-be; the lungs for families of elderly smokers. In relation to the pregnancy simulator, the verisimilitude of the suit may be less important than the heuristic value of encountering the "shape" of the experience, so to speak; not to mention the social importance of simply being willing to try it on. This certainly seems to be the case with the men who wore the belly in public -- both Garnick's article and the Dadlabs show emphasise, if light heartedly, the extremely positive response from women to their daring.

Both these outfits prompt me to spend more time considering the values and limitations of "embodied foresight" generally. For me, the specific bodily states (old age, pregnancy, ill health) stand as examples of a "wearable" approach of thinking and feeling ahead, which can also be accomplished by other kinds of intervention. Simulated and vicarious experiences of possible futures range from thought experiments, to films, to participatory exercises and games, through to -- some day soon -- direct neural interface; all these and more can be located on a continuum of foresight (or rather foresense) activities.

Now, the particular uses that existing simulation suits may be put to are bound to vary, of course, and I'm less enthused by some than others. For instance, I'm not especially keen on the Empathy Belly being used to scare teenagers into not having sex. Then again, maybe ten minutes in a "harrassed parent of a pregnant teenager" suit would change my mind.

Saturday, April 19, 2008

Feeling old?

An excellent article in the New York Times Magazine last weekend profiled Jan Chipchase, a "human-behaviour researcher" for Finnish cellphone manufacturer Nokia, who travels the world looking at how people use, and could in the future use, the company's products...

This sort of on-the-ground intelligence-gathering is central to what’s known as human-centered design, a business-world niche that has become especially important to ultracompetitive high-tech companies trying to figure out how to write software, design laptops or build cellphones that people find useful and unintimidating and will thus spend money on. Several companies, including Intel, Motorola and Microsoft, employ trained anthropologists to study potential customers, while Nokia’s researchers, including Chipchase, more often have degrees in design. Rather than sending someone like Chipchase to Vietnam or India as an emissary for the company — loaded with products and pitch lines, as a marketer might be — the idea is to reverse it, to have Chipchase, a patently good listener, act as an emissary for people like the barber or the shoe-shop owner’s wife, enlightening the company through written reports and PowerPoint presentations on how they live and what they’re likely to need from a cellphone, allowing that to inform its design.

The premise of the work is simple — get to know your potential customers as well as possible before you make a product for them.

~Sara Corbett, "Can the Cellphone Help End Global Poverty?", New York Times Magazine, 13 April 02008.

Observation and conversation are certainly ways of getting to know your potential customers.

Another approach is to climb inside their bodies. This week, there appeared a report of an intriguing approach to designing vehicles for the elderly. With Japan's ageing population comes increasing incentive for businesses to anticipate the special needs of that demographic.



Carmaker Nissan Motor is using a specialized driver's suit and goggles to simulate the bad balance, stiff joints, weaker eyesight and extra five kilograms (11lbs) that may accompany senior citizenry.

Associate chief designer Etsuhiro Watanabe says the suit's weight and constriction help in determining functionality and accessibility within cars by putting young designers not only in the minds of the mobility-challenged, but also in their bodies.

"Difficulty in walking, back pains, trouble in lifting arms -- we wanted to consider assorted infirmities," said Watanabe of the concept known as universal design.
[...]
An ageing suit was first used by Nissan a decade ago, while Japanese washlet maker Toto uses such suits to simulate bathroom mobility, even including tub water as part of the program.

Launched in a rapidly graying nation where over 40 percent of the population is expected to be over 65 age by mid-century, the design strategy also aims to find traction abroad.

Over 40 percent of Nissan's Japanese and U.S. sales are to customers over 50 years old, according to the company.

~Dan Sloan, "Japan aging suit puts car makers in senior circuit", Reuters, 16 April 02008.

This story serves as an interesting counterpoint to the "prosthetic intuition" device blogged here a few days ago. The old suit could be considered another instance of "embodied foresight" -- wearing, rather than merely thinking, what your future may hold. The simulation condition of the suit is negatively oriented -- assuming that impairment and decrepitude comes with senescence, which, one might think, could change as medical treatments and lifestyles evolve -- but the pessimistic approach makes good sense because the goal is "universal" design; stretching to meet drivers at the needier end of the user spectrum.

There are limits, of course, to how far we can walk in another's slippers, so to speak, even with relatively simple questions of mobility... but it makes wonder what other uses suits along these lines could have. Simulated weight gain to encourage more responsible eating habits?

Tangent: the late writer and master satirist Kurt Vonnegut once wrote a short story called "Harrison Bergeron", set in 02081, about an America in which physical and mental equality across the population was sought by systematically handicapping anyone with gifts exceeding the lowest common denominator. Although the "handicap bags" in that grim satire are aimed at obliterating differences in ability, rather than accommodating them... Whatever. Read Vonnegut.

(Thanks Dad for the Nissan story, and Leo for the NY Times tip.)

Monday, April 14, 2008

Choose your instincts wisely

A day or two ago I stumbled across this fascinating project, the Alertness Enhancing Device by Susanna Hertrich, an MA student in Design Interactions at the Royal College of Art, London.


Before/after | Image: Susanna Hertrich

Writes Hertrich:

This project picks on how much today's people have detached themselves from their original animal inheritance. Which of our lost animal abilities do we miss and how would we try to regain them?

It is said that no other generation before has been as anxious and risk aware as ours. Other than animals, we aren't equipped for the challenges of contemporary living. We don't have the abilities to identify the real dangers in a surplus of potential threats and horror scenarios offered to us by mass media. We don't have the right instincts to tell threat from panicmongering.

This device is meant as a physical prosthesis for a lost or missing natural instinct for the real fears and dangers that threaten us – as opposed to perceived risks that often cause a public outrage.
[...]
The device stimulates goosebumps and shivers that go down your spine through microcurrents resulting in your neck hair standing up. You will be more alert and ready for the real dangers in life.

A chart at Hertrich's website illustrates the tremendous disproportionality between statistical risks (below the line) and the issues that actually cause us to worry (above it):


This is a marvellously clear portrayal of that disjuncture. (I'd like to dig into the data behind each of these misshapen risk-snowmen -- but details notwithstanding, it makes intuitive a rather tricky point, with a whole lot of examples.*) And the Alertness Enhancing Device is a splendidly provocative route toward narrowing that gap.

Adds Régine "we-make-money-not-art" Debatty:

While we consciously know what are the things that really threatens us, we tend to dedicate much more of attention to spectacular disasters with many deaths.

That's when the Alertness Enhancing Device comes in. If you feel dispassionate and bored when reading news stories about another environmental pollution scandal, it's probably time to turn the dial of the device on.

~"Prosthesis for a lost instinct", 21 February 02008

I'm excited about this project, but not on account of the recovery of "lost animal abilities" angle so much. That frame conceals, I think, what's rather more novel here. No animal -- including humanity -- has developed properly calibrated survival strategies, let alone instincts, for such challenges as traffic accidents, cancer, and pollution. These threats (in their present forms) play little or no part in the wilds of the jungle or savannah. They are not the problems we evolved to deal with, even though they have become some of the most pressing risks we now face.

This approach reunites the assertion of animality (if we insist on understanding our embodiedness that way), with highly subtle collective cognitive operation -- in effect, guiding evolution, which is of course what technocultural change is all about (McLuhan: "We shape our tools, and thereafter our tools shape us"). What's interesting to me is that the recruitment of the body enables (more) direct feedback loops, expressed in somatic language, which bypasses (or, better yet, compresses into instantaneously "comprehensible" form) the complex conjecture of risk assessment. It also makes available a new take on both future-shock therapy and ambient foresight -- perhaps indeed a counterpart idea; embodied foresight -- concerning the engagement of new risks, in old forms. It's a programmable, strap-on judgment heuristic. Or, if you prefer, prosthetic intuition.

Taking the hypothetical proposed by this device a step further, I should add right away that we ought to be mindful of some of the risks (more risks!) associated with the implementation of such a system. Who wears it, and with what effects, and with what actrivation thresholds, and for what purposes -- all are politically charged questions raised even at the hypothetical level by an intervention of this form. Maybe my hackles are too quick to go up, but there are spectres here of Pavlov's dogs, of psychiatric treatments such as shock therapy, and more broadly speaking, other bodily and neural policing strategies (about which my colleagues Sean Smith and Jake Dunagan, among others, will be able to comment far more intelligently). Still, this activation and fine-tuning of instinctive responses for the purposes of presenting complex risks that provides great food for thought. Perhaps later versions could include specialised and nuanced bodily responses tailored specifically to the issue (so, for instance, riding in an SUV could cause your skin to crawl in a really unique way -- in case it doesn't already).

Commenting on Daniel Gilbert's observations about why climate change is such a tough issue for us to wrap our primate heads around, it was noted here a couple of months ago that...
without a mechanism for manifesting the outcome of long-slow processes here and now, a mechanism for rendering visible the risks and opportunities that are otherwise invisible, we will have no choice but to keep stumbling on happiness and catastrophe alike.

This is a really cool project, I think, because it asks us to rethink and perhaps redesign the coupling of our thoughts and feelings, the unmooring of which have put at serious risk not just our bodies, but entire ecosystems. It suggests how we might choose to render available otherwise abstract and distant thought processes, both immediately and profoundly. So, prosthetic intuition about risk scenarios, both wearable and distributed elsewhere in our informational environments, will now figure more prominently in my ruminations about how we might feel (v. tr.) tomorrow.

* Incidentally, here's a comparable graphic from the National Safety Council (U.S.), of positively Tuftean clarity and elegance, posted by Bruce "Schneier on Security" Schneier: