Showing posts with label audio walk. Show all posts
Showing posts with label audio walk. Show all posts

Wednesday, September 17, 2008

If you want to live you will obey


This morning I took part in a mini-ARG (alternate reality game) called "Eagle Eye: Free Fall", part of a viral promotional strategy for an upcoming movie whose tagline, "If you want to live you will obey", says about as much as needs to be said about its tone of high-stakes intrigue.

All you need is a telephone, a web-connected computer, and ten spare minutes to play. It drew me in right away. So, if you have those things, stop reading this and do it now (although I'm afraid it's probably set up for U.S. customers only; hope I'm wrong about that).

As usual, it's not the specific content so much as the potential of the medium which grabs me. This particular "game", which could more accurately be thought of as a moderately interactive multimedia show, seems to have garnered the approval of the ARG community, and considering its brevity, "Eagle Eye Freefall" does deliver the goods. The coolest part is the simultaneity of Internet and telephone interactivity. Things happen unexpectedly and yet right on cue, which generates a thrilling sense that's hard to describe, but to me it's something like resonance, synchronicity or immersively "being there". Similar to a feeling conjured at certain moments in an urban audio walk.

The repeatability, hence scalability (because of automation) of this immersive-yet-personal mode of storytelling, and particularly the way it railroads the player into pre-scripted behaviour, also made me think of a novel I read a week or two ago, Daemon by Leinad Zeraus (a.k.a. Daniel Suarez). The premise is that a computer game-designing genius unleashes a mind-bogglingly sophisticated bot (automated software program) when he dies, activating a fiendish plan with far-reaching consequences. Suarez elaborated on the real-life concerns behind his Crichtonesque fiction in a recent Seminar About Long-term Thinking for The Long Now Foundation [mp3, 35.9Mb].

Something about this automated ARG performance, and the way it recruits and requires one's cooperation, lends additional plausibility to the chilling , if far-fetched, vision Suarez lays out.

By the way, did I mention the game is really fun? Check it out.

Related posts:
> Humans have 23 years to go
> London's burning

(Thanks Simeon!)

Wednesday, July 02, 2008

London's burning

Last week, here in London, I went for a rather remarkable walk.

And While London Burns is an "operatic audio tour" in three acts, a self-guided, immersive audio experience of The City, a.k.a. The Square Mile, London's financial district. The story it tells is woven around the area's extravagant fossil fuel consumption; past, present and (other things being equal) future. It's told mainly through the anguished persona of a young investment manager, who starts out by showing you his place of work, and who, as you listen, quits his job in a wave of self-disgust and wanders the streets ruminating aloud on his, and our, ugly predicament. It deals with two layers; one schematic, the tangled "carbon web" wrapped around the city; and the other personal, the woman who left him, along with her own parallel career in high finance, for a remote off-the-grid commune.

The tour is a project of political art collective Platform, which "works across disciplines for social and ecological justice... combin[ing] the transformatory power of art with the tangible goals of campaigning, the rigour of in-depth research with the vision to promote alternative futures." An impressive, and resonant, undertaking. At the project website, you can download the audio files for free (thanks to Arts Council England, which puts public money to work "to get more art to more people in more places"). Then, you put them on a portable music player (iPod or similar) and make your way to the Starbucks adjacent to the underground railway station at Bank, where the journey begins.

This wasn't the first time I had taken the walk. It was on a brief stopover here in February 02007, on a quiet Sunday morning, that I did it the first time. En route to the airport, I wheeled my heavy suitcase through deserted streets and alleys, and the grim eschatological tone of the tour and its melancholy score was underlined by the emptiness of the buildings and thoroughfares along the way. The tour is generally intended to be taken during business hours, however, because at one stage you're guided indoors through the Royal Exchange Building (formerly the London Stock Exchange), now a luxury shopping centre. The other time, the building had been closed; but on this occasion, a lunchtime crowd of snappily dressed financiers sat round tables in the vaulted atrium, surrounded by top-end stores like De Beers and Cartier. Generally I found the backdrop of the teeming, oblivious hive of The City just as effective as its sombre, emptied-out weekend version. The latter condition, however, does make the tour a little bit easier to hear.

The audio walk -- which, regrettably, by its nature can't really be appreciated or grasped by an audient not on the spot -- emphasises how much things change on the surface, and how little they change underneath. There's a world-weariness about this view that's not shallow cynicism, but burdened by a deep awareness of history. I think the great achievement of the project is that the walker comes to appreciate this depth, and accompanying entanglements, much better. Along the way, you cross the line of the Great Fire of London (01666), as well as the possible future shoreline of a risen River Thames. One of the practical consequences of the constant change is disruption of the tour's route as time goes on: both a pedestrian overpass leading away from Tower 42, and the Monument which concludes the walk, are currently closed for renovations. Obviously the times for walking certain sequences do vary, and the directions were sparse enough that I accidentally strayed from the path once or twice the first go around, but I was able to hit pause and get my bearings. Another potential frustration that can pull you from the story is if your batteries run out. That happened to me ten minutes in, this time -- a charming little irony for an audio walk about unsustainable energy consumption, ha ha. I had to recharge and come back the next day.

Still, I find this rapidly developing medium, the immersive audio walk, a fantastic way to experience a place. You get a new, mind-expanding vision of the City that is afforded only by inhabiting it differently (a bit like the Situationists' dérive, but carefully constructed to place you in another man's shoes). The cocooning of the listener in her private aural environment, which might in other contexts be regretted for disconnecting people from their fellows and surroundings (armies of commuters spend their journeys either shouting into cellphones or retreating into iPod solitude), in this setting provides instead a cinematic soundtrack-to-life, an unpredictable (the first time, at least) meandering path to which you can surrender, and a thrilling sense of insider's initiation. Sensory synchronicities, both planned and unplanned, make the experience exciting, and somehow grounding. The voiceover mentions a layer of fine black dust on all the buildings about -- the accretion of miniscule particles of fossil fuel exhaust -- so you touch a finger to the handrail, and it gets coated in grime. On two occasions, during the choral refrain admonishing the audio-walker to "look up at the sky", I raised my eyes in time to catch, at precisely that moment, a jet passing overhead.

I love the contradiction that it's substantially the same experience, and yet unique in each detail, every time it is taken. The audio walk is a designed experience, the script pre-recorded, but the motion performed by you, with the improvised assistance of the location and thousands of unwitting extras. It's more unpredictable than a film, feels more labile than most live theatre, and is certainly more personal, by dint of participation, than either.

The essence of the experience is not the walk per se, but the detailed choreographing of attention in the midst of a genuinely chaotic environment. Directing the attention, cognitive and sensory, in a real place in motion, seems to make it eminently suitable for futures, which is ultimately about perceiving the present differently. This is the only audio walk I've encountered which really succeeds in heightening appreciation of the fragility, ephemerality and contingency of the present, although I see this medium as ideally suited to engendering that reflective frame of mind.*

In any case, I'd recommend this to anyone within reach of London who's interested in the forces behind climate change, or even in just the possibilities of this immersive medium. Platform is to be applauded for a daringly critical piece of public art that asks, and enables, us to survey and move through our dazzlingly, dizzyingly busy surroundings with a more inquiring gaze; it invites us not to be overwhelmed by all the things that appear to change, but to be more sensitive to the things which stubbornly do not.

On that point; yesterday, while getting updated on Platform's current work, I watched their recent home-brewed documentary Burning Capital, which is about BP (formerly British, now ostensibly "beyond", Petroleum; one of the largest energy companies in the world, headquartered in London). It's quite a technical investigation -- not in an engineering sense, but a political one -- so may not enthrall all comers, but it does explicitly ask one question implicitly posed by And While London Burns: "How long is it before government, forced by rising public pressure, changes the theoretical cost of carbon into an actual cost, and the company is forced to carry the real economic impact of climate change?" (Burning Capital, Act 3.1)

How long, indeed.


* Colleague Jake Dunagan (HRCFS) and I did a bit of research towards a possible futures-themed audio walk in Chinatown, Honolulu. As funding for the (surprisingly expensive) studio production bit proved elusive, that project morphed into a more immediately viable, but very different, multi-part FoundFutures intervention late last year. Still, with my appetite whetted thanks to that development process, the series of audio walks or tours I've taken in the past year and a half is surprising even to me: Chinatown Manhattan; the 9/11 Sonic Memorial; Wall Street; Belleville, Paris; the disappointingly dull Da Vinci Code tour at The Louvre; the eye-opening driving tour Invisible-5 between San Francisco and Los Angeles. I've also taken more standard key-in-a-number tours of Pearl Harbor, Stonehenge, Tate Modern (a multimedia guide on a handheld computer), and a couple of urban walks of the cheap talking-head variety that gives audio tours a bad name. The one that first alerted me to the potential of the medium, which I first took in 01998 and revisited last year, was the Alcatraz prison audio tour in San Francisco. The most fully realised urban experiences were the Soundwalk tours (Chinatown, Wall St, and Belleville), along with And While London Burns.

Sunday, December 31, 2006

Happy new year from t.s.f.

What on earth has happened to the sceptical futuryst? Some kind of explanation is in order. The customary end of semester timecrunch (in this case, late November-early December), followed by two weeks in Vietnam, a few rounds with a post-trip stomach bug, and a family expedition to the Big Island (which concluded today) have left me with little time for posting my ruminations online. I apologise to my loyal readership (sorry Mum) and assure you that t.s.f. will be back in the new year. I have not been entirely idle, and plan to post about relevant events of the last month as time, energy and interest levels permit.

I am also about to embark, in two days' time, on a two-week research trip with HRCFS colleague Jake Dunagan, as we work towards our futures audio tour for Honolulu's Chinatown (about which project, more here). We'll be visiting New York, Washington D.C., St Louis, San Francisco and Los Angeles, to research outstanding examples of audio tour production, and visit various mainland Chinatowns. If anyone has suggestions for worthwhile (relevant) things to do, or would like to meet up with us during that time, I'll be corresponding by email as often as possible.

Finally, let me offer you all a treat for the holiday season by advising that you see Borat as soon as possible. Sacha Baron Cohen is a comic genius.

Oh, one more thing -- happy new year celebrations to all, for this most future-oriented of annual festivities. (Don't try to tell me you didn't foresee that January 1 hangover...)

Friday, July 14, 2006

Futures audio tours: Wrap your present in the future

I recently alluded to "future-oriented art/design/communication, a topic that has preoccupied me much of late but about which I haven't written a lot in this forum". One really interesting project along these lines has just taken a major step closer to being realised. Yesterday, Jake and I were delighted to learn that our proposal for immersive futures using audio (an experiment in what Jake likes to call "ambient foresight") was awarded a grant, enabling us to plan for a release of the first such effort early in 02007.

Below is a copy of the press release post we put on the Hawaii Futures website:

/Step into futures/

The Hawaii Research Center for Futures Studies is proud to announce that it has been awarded one of ten "Bright Ideas" grants to pursue an innovative experiment to encourage future-oriented community discussion. The successful proposal is for downloadable future audio tours, a concept developed by Jake Dunagan and Stuart Candy, graduate students at the University of Hawaii's "Manoa School" of futures in the Department of Political Science.

The "bright idea" in this case is to record guided audio tours of Honolulu's historic Chinatown, intended for playback on portable mp3 players. However, instead of the conventional emphasis on the past and present of landmarks and events in the area, these stories will highlight alternative possible futures. Participants will be able to guide themselves in an immersive experience that takes "the future" out of the abstract, and encourages foresight and responsibility toward future generations in Chinatown, Hawaii, and beyond. The hope is that, with the increasingly widespread use of portable audio devices, this creative use of the medium to provoke deeper thinking about future possibilities will spread to other communities, with tours being produced and translated into multiple languages, and other people being encouraged to generate their own "guerilla tours" of alternative futures.

Recipients of the "Bright Ideas" award, in the amount of $4000, were selected from a field of over 130 applications. The Hawaii Research Center for Futures Studies is also involved in coordinating the futures-oriented community event "Hawaii 2050" for the State Legislature on August 26 this year.

Vive les futuribles!