Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Wednesday, September 17, 2008

If you want to live you will obey


This morning I took part in a mini-ARG (alternate reality game) called "Eagle Eye: Free Fall", part of a viral promotional strategy for an upcoming movie whose tagline, "If you want to live you will obey", says about as much as needs to be said about its tone of high-stakes intrigue.

All you need is a telephone, a web-connected computer, and ten spare minutes to play. It drew me in right away. So, if you have those things, stop reading this and do it now (although I'm afraid it's probably set up for U.S. customers only; hope I'm wrong about that).

As usual, it's not the specific content so much as the potential of the medium which grabs me. This particular "game", which could more accurately be thought of as a moderately interactive multimedia show, seems to have garnered the approval of the ARG community, and considering its brevity, "Eagle Eye Freefall" does deliver the goods. The coolest part is the simultaneity of Internet and telephone interactivity. Things happen unexpectedly and yet right on cue, which generates a thrilling sense that's hard to describe, but to me it's something like resonance, synchronicity or immersively "being there". Similar to a feeling conjured at certain moments in an urban audio walk.

The repeatability, hence scalability (because of automation) of this immersive-yet-personal mode of storytelling, and particularly the way it railroads the player into pre-scripted behaviour, also made me think of a novel I read a week or two ago, Daemon by Leinad Zeraus (a.k.a. Daniel Suarez). The premise is that a computer game-designing genius unleashes a mind-bogglingly sophisticated bot (automated software program) when he dies, activating a fiendish plan with far-reaching consequences. Suarez elaborated on the real-life concerns behind his Crichtonesque fiction in a recent Seminar About Long-term Thinking for The Long Now Foundation [mp3, 35.9Mb].

Something about this automated ARG performance, and the way it recruits and requires one's cooperation, lends additional plausibility to the chilling , if far-fetched, vision Suarez lays out.

By the way, did I mention the game is really fun? Check it out.

Related posts:
> Humans have 23 years to go
> London's burning

(Thanks Simeon!)

Wednesday, August 08, 2007

Neill Blomkamp, visual futurist

South African filmmaker Neill Blomkamp, hired last year to helm the forthcoming adaptation of the video game series Halo, has made some of the coolest video artifacts from the future I've ever seen. His directorial portfolio to date has consisted of advertising spots and short films, but he started out in visual effects, an expertise in which is evident through all his work.

From the director profile at Canadian production house, Spy Entertainment:
[H]is forte is creating pure photo-real visualizations of concepts that not only can't be photographed, but exists [sic] only in his imagination.

Recognizing that filmmaking is as organic as it is artificial; Neill has merged the two seamlessly, making a hybrid which feels unexpectedly authentic. He enjoys creating atmosphere in a spot where the concept is not only unique, but slightly bizarre.

The combination of documentary style camerawork and editing, together with futuristic (mainly robot-related) subject matter, conspires to present the not-yet as here-and-now; and all this so beautifully done that, in my book, he's an outstanding visual futurist -- whether he knows it or not.

Here's Blomkamp in an interview for Ain't It Cool News, shortly after the Halo announcement:

I have to be doing something creative all the time, I like just rolling up my sleeves and just making stuff, for the sake of learning, or experimenting, or messing around, shorts can be better than pretty much anything for that. Commercials I was beginning to find uncreative because your end goal is to sell a product, and music videos are really great, but you can't really have dialogue, so I just defaulted to making my own pieces on the side of doing commercials, and ironically they seem better known then all the commercials, except that one for Adidas which was basically a short.

He doesn't seem to have given many interviews, but it would be interesting to gain some further insight into his approach. Meanwhile, four of Blomkamp's future documentary-style shorts (including the Adidas promo) are offered below. Enjoy.


Tetra Vaal (02003, 1'20")
Stunning. This is the first Blomkamp piece I saw, but only recently discovered his other work. I especially like the fact that this advertises a non-existent company; yet they went to the trouble of launching a basic website, providing diegetic continuity.


Alive in Joburg (02005, 6'20")
Alien/robot invasion, documentary style. As in Tetra Vaal, the vivid, gritty setting serves as realism-enhancing counterpoint to a futuristic premise. Which makes it intrinsically more arresting than the same story set in the (already abundantly mythologised) United States would be, I think. (Interestingly, rather than a future- or high-tech present-day setting, the short purports to take place back in 1990, during South African apartheid; which affords a grim social commentary on the divisions of that time.)


Yellow (02006, 4')
Shot for Adidas as part of a viral series called Adicolor, so technically a commercial for the sportswear company. Happily, its content pushes in a less irritating direction all its own (although the logo is hidden in the film), and it exhibits comparable aesthetic and production values as the others.


Tempbot™ (02006, 15')
An interesting anomaly: this comic short is sort of I, Robot meets The Office. A few too many sudden shifts of pace, and excessive music -- but a step from Bay-and-Bruckheimer melodrama towards something more intriguing, because it frames something extraordinary as mundane. Here's hoping that after he's done with Halo, Blomkamp might return to further exploration of the future documentary genre.

Thursday, November 02, 2006

Meditations on spam

I've been called many things in my life -- but never, until today, "Emmett I. Zoratoric". The origin of this novel appellation is none other than a spam attack that appears to have kicked in about 10pm last night, the first being an "automated delivery failure" message to Emmettizoratoric (who??) at futuryst.com. I'd say that ordinarily, a pretty small percentage of unwanted email makes it through to my actual inbox, but I counted over thirty messages that did so between yesterday evening and this afternoon -- like so many electronic wetbacks slipping across the digital Rio Grande -- and on closer inspection, found more than ten times that many again in my spambox, apprehended by the border guards of spam filtration. That makes close to 400 messages sent out illegitimately over about 14 hours, ostensibly from users of emails operated under my domain name; and those are just the ones I know about because of the automatic replies they generated.

For the last half day, phantom cyber-assholes have been taking liberties with the good name of futuryst.com and pestering people as far afield as Brazil, Japan, and somewhere Arabic-speaking. So, first things first: when I pester people, I do it under my own name. If any human being that is reading this happened to receive some message from Emmett I. Zoratoric, Elijah W. N. Tuneful, or anyone other than me claiming to be affiliated with this website, please delete and disregard. Someone's phishing and I personally have nothing to do with it. In any case, though, I'm sorry it happened. (Desculpe. Gomennasai. Aasef!)

It does make me wonder, though, what the hell is going on with spam. At whom are these messages really directed? Usually you can infer something about the target audience of, say, a TV show, from the sports cars, game consoles or incontinence treatments peddled in the ad breaks. Perhaps we can deduce something about the imagined recipients of spam messages from their content. Actual examples of typical subject headings currently residing in my email account include: "We cure any disease!"; "casino on net"; and "Permanent Male Enlarger + Bonus!!!" They conjure a picture of some kind of gambling-addicted, disease-ridden, financially distraught male wrestling with chronic insecurities about all things penis-related.

Clearly they've got me pegged (I wish I were kidding). But you, like me, would have to be mad, in addition to some or all of those other things, to instigate any kind of financial transaction on the strength of these unsolicited messages. And yet this is apparently the optimistic conclusion most of them are driving at. I do of course understand that, even if I don't bite at these remarkably stupid opportunities, the transaction costs are zero to send out millions of messages promoting this or that dubious product or service, so even a vanishingly small response rate from the most desperate or credulous recipients can make it worthwhile for the shadowy entrepreneurs behind the curtain. Even so, it's sometimes hard to believe that this is what real people do with the prodigious powers that technology puts at their disposal. Let me venture an alternative explanation. True artificial intelligence may still be decades away, but artificial stupidity is thriving: this is what self-aware computers with a juvenile sense of humour surreptitiously do with their spare processing power in 02006.

At any rate, believe it or not I do occasionally derive pleasure from the absurdity of some of these messages. Like the proverbial thousand monkeys at the thousand typewriters, from time to time there do emerge, if not Shakespearean masterpieces, fragments of poetry with a degree of offbeat literary appeal. Currently I find in my spam filter, for instance, no less than six separate exhortations to try "VkAGRA for LESS" (from my good friends Gittan Manos, Rhosyn Carmody, Buffy Seidell, Moriah Bruner, Agrafena Hagel, and of course Borghild Puglisi.) The body text of one is, I kid you not, an astonishing ode to Viagra itself (unintentionally, judging from the nonsense populating most others):

circulated about this particular planet.
Gentlemen-this way if you please

It's Viagra time -- roll up, roll up! Let's get the party on this particular planet started!

But the names are probably my favourite thing about spam. Here are a few harvested from my current crop:

Cadwalader Soller
Edvige Mapes
Jamaal Orozco
Happy Labrecque
Yaromira Scherer
Alaric Beaudreau
Isaac Alvarez
Haruko Weigel
Mattithyahu Samaniego
Keeleigh Legrand

I really don't know anything about the technology behind spam, and I doubt these are the names of real people (if they are, Cadwalader and co., please accept my apologies). Either way, there is, seen from a certain angle, a clue here about the burgeoning diversity in our world, the intermingling and recombination of cultures and ideas that is somehow emblematic of contemporary globalisation processes. Some of these names, given the cultural combinations they imply, would have been unthinkable a generation or two ago. Now, it's hard to tell whether they're real or not. It reminded me of anthropologist Grant McCracken's online work-in-progress, Plenitude 2.0: "The world will always fill with difference, no potentiality of being can remain unfulfilled, all that can be imagined must someday be. There is no box."

I'm no lover of spam. But, from a certain angle it affords an interesting window on what's going on in our culture -- a modest index of some of what's changing (modes of communication; increasing sophistication of automated processes; commercial opportunities everywhere and anywhere) and what's staying pretty much the same (worries about health, sex, and money).

It was reported yesterday that last month (October 02006), the size of the web surpassed the 100 million websites mark, compared to just 18,000 in August 01995 (one month after my own first encounter with the web, at the home of a family friend, on holiday in England). The number of people and machine participants in this global, hyperdimensional orgy of pointless communications continues to balloon. And with that comes exponentially increased potential for both highly productive and utterly stupid encounters between people; and between people and machines; and between machines themselves. Already, every day there must be literally billions of unnoticed interactions between automatically generated email messages and automatically activated spam filters. Our machines are talking to each other. And soon, inshallah, a whole lot more robots will be fighting each other on our behalf too! From a Guardian report last week: "By 2015, the US Department of Defense plans that one third of its fighting strength will be composed of robots, part of a $127bn (£68bn) project known as Future Combat Systems (FCS), a transformation that is part of the largest technology project in American history." (Sorry, this is simply too mindbogglingly stupid and depressing for me to comment further at the moment.)

As for the future of spam -- now there's a space to watch. As long as we're talking about people being responsible for the epidemic (rather than bored artilects), it's fervently to be hoped that an effective legislation regime could raise the spammers' risks to the point where they look for more traditional ways to irritate people. But TV advertising, billboards and garden variety spam look utterly benign in comparison to an idea Jamais Cascio wrote up last month:

The same logic could apply to molecular manufacturing spam, but MM-spam could take myriad new forms. Advertising messages etched into whatever objects get made by a nanofac. Code that tells the nanofac to use all available nanotoner to continuously print out small, mobile commercial-shouting bots. Hacks that instruct a nanofac to embed into the hardware of any new nanofac it makes commands to add commercials on whatever the new nanofac makes. I'm sure I'm only scratching the surface here, and that far more insidious and hard-to-root-out forms of nanospam are on the horizon.
...
Forget home-printed assault rifles and field-produced drones. Forget gray, green and red goo. The real danger we will face in the time of molecular manufacturing is spam.

From here on in, I think I'll stop complaining about my petty email troubles and start thinking harder about the insidious futures of spam. Go ahead, call me Emmett and spam me silly.