Showing posts with label Jamais Cascio. Show all posts
Showing posts with label Jamais Cascio. Show all posts

Wednesday, September 12, 2012

Design is a team sport

I was interviewed recently for Architecture Australia by editor Timothy Moore about the importance of collaboration in foresight and design for the built environment. The conversation grew out of an AA Roundtable we did on related themes in Canberra back in May.

Photo by Lisa McKelvie courtesy of Architecture Australia
From left: Hal Guida, Catherine Townsend, me wearing a slightly pugnacious expression for some reason, Ben Hewitt, Timothy Moore

Both exchanges highlighted for me the great extent to which my work as a futurist within Arup, a global design and engineering firm, consists in providing opportunities for people to share and negotiate disparate perspectives of futures possible, probable and preferable -- as opposed to simply cranking out supposedly futurogenic collateral. I keep thinking of my friend and fellow futurist Jamais Cascio's line, "With enough minds, all tomorrows are visible", a riff on the Open Source dictum known as Linus's Law. The kind of practice that these times call for, especially in the massively multiplayer game of the 21st century city, is built upon a fundamentally Open Source sensibility, a collaborative structure and intent: the meshing of many minds. That means not only that foresight itself should be treated as a team sport (the apt phrase of my former CCA teaching collaborator Jay Ogilvy), but also that for all sorts of design activity, be they explicitly foresight-themed or not, we need to enable significantly more participatory and bottom-up approaches than have traditionally been the norm.

An edited version of the interview appears in the current edition of AA (vol. 101, no. 5, Sept/Oct 2012, pp. 70-76), alongside related discussions with two other "strategic designers". I haven't ever used that label on myself, but it's a handy lasso bundling us together here. The others are Ben Hewitt, South Australia's Government Architect, and Rachel Smith, a transport planner at AECOM in Brisbane, who has also been a curator at the BMW Guggenheim Lab in Berlin. (The piece also runs opposite a great article on "multi-scalar thinking" in architecture by my colleague Michelle Tabet.)

Thanks to Timothy Moore for making both the original panel and follow-up interview happen. Below is the text as published, with some links I've taken the liberty of adding.

***

The future is coming - but there are several of them. As a leader in foresight at Arup Australasia, Stuart Candy's task is to enable people to make considered choices about these potential futures, in the face of the complexity of the environment around them and its rapidly changing context. While he cannot predict what will happen, Candy works out various scenarios for the future by bringing people - and all their anxieties and aspirations - together.

Timothy Moore As a part of Arup's Foresight and Innovation team, you identify and monitor the trends and issues likely to have a significant impact upon the built environment and society at large. You literally look into the future. How do you do this?

Stuart Candy The heart of this work is about serving as a catalyst to enable, encourage and exemplify different ways of looking at things. It is about inviting and at times seducing people into a certain way of thinking, rather than mandating it. As the pioneering corporate futurist Pierre Wack put it, foresight is "the gentle art of reperceiving" - looking at the present in terms of the alternative potentials that it contains, to inform wiser action today.

We set a process in motion whereby people can discover for themselves the choices they face, and the future implications of various paths that might be taken. It's a different philosophy from that of the guru who distributes pearls of wisdom. It's intrinsically collaborative.

An example of this approach in action is the Drivers of Change cards, which the Foresight and Innovation team created. Each set of twenty-five cards looks at a theme - ranging from climate change, to poverty, to oceans - and each card encapsulates a trend or issue that will have an impact on the built environment as change unfolds. The cards cover a huge range of social, technological, environmental, economic and political issues, and we use the cards both internally for our own research and externally to help our clients and partners. (The cards are also publicly available.)

TM How do you go about getting people to see possible futures in terms of making people realize that everyone plays a part in making architecture; that everyone is, in fact, building?

SC There's a 1958 essay, "I, Pencil," written from the pencil's point of view. The pencil says, "not a single person on the face of this earth knows how to make me." Now, a pencil seems a basic enough artefact, but this pencil has a point: there's far more to it than meets the eye, so no individual knows every detail. It's a complex synthesis of different skill sets and knowledge bases. If that's true of a pencil, its obviously the case for the scale and complexity of things produced by architects and engineers. Nobody can know everything about any project, so what matters is the process of bringing the elements and expertise together to make it possible anyway. We're co-creating these highly complex design outcomes.

And this is also true of the future overall. What we get is the product of everyone's actions, which is just one of many imaginable pathways.

TM By going into the future, there is more uncertainty because of the increasing number of unknown variables. The Long Now Foundation, of which you are a research fellow, looks ten thousand years into the future in order to encourage tong-term thinking.

SC The "long now" is an invitation to see the whole of human history, past and future, through a wide-angle lens. That time horizon comes from the approximate birthdate of agriculture, about ten thousand years ago. It's a seriously big-picture challenge, a time span three or four orders of magnitude longer than most of us are used to thinking, and a terrific provocation to the culture at large. But in most organizations, the relevant version of this challenge is to stretch our collective time horizon out even a decade or two. Certainly, multi-decadal time spans are directly relevant for the buildings, infrastructure and urban environments that we at Arup help to shape, but they are well beyond the typical attention span of most businesses, politics, media and even education.

One thing that a "long now" view makes clear is that different layers of change occur at different rates. For instance, you can't really see or say anything meaningful about climate change on the timescale of a few months or years, so you have to tune your attention in to different timespans, like different radio frequencies, in order to pick up the signals.

TM Do people mistake you as a prophet, because you are far-forward thinking?

SC I think there's a pretty deep atavistic impulse towards prophecy in our culture, which we're very slowly coming to outgrow. The fact that nobody can predict the future should be a clue to the fact that the future is not predictable. Still, some people want bold predictions to act on (or argue with), and hope against hope that you'll provide them. And some so-called futurists are happy to oblige. For now, it seems being a guru is easier to sell than being a thought partner or catalyst. The former is philosophically and politically dubious. The latter is a harder sell, but it has the advantage of being true.

The greater service is to help people towards their own deeper and more thoughtful understanding of change. We provide opportunities for them to become comfortable explicitly acknowledging the degree of ambiguity and uncertainty that's really in the system. And this is surprisingly empowering. Seen this way, the future is a landscape of potentials, and the result of thinking about futures in plural terms is that you can prepare for multiple outcomes and (within your domain of influence) act towards those possibilities you'd like to see happen. This is common sense, but we need to be reminded of it regularly.

TM How is this philosophy demonstrated in your work at Arup?

SC The first external project that I did with Arup in Australia (after moving from the US in late 2011) was for the CEO and executive team of the Sydney Opera House (the original design and build of which was the project that put Arup on the international map). This engagement was about considering some upcoming renovations in a broader context of change. They have three years worth of performances booked already. So when a facility like this wants to change any physical aspect; for example, if they want to do a renovation or a new build, they must factor in significant lead times, and it can take up to five years from planning to project completion. That's half a decade of rapid change, and for a cultural organization in the midst of a technological revolution in how people access and consume cultural artefacts - consider that the iPad didn't exist three years ago - this has big implications for how any renovation process might proceed.

Generally, we shouldn't simply plan for today's problems (and opportunities), because by the time we've solved those, there will be different ones. You can be sure that the people, businesses and places you're designing for will keep changing. Especially when you talk about a design with a life expectancy of decades or longer, down the track that design may be part of a world that's radically different from today. In this light, it suddenly becomes obvious that thinking systematically and creatively on these longer timeframes is not just a nice thing to do, it's crucial to doing good work.

Friday, March 06, 2009

Future-framing images

"Grey goo — a hypothetical end-of-the-world scenario in which out-of-control self-replicating robots consume all matter on Earth while building more of themselves"




The sculptures pictured above are by U.S. artist Roxy Paine, and these images come to us via a beautiful online gallery of sorts: but does it float. I went there looking for something else and found this.

However, what I love here doesn't reside exactly in the art itself, but in the dimension added to it through the associative caption about nanotech, copied in at the top of this post. This seems to be a contribution of site co-curator Folkert Gorter (whose name I've just recognised; he's the designer of the Space Collective website, previously blogged here). At a stroke, his imaginative label recasts the misshapen products of Paine's SCUMAK (Auto Sculpture Maker) as artifacts from a nanotech future. Instead of (or in addition to) seeing what may originally have been a comment on the automation of art, we're invited to see fragments of some kind of lab experiment in self-replicating machines gone horribly wrong.

This seems a sort of inversion of the perceptual shift from ostensible reality to sculpture which we saw here a few days ago.

Now, since attempting a full-scale experiential realisation of a future world is not only impossible, but also unnecessary (recalling the Borgesian map that's the same size as the territory), from the point of view of a futures experience designer aspiring to manifest more with less is a good rule of thumb. I have said a word or two before about the iceberg principle that my collaborators and I use in crafting future artifacts: if there's another way, why make the whole iceberg? "The more effective-yet-cheap a prototype can be, the more efficient and pared-down a model it is for the scenario in question." In other words, the trick is to discover, then create, the most revealing possible evidence of the future world you are trying to convey.

Among future-artifact design desiderata, cheap and easy is, if not best in any absolute sense, probably better than expensive and difficult. (As usual, Cascio nails the point, in a post about artifact production on the cheap over at Open the Future: "do not underestimate the memetic power of good photo editing skills and a quality color printer". Some examples.) What more elegant solution in this vein than simply to relabel, recontextualise and thus reorient perceptions around some extant element of the mediascape? The still images captures something of the world, and a new caption may recapture it to a different end.

A term I want to suggest as apt here, borrowing a little from Lakoff's linguistics, is reframing the image. With a well-wrought future-frame around it, an old image may be put to work anew, in our minds and discourse, serving as a makeshift theory object for our collective contemplation. We've seen this strategy at work before in the World without oil photo essay.

But a different angle on it comes from an observation David Byrne made several years ago [my emphasis]:

In thinking about graphic design, industrial design, and what might really be the cutting-edge of design, I realized it would have to be genetic engineering. Dolly (God rest her soul) represents the latest in design, but it is, in her case, design we cannot see. Dolly looks like any other sheep, which is precisely the point. The dogma of some graphic designers is that their work be invisible. This perfection has been achieved with Dolly.


Notwithstanding the fact that Dolly has already passed into history, the cloned sheep image helps illustrate the type of creative operation I have in mind: Consider a picture of a regular sheep (yes, any sheep will do). Now imagine that it's a clone; add that label to it in your mind. The label -- or maybe what I really mean is the narrative for which it stands in -- recontextualises the image, futurising it, transforming it, semiotically, and thus experientially, into something else. Byrne's idea of "design we cannot see" invites a different way of looking. However, rather than scanning for invisible "facts" that we might suppose are "really there", we could instead scan for invisible potentials, future-frames, hidden stories, with a view to excavating them. What possible narratives might be read and infused into the images we find around us?

The juxtaposition of a future-framing narrative with a present-day image seamlessly retrofits the image as a glimpse of a scenario yet to come. The limitation is that it confines us to extant imagery, and there's surely much more to be imagined and created that doesn't have a ready precursor or analogue among ingredients presently available. Still, as a genre of futures exercise -- practice in a certain way of seeing -- it strikes me as interesting; and with this, I'm forced to wonder whether the cheapest and most elegant future artifacts aren't perhaps these ones that, so to speak, already exist. Since the reperception consists in a minimalist linguistic-imaginal feat, rather than in the creation of novel sensory percepts, this is perhaps the apogee of the iceberg principle (less is more).

I'd love to hear from anyone who happens to find, or create, other examples of this principle in action.

Related posts:
> World without oil photo essay
> Signs o' the times
> Introducing Space Collective
> Cheap prototypes, valuable insights
> Evidence
> Object-oriented futuring
> More found futures

Wednesday, March 04, 2009

Amazing = mundane

Last October, standup comic Louis C.K. appeared on Late Night with Conan O'Brien and did an inspired four-minute rant about the paradoxical state of the world. Titled after his central observation in the bit, "Everything is amazing, nobody is happy", the clip has recently gone viral (e.g. via Vanity Fair), and its several appearances at YouTube (1, 2, 3) have together attracted over one million views so far. This ballooning popularity is due, we may surmise, to two things. 1. It's hilarious. 2. His view resonates.



The human alchemy which so rapidly transforms technological wonder into ennui has several consequences.

First, it is part of the way our technology layers over the generations: each is born to a new normal (a process described beautifully by Douglas Adams).

Second, it helps explain how things can seem to have been "going to hell for as long as anyone can remember" while in many ways improving overall in the long run (Paul Saffo).

Third, it suggests that futures work that attempts to leverage the principle of dazzling people ("Flying cars! Underwater houses! Flying houses!") may be questing in the wrong emotional register.

Here we come to the core issue, from a futurist standpoint. As Jamais Open the Future Cascio wrote not long ago:

Changes rarely shock; more often, they startle or titillate, and very quickly get folded into the existing cultural momentum.
...
The folks in [a future] scenario don't just wake up one day to find their lives transformed; they live their lives to that point. They hear about new developments long before they encounter them, and know somebody who bought an Apple iLens or package of NuBacon before doing so themselves. The future creeps up on them, and infiltrates their lives; it becomes, for the people living there, the banal present.


So, rather than plundering the landscape of possible futures for their potential to startle, this line of thinking suggests that it may be truer to our subject matter if we try to convey the ordinary, quotidian quality of varied ways of being in the future (for which purpose, the already staggering variety of the past and present set a fine precedent: there are a million different ways to be bored). But there's a real art to this. Making the extraordinary seem ordinary is an uncommon feat.

The most successful science fiction films, in a narrative or artistic sense, tend to suffuse whatever novelties they introduce with a lived-in quality that lends the texture of truth. The first work to spring to my mind in this category is Alfonso Cuarón's masterful Children of Men, about which this writer has said:

The reality of the hypothesis, or put another way, the plausibility of the scenario (the mechanism of which is never properly explained in the film) was asserted with such fluidity, confidence, and integrity of detail -- just the way we encounter the real world, which is crammed full of people accepting complete absurdities as wallpaper -- that I found myself drawn in, having to meet the story on its own terms.


The study of futures provides valuable arguments and heuristics for both "making the strange familiar, and the familiar strange". (I don't know who first suggested his provocative formula, but it has relevance for many endeavours, not least art and anthropology.) Devising and communicating what we might call "everyday futures", is an example of the former operation, and I agree with Jamais about our collective room for improvement there.

The latter, however, is no less important. Louis C.K. is looking for laughs, not social analysis, but the insight works either way. He's right: Everything is amazing. To stand back from this every day -- to discern in it not only the banal, but at one and the same time the beautiful and the bizarre -- is to stand in awe.

We are told of a Chinese curse that says "May you live in interesting times". I wonder if it makes things better or worse not even to realise when this has come true.

Related posts:
> Don't panic
> In praise of Children of Men

(via The Long Now Blog)

Friday, September 12, 2008

In memoriam

A priest pays tribute to Dirk Diggler (Eddie Adams) at his memorial service, 11 March 02025
[Image via coquedesign2000's Flickr photostream]

On 11 March, Jake Dunagan and I staged one of four experiential scenarios set in the year 02025 for the annual South by Southwest Interactive (SXSWi) festival in Austin, Texas. A trio of fellow future-mongers, Jamais Cascio (Open the Future), Wayne Pethrick (Pitney Bowes), and panel coordinator Michele Bowman (Global Foresight Associates), each devised and presented their own immersive fragment of a different 02025 in the same session. Thus was the audience for "Futurists' Sandbox" serially bombarded with a quartet of alternative futures exploring possible directions for social networking technology.

Together, the five of us had sketched out four very different settings to ensure maximum diversity in the ideas we would present. Jake and I chose to breathe life into the one dubbed "mobilisation", which resembled the generic image of the future that we usually call "discipline" at Hawaii Research Center for Futures Studies. Back in March, Jake posted a detailed description of the scenario and its theatrical translation at the HRCFS blog, in two segments, and the quotations below are his:

Combining our concern with expanding IP [intellectual property] rights and their impact on expression and freedom, we decided to integrate elements of the aesthetic economy, IP expansion, and surveillance culture--thus creating a disturbing totalitarian corporate-state.
...
[W]e chose to tell the story of the locked-down Dream Society through a eulogy for Eddie Adams, aka Dirk Diggler from P.T. Anderson's film Boogie Nights [i.e., the central character played by Mark Wahlberg].

Our experiential scenario, a memorial service for pornstar-turned-copyfighter Dirk Diggler, was advertised at SXSW with "in-world" flyers...
[Photo: Stuart Candy]

...dated 02025.
[Design: Eliot Frick]

There was no indication in the SXSW festival materials that our group would be 'performing' scenes from our scenarios, and, after some debate, we decided not to preface the panel with an explanation of the method. This was a risky choice, and with access to the active twitterati and audience members commenting live on the SXSW Meebo chatrooms, we could see that the reaction to the panel was mixed, but passionate. Still, for what might be risked in subverting audience expectation, we feel this performative, immersive technique is much more effective at engaging the audience at both emotional and intellectual levels—creating an unusual, thought-provoking and memorable event.

For those who haven't seen Boogie Nights (01997), the movie chronicles, with documentary plausibility, the rags-to-riches story of a surburban LA busboy whose astonishing endowment in the trouser department leads him to become a 01970s porn icon. Our scenario picked up Diggler's tale where the movie leaves off in the mid-80s, with the protagonist battling alcoholism and impotence. In our hands, his career then weathers a fallow period, during which he sells the rights to the image and likeness of his famous 13-inch member to a dildo company. Years later, in the 01990s, thanks to Viagra he revives his flagging fortunes and re-enters the porn movie business. Things seem to be going swimmingly, until the early 2010s when the long-anticipated technology of teledildonics (virtual sex) comes of age, and his attempt to market the virtual experience of sex with the enviably well-hung Dirk Diggler runs aground. These entrepreneurial efforts are met with a lawsuit by Disney, the company which (in our *hypothetical scenario*) has, via a series of mergers and acquisitions, come into possession of property in his penis. The case drags on for years, eventually finding its way to the U.S. Supreme Court, where Diggler/Adams fights it with everything he's got. Ultimately, he loses the case, as the court's expansionist reading of the rights he signed away for dildoes in a moment of weakness are deemed also to cover the haptic experience of sex with the "Diggler" character, as well as revenue from his post-contract comeback catalogue of pornographic performances. Eddie Adams, dispossessed of his very manhood by the ubiquitous corporate surveillance and lockdown of intellectual property, dies in 02025, beaten but unbowed. He is a hero of the embattled "copyfight" movement in an America where market logic has come to infuse every social transaction.

It was a lot to try to convey all this experientially in 15 minutes (one quarter of the hour-long session), but we figured it as an interesting twist on a story and character that many in the audience would recognise. By no means was it the stand-and-deliver panel discussion format that many had expected.

So, when people entered the auditorium, they were greeted by sombre organ music, a suitably reverential arrangement of ELO's "Living Thing", from the Boogie Nights soundtrack (arranged and prerecorded by our talented friend John Maus). This was the first element of immersion in our memorial service for Eddie Adams, to be followed by impassioned eulogies by his priest (me), lawyer (Jake), and erstwhile co-star, Rollergirl (the incomparable Sandy Stone, who lives in Austin and graciously agreed to be involved).

The presentation was six months ago yesterday, and this post is long overdue (mea culpa). One reason for that is I'd been hoping, at first, for some video of the panel to surface, since the material shot on an ancient Hi-8 camera by our friends at the back of the hall didn't turn out. We do however have components from the slideshow we produced to accompany the Diggler eulogies, to provide a little more flavour...




Above: some nostalgic shots from Rollergirl's Polaroid archive
[Images: Captured
from Boogie Nights by Stuart Candy, composited by Matthew Jensen]

An automated copyright protection system prevents unauthorised / unpaid glimpses of the Diggler jewels
[Image: Stuart Candy, captured from
Boogie Nights]

Copyfight Protesters turn out in droves supporting the Adams/Diggler bid to ressert rights to his famous appendage
[Round placards design: Melissa Jordan, Pinkergreen
Found image: Stuart Candy | Compositing: Eliot Frick]

Outside the Supreme Court, Eddie Adams reflects on the judges' decision
[Found image: Stuart Candy, via Caroline Bonarde Ucci's Flickr photostream
Aged by Melissa Jordan, Pinkergreen]

Eddie Adams, copyfight hero, at the sunset of his life
[Image captured from Shooter by Stuart Candy
Aged by Melissa Jordan, Pinkergreen]

The other three presentations were wildly different, both from ours and from each other.

Wayne's was a slick corporate presentation by Datapoints.net, a shadowy, all-seeing data aggregation enterprise (with a real website that you can find here):

Screenshot from Datapoints.net, a successful personal data aggregation and marketing site in 02025
[Design: Wayne Pethrick]

Michele's took the form of a charity auction benefiting the "Make A Friend Foundation" (for kids who can't afford to join Facebook), featuring a number of coveted future products and services on which attendees could bid.




Some of the items under the charity auctioneer's hammer of Michele Bowman in 02025
[Designs by Pinkergreen | Images via FringeHog]

Finally, Jamais staged an other-worldly ultimatum from a hive-mind called "The Chorus". The question for audience members: will you join, or will you opt out?

Screenshot from "The Chorus"
[Performed by Jamais Cascio
Audio available in full [mp3, 6.4Mb) here, via Open the Future]

Looking back six months later, what Jamais wrote at Open the Future on the day of the show still resonates:

The futurists' panel was... weird.

No, scratch that. It was freaking bizarre.

Indeed it was. From my point of view, that's partly because of the frenzied preparation which took up the entire time from flying into Austin until going onstage. Combined with which, of course, the content was somewhat surreal (twenty-four hours before the panel, our shopping list included dry ice, a 13-inch dildo, and a priest's outfit). Also, more poignantly, although we had decided long beforehand on the memorial setting for this experiential scenario, in the previous week both Jake and I had been obliged to attend funeral services in the wake of real bereavements.

Life's ironies can be pretty extraordinary.

In any case, thanks are due to all who made this possible, including our hosts in Austin; our talented designer friends who helped bring the story to life; guest star Sandy Stone (for her compelling portrayal of Rollergirl, at ridiculously short notice); and of course our fellow futurist panelists who boldly agreed to immerse the audience in these four 02025s, FoundFutures guerrilla-style.

It made for an experience that I, for one, won't ever forget.

Related posts:
> Experiential scenarios on video
> Found futures> More found futures
> McChinatown

Tuesday, August 12, 2008

Open Source futures and design


Fellow futurist Jamais Cascio recently blogged on working with San Francisco design consultancy Adaptive Path to build scenarios for the future of the web (which can be found here). The end result of that work was a set of concept videos portraying a web browser, dubbed "Aurora", in the year 02018.



The clip above is the second of four illustrating Aurora's use in different settings. (NB The time horizon isn't foregrounded, but watch for a geeky hint in the events menu.) Its development is described in detail at Adaptive Path, and Lead designer Jesse James Garrett helps dispel any possible confusion:

This is not a demonstration of a real product. What you see in the video is a visualization of our ideas created by animators. Technologically, much of Aurora would be difficult or impossible to implement today. However, we expect everything you see to be possible in some form in the future.

The project was instigated by open-source software org Mozilla (makers, among other things, of the Firefox web-browser which I'm using at this moment), as part of Mozilla Labs' Concept Series, which aims "to provoke thought, facilitate discussion, and inspire future design directions for Firefox, the Mozilla project, and the Web as a whole."

Adaptive Path's Dan Harrelson elaborates:

The Aurora browser concept video is our first venture into the new world of open source design and, in keeping with both Adaptive Path’s and Mozilla’s core philosophies, we are sharing our insights into the design process and providing much of the original source material. Our hope is that others will be inspired to try their hand and release their own vision of the web browser of 2018.

Mozilla Labs' call for participation, released 4 August 02008, notes that Concepts submitted may take the form of Ideas, Mockups, or working Prototypes, but emphasises that all should be set loose for others to tinker with, via a Creative Commons license (for Ideas and Mockups) or the Mozilla Public License (for Prototypes).

Some viewers may find the explanatory video clips a little contrived (like, um, every instructional video ever made) but regardless of what you think of them, or the specific design features of the Aurora itself, what's exciting to me here is the emergence, and potential, of this mode of collaboration: design thinking and futures thinking coming together in a forum deliberately established on the commons model. It makes an intriguing complement to the Superstruct strategy (noted here yesterday) of crowdsourcing scenario fragments through the medium of a game.

I ended an earlier post about a similarly outward-facing concept project from Adaptive Path (the Charmr) with these words:

Encouragingly, it seems, companies prepared to share their "reimaginings" with the wider world -- preferred futures , in the form of ideal design concepts -- stand to do well, and also to do good, at the same time.

They've done it again.

Related posts:
> Public service and self-promotion meet on the adaptive path
> Humans have 23 years to go

Monday, August 11, 2008

Humans have 23 years to go

Do not be alarmed. Continue swimming naked.

Image: NASA† (via astroThink)

Last month, the newly-quadragenerian nonprofit thinktank Institute for the Future in Palo Alto, California, announced an exciting upcoming project. Superstruct, billed as "the world’s first massively multiplayer forecasting game", is an ARG run by avant-gamer Jane McGonigal and future-opener Jamais Cascio, set to unfold over six weeks, starting in September. Here's an extract from the press release (drafted as an in-world artifact -- nice):

FOR IMMEDIATE RELEASE
SEPTEMBER 22, 2019

Humans have 23 years to go

Global Extinction Awareness System starts the countdown for Homo sapiens.


PALO ALTO, CA — Based on the results of a year-long supercomputer simulation, the Global Extinction Awareness System (GEAS) has reset the "survival horizon" for Homo sapiens - the human race - from "indefinite" to 23 years.

"The survival horizon identifies the point in time after which a threatened population is expected to experience a catastrophic collapse," GEAS president Audrey Chen said. "It is the point from which a species is unlikely to recover. By identifying a survival horizon of 2042, GEAS has given human civilization a definite deadline for making substantive changes to planet and practices."

According to Chen, the latest GEAS simulation harnessed over 70 petabytes of environmental, economic, and demographic data, and was cross-validated by ten different probabilistic models. The GEAS models revealed a potentially terminal combination of five so-called "super-threats", which represent a collision of environmental, economic, and social risks.
...
The spokesperson for United Nations Secretary General Vaira Vike-Freiberga released the following statement: "We are grateful for GEAS' work, and we treat their latest forecast with seriousness and profound gravity."

GEAS urges concerned citizens, families, corporations, institutions, and governments to talk to each other and begin making plans to deal with the super-threats.

Like last year's World Without Oil (McGonigal again, working with writerguy Ken Eklund), Superstruct is a serious game predicated on *real play rather than role play; people remain themselves in the scenario and bring their own resources to the table, making it a psychologically and socially meaningful simulation rather than an escapist diversion. So Superstruct is designed to be not only a source of future-oriented entertainment, but also, and more profoundly, an innovative distributed research strategy for IFTF's 02009 Ten-Year Forecast.

You can find a bit more about the game at the curiosity-piquingly brief FAQ, or this ARGNet article.

While awaiting its official beginning, prospective players and applicants for the gamemaster positions have been submitting short dinner-time vignettes to lead into the game. The scenario outline states: It's the summer of 2019. You are yourself, but 10 years in the future. Describe where you are having for dinner, what you're eating, and what you're thinking or talking about. How did you wind up there, compared to where you had dinner most often in the summer of 2008?

Here's mine:

To my left, the Taedong drifts by slowly. But I'm in a hurry -- for two reasons. First, it's raining like a sonofabitch, and second, I have places to be. So tonight, I'm having dinner at a McDonald's. For the first time in over twenty years.

Back in 01995, at age 15, I launched a personal boycott after seeing the golden arches on the Champs Elysees. It blew me away that the French, in all their gastronomic genius, could be wooed by such inglorious industrial tidbits. But, to be fair now, over the last decade, the company has reinvented itself. Completely. They faced a choice between a catastrophic erosion of customer base, as environmental and personal health came to the fore; or staying big by going local. In the summer of 2008, in New Haven CT, where I was staying with my very health-conscious girlfriend, every night we ate organic food we couldn't really afford, and avoided all foodstuffs deemed too "fast", for reasons that were sound at the time. However: that was the last summer of the old Mickey D's.

Early in 02009 -- just over ten years ago -- way ahead of legislation, and with rising transportation costs hot on their heels -- they were the first major fast-food concern to initiate a strategic five-year shift to a 200-mile limit for key suppliers. Where they led, others followed, pushing the development of hundreds, and eventually thousands, of micro-providers and farms within the radius of each branch. As inventory practices, and consumers, got more sophisticated, the actual carbon cost per item came indexed and included on the menu; as a result they now boast a cheeseburger footprint 20% lower than any other global provider. All-important signature condiments are still usually imported from further away, but the staple supplies come from close by. Of course, as a result, menus vary hugely from place to place; that's the model now. A few recognisable items remain -- the "Kun Mac" tasted more or less as before, though there's a popular animal-free beef option -- but the rice I'm eating tonight, declares the biodegradable package proudly, is from a farm just to the south, in the former DMZ; and my kim chee is made in a facility just a mile or so down the river.

All this is on my mind because of the project I came here to do. This is my first trip to Pyongyang, and with "Dear Leader" departed nine months ago at the ripe old age of 77, the transition to a more open era has been energetic. Many of the high-tech firms established in the south are in the midst of opening northern operations, and the whole peninsula is hungry for foresight expertise. I'm here with a delegation of futurists, many of them based in the lower half of the newly reunited country --- some I've known since we worked in Hawaii together over a decade ago. And now, in about an hour and a half, at the convention centre next door, we're staging an event that translates to English as "Food Court 02049". Executives from some of the biggest enterprises like Samsung and LG, and Daewoo Electric Vehicle Co. are interested in so-called smart- and nu-food technology (the intersection of agriculture, psychopharmacology and info science is a big deal at the moment -- they're touting "consumable software"). As a provocation to their "C-level" and "D-level" -- D for design -- teams, we're offering a series of meal options; some real, others simulated with help from master chefs and artists). There's a fish speakeasy (simulating endangered species that can't be consumed legally), a neo-aztec taco stand (culinary archeology is set to take off -- try the cuisines of an extinct civilisation!), an ayurvedically diagnostic, instant personal currymaker (which whips up a curiously neuroactive Saag Paneer), and just for fun, several bio-electrical charging posts for the possible post-singularity denizens of our imaginary 02049. We won't be serving Kun Macs at tonight's event -- that'll just be my no-longer-guilty indulgence at this newly opened branch. Sure, it would've been a stretch to imagine myself stooping to McDonald's ten years ago: but I figure, if McDonald's can change, then so can I.

My wife is no less health-conscious these days, but I've persuaded her to join me. Everyone says this is the best kim chee in town.

Related posts:
> Gaming alternative futures (anything but text)
> Gaming the end of oil (*See the comments to this post)
> World without oil photo essay

† Link not functioning at time of writing. If you're desperate to get to the original, try Internet Archive's Wayback Machine.

Thursday, November 02, 2006

Meditations on spam

I've been called many things in my life -- but never, until today, "Emmett I. Zoratoric". The origin of this novel appellation is none other than a spam attack that appears to have kicked in about 10pm last night, the first being an "automated delivery failure" message to Emmettizoratoric (who??) at futuryst.com. I'd say that ordinarily, a pretty small percentage of unwanted email makes it through to my actual inbox, but I counted over thirty messages that did so between yesterday evening and this afternoon -- like so many electronic wetbacks slipping across the digital Rio Grande -- and on closer inspection, found more than ten times that many again in my spambox, apprehended by the border guards of spam filtration. That makes close to 400 messages sent out illegitimately over about 14 hours, ostensibly from users of emails operated under my domain name; and those are just the ones I know about because of the automatic replies they generated.

For the last half day, phantom cyber-assholes have been taking liberties with the good name of futuryst.com and pestering people as far afield as Brazil, Japan, and somewhere Arabic-speaking. So, first things first: when I pester people, I do it under my own name. If any human being that is reading this happened to receive some message from Emmett I. Zoratoric, Elijah W. N. Tuneful, or anyone other than me claiming to be affiliated with this website, please delete and disregard. Someone's phishing and I personally have nothing to do with it. In any case, though, I'm sorry it happened. (Desculpe. Gomennasai. Aasef!)

It does make me wonder, though, what the hell is going on with spam. At whom are these messages really directed? Usually you can infer something about the target audience of, say, a TV show, from the sports cars, game consoles or incontinence treatments peddled in the ad breaks. Perhaps we can deduce something about the imagined recipients of spam messages from their content. Actual examples of typical subject headings currently residing in my email account include: "We cure any disease!"; "casino on net"; and "Permanent Male Enlarger + Bonus!!!" They conjure a picture of some kind of gambling-addicted, disease-ridden, financially distraught male wrestling with chronic insecurities about all things penis-related.

Clearly they've got me pegged (I wish I were kidding). But you, like me, would have to be mad, in addition to some or all of those other things, to instigate any kind of financial transaction on the strength of these unsolicited messages. And yet this is apparently the optimistic conclusion most of them are driving at. I do of course understand that, even if I don't bite at these remarkably stupid opportunities, the transaction costs are zero to send out millions of messages promoting this or that dubious product or service, so even a vanishingly small response rate from the most desperate or credulous recipients can make it worthwhile for the shadowy entrepreneurs behind the curtain. Even so, it's sometimes hard to believe that this is what real people do with the prodigious powers that technology puts at their disposal. Let me venture an alternative explanation. True artificial intelligence may still be decades away, but artificial stupidity is thriving: this is what self-aware computers with a juvenile sense of humour surreptitiously do with their spare processing power in 02006.

At any rate, believe it or not I do occasionally derive pleasure from the absurdity of some of these messages. Like the proverbial thousand monkeys at the thousand typewriters, from time to time there do emerge, if not Shakespearean masterpieces, fragments of poetry with a degree of offbeat literary appeal. Currently I find in my spam filter, for instance, no less than six separate exhortations to try "VkAGRA for LESS" (from my good friends Gittan Manos, Rhosyn Carmody, Buffy Seidell, Moriah Bruner, Agrafena Hagel, and of course Borghild Puglisi.) The body text of one is, I kid you not, an astonishing ode to Viagra itself (unintentionally, judging from the nonsense populating most others):

circulated about this particular planet.
Gentlemen-this way if you please

It's Viagra time -- roll up, roll up! Let's get the party on this particular planet started!

But the names are probably my favourite thing about spam. Here are a few harvested from my current crop:

Cadwalader Soller
Edvige Mapes
Jamaal Orozco
Happy Labrecque
Yaromira Scherer
Alaric Beaudreau
Isaac Alvarez
Haruko Weigel
Mattithyahu Samaniego
Keeleigh Legrand

I really don't know anything about the technology behind spam, and I doubt these are the names of real people (if they are, Cadwalader and co., please accept my apologies). Either way, there is, seen from a certain angle, a clue here about the burgeoning diversity in our world, the intermingling and recombination of cultures and ideas that is somehow emblematic of contemporary globalisation processes. Some of these names, given the cultural combinations they imply, would have been unthinkable a generation or two ago. Now, it's hard to tell whether they're real or not. It reminded me of anthropologist Grant McCracken's online work-in-progress, Plenitude 2.0: "The world will always fill with difference, no potentiality of being can remain unfulfilled, all that can be imagined must someday be. There is no box."

I'm no lover of spam. But, from a certain angle it affords an interesting window on what's going on in our culture -- a modest index of some of what's changing (modes of communication; increasing sophistication of automated processes; commercial opportunities everywhere and anywhere) and what's staying pretty much the same (worries about health, sex, and money).

It was reported yesterday that last month (October 02006), the size of the web surpassed the 100 million websites mark, compared to just 18,000 in August 01995 (one month after my own first encounter with the web, at the home of a family friend, on holiday in England). The number of people and machine participants in this global, hyperdimensional orgy of pointless communications continues to balloon. And with that comes exponentially increased potential for both highly productive and utterly stupid encounters between people; and between people and machines; and between machines themselves. Already, every day there must be literally billions of unnoticed interactions between automatically generated email messages and automatically activated spam filters. Our machines are talking to each other. And soon, inshallah, a whole lot more robots will be fighting each other on our behalf too! From a Guardian report last week: "By 2015, the US Department of Defense plans that one third of its fighting strength will be composed of robots, part of a $127bn (£68bn) project known as Future Combat Systems (FCS), a transformation that is part of the largest technology project in American history." (Sorry, this is simply too mindbogglingly stupid and depressing for me to comment further at the moment.)

As for the future of spam -- now there's a space to watch. As long as we're talking about people being responsible for the epidemic (rather than bored artilects), it's fervently to be hoped that an effective legislation regime could raise the spammers' risks to the point where they look for more traditional ways to irritate people. But TV advertising, billboards and garden variety spam look utterly benign in comparison to an idea Jamais Cascio wrote up last month:

The same logic could apply to molecular manufacturing spam, but MM-spam could take myriad new forms. Advertising messages etched into whatever objects get made by a nanofac. Code that tells the nanofac to use all available nanotoner to continuously print out small, mobile commercial-shouting bots. Hacks that instruct a nanofac to embed into the hardware of any new nanofac it makes commands to add commercials on whatever the new nanofac makes. I'm sure I'm only scratching the surface here, and that far more insidious and hard-to-root-out forms of nanospam are on the horizon.
...
Forget home-printed assault rifles and field-produced drones. Forget gray, green and red goo. The real danger we will face in the time of molecular manufacturing is spam.

From here on in, I think I'll stop complaining about my petty email troubles and start thinking harder about the insidious futures of spam. Go ahead, call me Emmett and spam me silly.

Friday, August 25, 2006

Honolulu Futures Salon: Jamais Cascio

This evening, HRCFS ran its sixth Futures Salon, hosted by Jackie Ward at the fabulous Ward's Rafters in Honolulu, with guest Jamais Cascio. Jamais, a futurist and scenario specialist based in the San Francisco Bay Area, presented and went on to lead a great discussion about the historical development of the scenario methodology in futures, the current state of play, and emerging varieties of immersive scenarios, including "artifacts from the future". Their crucial role in improving futures thinking, he suggested, lay in offering "provocation and evocation": encouraging us to think more deeply and creatively about our options. Rather than trying to predict the most likely future, they instead (at their best) describe plausible, compelling, internally coherent visions of, and stories leading from the present into, potential future worlds in which we could find ourselves. He offered some excellent insights into the "democratisation of futures", which is what he sees as the gradual supplanting (or supplementing) of broadcast-model "genius forecasting" with collaborative exploration.

An interesting method Jamais used to illustrate the useful application of this collaborative approach was a "futures mash-up", in which we each wrote down, on separate post-it notes, a trio of the next decade's possible trends, or events in the social, environmental, economic, political -- and yes, technological -- realms, then partnered with another participant to brainstorm on a fourth piece of paper some interesting possible consequences of matching any random pair. The future, he pointed out, is both exhilarating and frightening to consider, but, like the exercise, is best seen as a synthesis -- the result of what we do together.

All this is, not coincidentally, highly relevant to the "Hawaii 2050" kickoff happening in Honolulu on Saturday 26 August, where HRCFS is staging four alternative immersive futures, reflecting divergent possible paths for change in Hawaii, out to the year 02050, for participants to use as a basis for more meaningful discussion about decisions in the present day. At this event, Jamais (together with 500 of our closest friends) will have an opportunity to witness a Hawaiian take on the cutting edge of immersive future scenarios, as a provocation aimed at improving our collective futures conversation. More on this to come, but for now, mahalo nui loa to Jamais for joining us in Hawaii to share his ideas.

Monday, July 03, 2006

"The future of futurism"

"The future of futurism: Down with the techno-utopians! Up with the techno-realists!"
By Reihan Salam
Slate, Thursday, June 29, 2006

The following is an unedited copy of my response to the above article, posted as "There's more to futures than you think" to Slate's discussion board, "The Fray". Apologies for the overlap with content of recent posts here at The Sceptical Futuryst entitled "The meming of futures" and "Prediction will eat itself". Some of these points can't be reiterated often enough, it seems...

--

I enjoyed reading this article, but as a futurist in training it is disappointing to me -- and verging on extremely tiresome -- the way the futures field is constantly characterised as the preserve of predictors and pundits only.

The assumption made in this article is that all futurists are interested exclusively in peddling a singular image of the future. The images may differ from person to person, but in Salam's portrayal, every futurist has an agenda to convince as many people as possible that "the future will be x". This is certainly true of some self proclaimed futurists. But as a graduate student at the futures program within the University of Hawaii at Manoa, that has not been my experience at all.

For example, Professor Jim Dator, who founded and runs the futures program, which now sits within the Department of Political Science, taught what is thought to have been the first university level futures class back in 01967. He has also been Director of the Hawaii Research Center for Futures Studies since it was founded in 01971. Dator has built his career largely on the task of disabusing people of the mistaken impression that a predictive, singular attitude towards "The Future" is a viable and appropriate way to look at the subject. (Dator's so-called "first law of the future" is that "'The future' cannot be 'predicted' because 'the future' does not exist.") Indeed, the very reason for calling the field "futures studies" or simply "futures", is that, since we don't know what could happen, we ought to consider many possibilities (hence the plural "-s"). This is a much more useful way to think about things that haven't happened, because it provides a basis for meaningful choices between genuinely different outcomes. Not all "futurists" think this way, but it's important to realize that simply because some people attempt to make a name for themselves as supposed crystal ball-gazing gurus of the yet-to-be, not everyone with a future focus does the same. For the same reason that one doesn't cite Holocaust-denying "historian" David Irving as an exemplar of the study of history, we ought not to cite Nostradamus wannabes ("alternative-denyers"?) as if they represented futures studies as a whole. They simply don't.

Dator is not the only one who makes his living as a futurist by deepening people's appreciation of the plurality of possibilities, and inventing or pursuing their preferred options. There are hundreds of others, attached to such organisations as the World Futures Studies Federation (has an academic focus) and the Association of Professional Futurists (has a consulting focus).

I'd encourage the author of this Slate piece to check the recent article by Jamais Cascio listing "Twelve Things Journalists Need To Know to be Good Futurist/Foresight Reporters". The first item on Cascio's list: "Nobody can predict the future." Journalists are indulging bad thinking and perhaps intellectual fraud by pretending otherwise.

Salam rightly argues that "we need clear-eyed futurists more than ever", but he attacks one of his targets for evincing "an unrealistic, blue-sky vision that discredits futurism". Lack of realism isn't the issue: wasn't ending slavery a "blue-sky vision" once upon a time? And how realistic was the 9/11 scenario in most people's minds, until it actually happened? No, lack of realism isn't the problem here. A lack of alternatives, rigorously thought out, is the problem -- and the best, clearest-eyed futurists can both discern and communicate multiple futures, instead of rallying converts behind a single one.

The starting point for Salam's article, about how easy it is to discredit futurists, is of course true if we consider only those who make a living out of prediction. Of course they're mostly wrong! But there's a lot more to futures than that, and the sooner and more widely this realisation dawns, the more productive all of our futures conversations can become.