Showing posts with label oil. Show all posts
Showing posts with label oil. Show all posts

Tuesday, October 07, 2008

Music City runs out of gas

Officials displeased.



Late in September, the city of Nashville, Tennessee temporarily ran out of petrol, following rumours that it was about to run out of petrol. Offhand, I can think of no clearer example of the productive (that is, reality-making) impact of images of the future. See for instance this report from CNN, "Nashville pumps dry after panic about rumor of no gas", 20 September 02008:

Call it a self-fulfilling prophecy: An estimated three-fourths of gas stations in the Nashville, Tennessee, area ran dry Friday, victim of an apparent rumor that the city was running out of gas.
...
Hearing the rumor, drivers rushed to fill their cars and trucks.

The above video is a simply brilliant hack (à la Woody Allen's 01966 comedy What's Up, Tiger Lily?, which dubbed an old Japanese movie) of a scene from Downfall (Der Untergang, 02004) a deeply serious cinematic account of a certain German dictator's final days.

Sure, it's not a future scenario, but a dramatisation of a past one, redeployed to satirise the present in, er, a rather different context. Still, such a format could serve as a terrific way to evoke, satirically or not, a future scenario by analogy. As Prof Ira Rohter asked, when posting the clip to the HRCFS listserv today, "Could this be Pres McCain in 2012?"

[Video via Nashville Scene.]

Related posts:
> World Without Oil photo essay
> Oil and water

(Thanks Ira!)

Tuesday, July 08, 2008

Wanted: 25,000 miles of crime scene tape


Wanted poster, International Criminal Court: Future Generations Division
FoundFutures artifact produced for "Hawaii 2050" kickoff (Silver Room)
Layout and logo by Steve Kiyabu,
August 02006

Distinguished climate scientist James Hansen has called for the chief executives of fossil fuel companies to be tried for high crimes against humanity and nature.

Hansen appeared before U.S. Congress on 23 June 02008, the 20th anniversary of his historic speech in the same forum expressing 99% certainty on evidence of the greenhouse gas effect. This time, he urged swift and far-reaching action by the next American president and Congress to bring the level of CO2 in the atmosphere down from the current 385 parts per million (and rising 2ppm annually) to 350ppm.

The Real News Network, an emerging user-funded news and documentary service I hadn't heard of before, released this report:



In an interview with The Guardian newspaper, Hansen added: "When you are in that kind of position, as the CEO of one the [sic] primary players who have been putting out misinformation even via organisations that affect what gets into school textbooks, then I think that's a crime." (Ed Pilkington, "Put oil firm chiefs on trial, says leading climate change scientist", The Guardian, 23 June 02008 [print edition: "Sue fuel firm CEOs, urges climate change pioneer", p. 10]. A written statement by Hansen to accompany the speech is available at the Huffington Post and The Guardian.)

This is a bold call to arms on Hansen's part. Leaving aside whether or not you agree with it (which is bound to depend on how bought in you are on the risks associated with climate change), let's note a couple of points.

First, naturally he has been greeted with a mixed reception, variously pleased or disgusted with his sentiments. No surprise there. What does surprise me is that it appears to have been left mainly to the blogosphere to respond. As I write, more than two weeks after the event, a google search ["James Hansen" crimes] returns the Guardian piece (top hit) and a Telegraph article, both quality British newspapers, in the top ten. The top 100 hits, all relating to this story, are dominated by blogs, environmentally or politically themed sites, and news aggregators. American newspapers are barely represented -- exceptions being a critical editorial in the Washington Times, a Washington Post blog post on the story, and a NY Times blog addressing the speech and the coal industry's retort. To some extent, this reflects the shift afoot in how news breaks and circulates, away from traditional newspapers: witness this recently adjudicated Long Bet. Still, I find this curious -- it sounds like silence, from mainstream U.S. media -- given the prominence of both the audience (the House Select Committee On Energy Independence And Global Warming) and the speaker (among other things, he heads the NASA Goddard Institute for Space Studies in New York City, and serves as Al Gore's science advisor).

Second, the idea of trying corporate CEOs for serious crimes, regardless of whether we like it or not, is an intriguing meme. For the state legislature's Hawaii 2050 kickoff, we at HRCFS staged four immersive scenarios to get attendees thinking more deeply about the variety of alternative futures which could eventuate over that period. One of them, the Silver Room (a "collapse" scenario, in contrast to continuation, discipline, and transformation scenarios) posited an energy crisis, followed by the military taking over to ration resources and maintain order [video]. The poster above was one decor item we installed as a clue to the mentality of this post-collapse society: in the wake of a crisis, prosperity is rewritten as prologue to disaster. Let the blame games begin!

Meanwhile, punitive responses to corporate behaviour are already sought in some circles. I came across this picture today at the Rainforest Action Network, documenting an activist intervention in Washington D.C. last November to highlight the notion of global warming as a crime scene.



So, Hansen's call is provocative, there is no doubt about that. But it's an idea that is unlikely to go away, I think, due to broad trends around (a) increasing comprehension of the way systemic risks and harms are distributed across space and time, and (b) increasing focus on corporate social responsibility.

We may not get a "Future Generations Division" of the International Criminal Court (as suggested by our poster) just yet, but people do seem to be awakening to the incremental, emergent consequences of habitual behaviours -- like smoking tobacco, which has recently been outlawed in many public buildings in Europe, North America and Australia. (There's an interesting analogy between tobacco and fossil fuel industries. Hansen: "Instead of moving heavily into renewable energies, fossil companies choose to spread doubt about global warming, as tobacco companies discredited the smoking-cancer link.") If the worst happens, and some of the more dire forecasts of climate change materialise, the environmental, economic, humanitarian and security consequences (distributed harms par excellence) could well see corporations, and their main representatives, called to account in ways that apparently seem ridiculous to many at the moment.

Wednesday, July 02, 2008

London's burning

Last week, here in London, I went for a rather remarkable walk.

And While London Burns is an "operatic audio tour" in three acts, a self-guided, immersive audio experience of The City, a.k.a. The Square Mile, London's financial district. The story it tells is woven around the area's extravagant fossil fuel consumption; past, present and (other things being equal) future. It's told mainly through the anguished persona of a young investment manager, who starts out by showing you his place of work, and who, as you listen, quits his job in a wave of self-disgust and wanders the streets ruminating aloud on his, and our, ugly predicament. It deals with two layers; one schematic, the tangled "carbon web" wrapped around the city; and the other personal, the woman who left him, along with her own parallel career in high finance, for a remote off-the-grid commune.

The tour is a project of political art collective Platform, which "works across disciplines for social and ecological justice... combin[ing] the transformatory power of art with the tangible goals of campaigning, the rigour of in-depth research with the vision to promote alternative futures." An impressive, and resonant, undertaking. At the project website, you can download the audio files for free (thanks to Arts Council England, which puts public money to work "to get more art to more people in more places"). Then, you put them on a portable music player (iPod or similar) and make your way to the Starbucks adjacent to the underground railway station at Bank, where the journey begins.

This wasn't the first time I had taken the walk. It was on a brief stopover here in February 02007, on a quiet Sunday morning, that I did it the first time. En route to the airport, I wheeled my heavy suitcase through deserted streets and alleys, and the grim eschatological tone of the tour and its melancholy score was underlined by the emptiness of the buildings and thoroughfares along the way. The tour is generally intended to be taken during business hours, however, because at one stage you're guided indoors through the Royal Exchange Building (formerly the London Stock Exchange), now a luxury shopping centre. The other time, the building had been closed; but on this occasion, a lunchtime crowd of snappily dressed financiers sat round tables in the vaulted atrium, surrounded by top-end stores like De Beers and Cartier. Generally I found the backdrop of the teeming, oblivious hive of The City just as effective as its sombre, emptied-out weekend version. The latter condition, however, does make the tour a little bit easier to hear.

The audio walk -- which, regrettably, by its nature can't really be appreciated or grasped by an audient not on the spot -- emphasises how much things change on the surface, and how little they change underneath. There's a world-weariness about this view that's not shallow cynicism, but burdened by a deep awareness of history. I think the great achievement of the project is that the walker comes to appreciate this depth, and accompanying entanglements, much better. Along the way, you cross the line of the Great Fire of London (01666), as well as the possible future shoreline of a risen River Thames. One of the practical consequences of the constant change is disruption of the tour's route as time goes on: both a pedestrian overpass leading away from Tower 42, and the Monument which concludes the walk, are currently closed for renovations. Obviously the times for walking certain sequences do vary, and the directions were sparse enough that I accidentally strayed from the path once or twice the first go around, but I was able to hit pause and get my bearings. Another potential frustration that can pull you from the story is if your batteries run out. That happened to me ten minutes in, this time -- a charming little irony for an audio walk about unsustainable energy consumption, ha ha. I had to recharge and come back the next day.

Still, I find this rapidly developing medium, the immersive audio walk, a fantastic way to experience a place. You get a new, mind-expanding vision of the City that is afforded only by inhabiting it differently (a bit like the Situationists' dérive, but carefully constructed to place you in another man's shoes). The cocooning of the listener in her private aural environment, which might in other contexts be regretted for disconnecting people from their fellows and surroundings (armies of commuters spend their journeys either shouting into cellphones or retreating into iPod solitude), in this setting provides instead a cinematic soundtrack-to-life, an unpredictable (the first time, at least) meandering path to which you can surrender, and a thrilling sense of insider's initiation. Sensory synchronicities, both planned and unplanned, make the experience exciting, and somehow grounding. The voiceover mentions a layer of fine black dust on all the buildings about -- the accretion of miniscule particles of fossil fuel exhaust -- so you touch a finger to the handrail, and it gets coated in grime. On two occasions, during the choral refrain admonishing the audio-walker to "look up at the sky", I raised my eyes in time to catch, at precisely that moment, a jet passing overhead.

I love the contradiction that it's substantially the same experience, and yet unique in each detail, every time it is taken. The audio walk is a designed experience, the script pre-recorded, but the motion performed by you, with the improvised assistance of the location and thousands of unwitting extras. It's more unpredictable than a film, feels more labile than most live theatre, and is certainly more personal, by dint of participation, than either.

The essence of the experience is not the walk per se, but the detailed choreographing of attention in the midst of a genuinely chaotic environment. Directing the attention, cognitive and sensory, in a real place in motion, seems to make it eminently suitable for futures, which is ultimately about perceiving the present differently. This is the only audio walk I've encountered which really succeeds in heightening appreciation of the fragility, ephemerality and contingency of the present, although I see this medium as ideally suited to engendering that reflective frame of mind.*

In any case, I'd recommend this to anyone within reach of London who's interested in the forces behind climate change, or even in just the possibilities of this immersive medium. Platform is to be applauded for a daringly critical piece of public art that asks, and enables, us to survey and move through our dazzlingly, dizzyingly busy surroundings with a more inquiring gaze; it invites us not to be overwhelmed by all the things that appear to change, but to be more sensitive to the things which stubbornly do not.

On that point; yesterday, while getting updated on Platform's current work, I watched their recent home-brewed documentary Burning Capital, which is about BP (formerly British, now ostensibly "beyond", Petroleum; one of the largest energy companies in the world, headquartered in London). It's quite a technical investigation -- not in an engineering sense, but a political one -- so may not enthrall all comers, but it does explicitly ask one question implicitly posed by And While London Burns: "How long is it before government, forced by rising public pressure, changes the theoretical cost of carbon into an actual cost, and the company is forced to carry the real economic impact of climate change?" (Burning Capital, Act 3.1)

How long, indeed.


* Colleague Jake Dunagan (HRCFS) and I did a bit of research towards a possible futures-themed audio walk in Chinatown, Honolulu. As funding for the (surprisingly expensive) studio production bit proved elusive, that project morphed into a more immediately viable, but very different, multi-part FoundFutures intervention late last year. Still, with my appetite whetted thanks to that development process, the series of audio walks or tours I've taken in the past year and a half is surprising even to me: Chinatown Manhattan; the 9/11 Sonic Memorial; Wall Street; Belleville, Paris; the disappointingly dull Da Vinci Code tour at The Louvre; the eye-opening driving tour Invisible-5 between San Francisco and Los Angeles. I've also taken more standard key-in-a-number tours of Pearl Harbor, Stonehenge, Tate Modern (a multimedia guide on a handheld computer), and a couple of urban walks of the cheap talking-head variety that gives audio tours a bad name. The one that first alerted me to the potential of the medium, which I first took in 01998 and revisited last year, was the Alcatraz prison audio tour in San Francisco. The most fully realised urban experiences were the Soundwalk tours (Chinatown, Wall St, and Belleville), along with And While London Burns.

Monday, June 09, 2008

Another World Without Oil photo essay (sort of)

As prices at the petrol pumps climb to record highs in Hawaii, and elsewhere, tongue-in-cheek images from a future "If gas prices continue to rise" are making the rounds...






It's interesting to see this issue handled humorously. Not that these are uproariously funny, but they certainly contrast in tone with the sombre harbingers of post-gas culture seen in the (unphotoshopped) series of images posted here a few months ago. I'm also reminded of World Without Oil writer Ken Eklund's comment to that photo essay: "the future objects that hit me in the gut are the repurposed ones: The Hummer car dealership that's now a refugee camp, the gutted Honda that now uses its alternator as a windmill..." Here, the improvised product life-extensions represented by the sail-car, and the vehicles pulled by horses and dogs, come across as a sort of satirical variation on that repurposing strategy.

(Christine Hansen sent these to the HRCFS listserv two days ago, and although plenty of blogs featured these in April and May [example], I haven't found an original source.)

Tuesday, February 26, 2008

Oil and water

"The opinion that art should not be political is itself a political opinion."
~George Orwell

Some people find the combination of art and politics somehow distasteful or inappropriate. Like oil and water, the sentiment seems to be, they don't mix.

Along with Orwell -- one of my favourite writers -- I am not among those who hold this view.

Last Tuesday, I had the (mostly first-year undergraduate) students in my Introduction to Politics class break into six small groups, with about three people in each, to develop and perform their own future scenarios. The task was:
a) to select within each group a domain of interest; they came up with carbon, recycling, education, oil, Mars colonisation, and medicine.
b) to generate and describe in just a few sentences four divergent scenarios for their chosen domain, out to the year 02038, based on Dator's four generic images of the future (continuation, collapse, discipline, transformation).
c) to select the most interesting or surprising of the four, and design a way for the group to communicate it to the whole class in the most impactful way possible, during a presentation window of five minutes or so. (It was a low stakes, low constraints, short exercise -- they had about fifteen minutes at the end of one class, and twenty at the start of the next, plus whatever outside time they chose to allow, for preparation.)

These "experiments in futures theatre" yielded results ranging from fairly standard classroom presentations through to immersive improv. For example, one group presented in character as the partners of Starlight Corporation, a waste management enterprise celebrating its 100th successful launch of trash into space, and they provided an Associated Press news clipping from 02055 to illustrate the company's talk.

For Thursday, to build on this first sketchy foray into experiential scenarios, I assigned the students randomly into four groups, giving each a half-page text scenario describing a different version of Hawaii in the 02030s, again based on the four generic images. By providing pre-developed, cohesive scenarios (albeit very brief ones) I hoped and expected that the groups would be able to dedicate more attention to their communicative strategies.

And so it turned out. You can see what they said about the two exercises in the daily "minute papers" at our class blog.

A major goal of this course is to sensitise students to the political dimensions of perception, and to invite them to participate in recreating their own perceptions, as well as those of others, by manifesting alternative futures in various media.

With that in mind, the Orwell quote above, which I don't recall seeing before today, is right to suggest that art and politics are intertwined. (I firmly believe there's no such thing as "apolitical" -- though there are plenty of examples of apathy or acquiescence, delusively pretending to lofty detachment.) The quote comes from the website of Watermark, one of the examples of what we've been calling "blue line" projects in several U.S. coastal cities, as outlined in my most recent post here at t.s.f. The blue line cuts right through this intersection of art and politics, inviting consideration of sea level rise by manifesting various forecasts in today's environment. Watermark is a particularly interesting example, from my point of view, and warrants a closer look than I was able to give it last time.

It's a collaborative art effort initiated by three artists based in in Seattle, Washington: Nicole Kistler, Sarah Kavage, and Vaughn Bell. Each member of the trio brings an interesting perspective and training to their collaboration. The following paragraphs are excerpted from the artists' bios:

NICOLE KISTLER is a public artist who focuses on engaging people in a deeper understanding of the living world. She prefers to work in places and in media that are accessible to everyone. Nicole feels she has created something successful when her work takes on a life of its own. Whether that’s providing a springboard for the ideas, experiments and energy of others or allowing a natural process to run its course. Through her narratives, Nicole exposes the folly of issues for what they are and introduces alternative viewpoints and possibilities through humor. As a project manager in traditional public involvement projects, she is interested in exploring the creative process of art making and temporary art projects as a means of public participation, as a process instead of a product. While often drawing from her background in Landscape Architecture, she has found that art allows people to engage in discussion while suspending tightly held beliefs – to be amazed, surprised, and inspired.

SARAH KAVAGE is a multidisciplinary artist and urban planner. Her varied experience in project management, education and community outreach in collaborative and multidisciplinary settings has lead her to develop a number of public and installation based art projects in parallel to a body of two-dimensional work. She uses a variety of media to explore the themes with which she is most interested – communication and the transmission of information, the intersection between the manmade and the natural, and all permutations of urban environments. Her work is infused with social commentary, with a goal of participation and genuine engagement with viewers.

VAUGHN BELL is an artist and educator. Her work encompasses installations and performances involving living plants, multi-media video installation works, and public interventions.

A landscape architect, an urban planner, and an educator, all working in public art. Interesting mix!

Now, the focus in my last post was their version of the "blue line" project, which entailed walking along and demarcating Seattle's "new waterfront" (based on a 20-foot ocean rise) with soil, seeds, and water. One element highlighted by Watermark's work, which I neglected to address before, was the medium of performance -- the act of tracing the line with one's body, while leaving seeds, and water. This may at first glance seem to be the most fragile or ephemeral approach of those noted so far, in terms of the visual markings left behind, but it might also represent one of the most experientially effective interventions, for those who take part. I don't think we can assume that the degree of external permanence of the line (e.g., the painted lightblueline of Santa Barbara) corresponds proportionally to social or political impact. Invisible memory also leaves palpable traces; flowing into our perceptions and behaviours. Watermark's take on that strand of the project:

As we walked a kind of meditation took place, we could hear the seeds hitting against the sidewalk, reflect on the state of affairs, and on each small action affecting the whole world. Designated participants talked with passersby and distributed cards explaining the project. On Earth Day 2007, we walked the line again giving a tour of the Watermark, and each person was astonished at what 20 feet looks like.

Another thing that impresses me about the Watermark project is its multifaceted, multimedia conception. They go on to explain:

In August [02007], we were included in the Groundtruthing show where we showed a video of the first walk at SOIL Gallery in Seattle, distributed postcards, and led tours of the imaginary "new" waterfront. We used humor here, as we donned snorkel gear and swimsuits for an "underwater" tour, and carted along a giant block of ice to "water the urban desert."

Sarah (L) and Nicole (R) giving the Seattle Underwater Tour Watermark website

As some of my students intuited after their own futures theatre interventions in class last week, the use of humour can be very significant in making this kind of thing work. Humour provides a package within which uncomfortable or unusual possibilities may be raised, as well as often being more enjoyable than an entirely earnest call to political awareness.

One of my favourite standup comics, the late Bill Hicks, master of subject matter simultaneously sacred and profane, used to describe himself as follows:

I, like all artists in Western cultures, am a shaman. (That's somewhere between prophet and crackpot, by the way . . . though much closer to prophet.) [...] I am a Shaman come in the guise of a comic, in order to heal perception by using stories and "jokes," and always, always, always the Voice of Reason, that people may have Hope and Peace, by healing their misperceptions.

~Bill Hicks, Love All the People: Letters, Lyrics, Routines, 02004, p. 221-222 [emphasis in original].

I believe the role of the futurist, properly understood, is quite similar. She fearlessly mixes art and politics because she realises that fundamentally the two are inseparable. So too, with comedy and matters of ultimate concern. My mentor Jim Dator, unofficially Hawaii's chief futurist-in-residence, tells me he has described his own role as as that of the "state Weird", and, in reference to his extensive work with judiciaries, the "court Jester" (I'll add references when I find them). Dator's second law of the future, "any useful statement about the futures should appear to be ridiculous", rears its head again in a slightly different form. (Truth be told, Jim is one of the funniest people I know.) Humour is key. And laughter lets many truths, both harmless and profound, slip through the staid defences of conventional discourse.

Illustrating that spirit -- where art and politics, tragedy and comedy, playful and earnest meet -- here's the postcard that Watermark distributed as part of its campaign, based on what the artists call a photo simulation of downtown Seattle underwater...

Image: Watermark

It can be compared to other postcards from the future -- artifacts dancing on imagination's cutting edge, where plausibility and absurdity become indistinguishable...

"Shown in the exhibition 'Visualisations of the 21st century' at the RIBA, [architect Paul] Ruff envisages the decidedly inland and not especially touristy Essex town of Basildon as a rather jolly seaside resort with its own pier. Bring on global warming, I say."
~Building.co.uk, Issue 06, 02006

Stanford-le-Hope is a small town in Essex, in the Thames estuary some 25 miles from London, with a working-class commuter population and an enormous nearby oil refinery. The self-sufficient, eco-friendly scenario pictured in the postcard is ironic by design.
Images: Paul Ruff From a report by RIBA/Building Futures [UK]
Living With Water: Visions of a Flooded Future, June 02007, p. 20
(Report blogged by Bruce Sterling at Beyond the Beyond, 15 August 02007)

Image: FoundFutures Postcard artwork: Aaron Rosa & Yumi Vong
Also see other cards from the FoundFutures campaign, May 02007 picture, blog post



(See also the Sierra Nevada deforestation card [picture, blog post] and Hawaii's introduced species postcard [picture, blog post].)

Now, one final thing I wanted to mention about Watermark is that the other artwork of its originators includes some really cool stuff. In particular, I have in mind Nicole Kistler's "Tour from the Future" (part of Seattle's GrassRoutes Environmental Arts Festival in 02006), which she describes thus:

Come Visit the Historic Ruins of Highway 520

The Tour from the Future was part of a larger group arts festival aimed at bringing public attention to development threats facing the Washington Park Arboretum. For the project I created 14 installations and acted as a as tour guide from the future guiding tours of the "historic ruins of Highway 520" and the 520 bridge. Inspired by visits to many archaeological ruins including Tikal, Rome and Ankor Wat whose societies collapsed, I decided to parody that experience for this project hoping to illustrate the dangerous behaviors that our society has engaged and how those eerily parallel other great societies. I posted interpretive signage throughout the three-mile trail loop connecting events at MOHAI, Foster Island and the Arboretum. In addition, I created photo-simulation binoculars and telescopes for viewing the ruins and allowing visitors to see the currently proposed bridge. Photographer John Bacon acted as tour group photographer. The tour visited all the other performances and art installations along the way providing some "glue" for the entire event.

Tour Advertisement

Visit the historic ruins of Highway 520 and what archaeologists believe to have been part of an enormous transportation network throughout the former United States. See one of the best-preserved collections of petroleum-operated vehicles. View the bridge ruins with one of the world’s most insightful tour guides, and take advantage of special viewpoints and telescopes only available through this tour. This tour also includes special opportunities to experience new installations that allow participants to "drive" their own single occupancy vehicle, and see traditional performances by people from the same era who warned their society about the dangers of oil dependency. Our tour photographer will capture each special moment for you. This is the most complete tour of the entire "520 site" and one that will create lasting memories for you and your family. Write a postcard home! Not to be missed!!

Map of the Tour from the Future Nicole Kistler

I'm very happy to learn that the Chinatown futures audio tour, which Jake and I have had on the backburner for a while, can count this among its predecessors.

Car parts totem pole Nicole Kistler

Simulated image of State 520 noise wall design Nicole Kistler

There is a distinct sense, I think, that futures is a domain in which apparent polar opposites come together.

So there's poetry and irony in the fact that two of the most common political themes during my last couple of months of posts about future artifacts and interventions at this blog turn out to be oil ... and water.

Related posts:
> It's even hotter under the collar
> Bad reviews of future news
> A thin blue line (3 parts)
> World without oil photo essay (3 parts)
> Gaming the end of oil
> Good news for people who love bad news
> Climate change for fun and profit

Thursday, January 31, 2008

World without oil photo essay (part three)

I-55 and Route 61, near Holland, Missouri.
31 December 020XX.











(Thanks to Natron for doing the driving that day. Let the record show that you powered through that Memphis hangover like a champ.)

[Back to part one | part two]

Wednesday, January 30, 2008

World without oil photo essay (part two)

U.S. Route 71 near Arkansas state line, Louisiana.
30 December 020XX.











[Back to part one | on to part three]

Tuesday, January 29, 2008

World without oil photo essay

New Summerfield, Texas.
29 December 020XX.











During my road trip in The American South with Mr Matt Jensen -- pretty good driver, really good designer -- at the end of December 02007, we passed this defunct gas station in tiny New Summerfield, Texas (pop. 998). Which gave me an idea for a photo essay exploring the experience of a World Without Oil (a bit like the alternate reality game blogged here recently).

The five shots above are unretouched, and in that sense as close to documentary (vs photoshopped hypotheticals) as photos get. They're plain little snaps -- I took them on a 6.0MP camera set to capture at 3.0MP -- and in the hands of a better photographer there'd be more artistry to them -- but the point that's interesting to me here is the possibility of present-day photographs evoking future scenarios.

In the context of a discussion about a post-oil America, they take on an air of foreboding; begging the question, in tones perhaps more subtle than most future artifacts seen in this space, "Is this our future?"

As I write it occurs to me that these images (and perhaps future artifacts in general) might be considered visual metonyms. Metonymy is a term from linguistics denoting expressions where a part stands in for the whole. (For example, "Check out my new wheels". Here, the word "wheels" stands in for an electric car, wisely selected by its proud owner in anticipation of an imminent oil crisis.)

However far I may appear to stray from it, my point is that such photos, like other futures artifacts, perhaps, serves as a stand-in -- an icon, a tip-of-the-iceberg -- for a much larger, more far-reaching social scenario.

Also, they highlight the fact that images of possible futures, including of post-peak oil scenarios, need not be technologically "futuristic" in the usual way in order to serve as fuel (pardon the pun) for deepening the conversation.

I sense some promise here, in this less labour-intensive approach to futures imagery, which I'm looking forward to exploring as we go along.

More shots to follow...

[On to part two | part three]

Sunday, January 20, 2008

Gaming the end of oil

What better way to breathe life into scenarios than to place life inside them? And what better way to explore and stretch our personal and collective capacity for coping with change than through games?
[...]
The freedom to engage in social experimentation and expression is surely the single most precious, fragile, and yet unrealised element of our democratic political mythos. Gaming the future, insofar as it implies the possibility of actually doing what we have for centuries only told ourselves we do, could be revolutionary.

~the sceptical futuryst, Gaming alternative futures (anything but text), June 02006

In our early 21st century stocktake of the global problematique, the ugly twin of climate change is peak oil. The former could be seen as the natural dimension of blowback from our foresight-free experiment in rapacious energy consumption from roughly the dawn of the industrial revolution onwards; the latter as its economic counterpart.

As readers of this blog are well aware, there are disturbing arguments in the wind about the potential for chaos arising from these tremendous forces (e.g. James Howard Kunstler's The Long Emergency), even if their plausibility is hotly disputed by some. Questions invariably arise in the course of this debate around the extent to which businesses, governments, and ordinary people are prepared for the magnitude of social disruption that could occur. I don't find it a difficult argument to swallow that our society is unprepared for any but the most sanguine, mild, and trivial of scenarios in this vein. To the extent the environmental doomsayers prove correct, in light of our individual psychological and collective political difficulties coping with risks of this type, social disruption would seem to follow with inexorable logic.

So to me it's interesting, and for obvious reasons encouraging, to see the emergence of popular simulations of the end of (cheap, readily available) oil.

One is the forthcoming video game, Frontlines: Fuel of War. Here's the trailer:



The narrative voiceover says (posted at Energy Bulletin, 27 August 02007):

Oil was running out.
It's what we grew up in.
Post middle east,
Post peak oil,
Post everything.
What they call the long emergency.
It started slow.
Little things at first.
Lines at the pump,
that hot summer of 2008 when the blackouts started lasting weeks.

They said it would get better.
Something would save us.

Biofuels, solar power, cleaner nuke plants, maybe.

The depression hit in 2012
Africa ran out of food, then we did too.

People stopped trying to do anything about the problem and just tried to survive.

We watched them starve for 40 years and it just didn't seem real. But pretty soon the scenes we used to watch on the news were happening just down the street.

It's been happening for years. Now we're at a tipping point.

I was 16 when the Chinese and the Russians figured out they'd rather fight us than each other. We didn't waste time forming the coalition.

Now, we're staring each other down over the last wells of the Caspian.

... This is where it's going to happen, in towns too small to have a name, built in two weeks by oil contractors.

It's 2024, the 21st century. People ask we how we let this happen. I tell them we always knew.

The storm is coming.

A pretty grim little poem.

This story serves as backdrop (or, if you prefer, pretext) for a military game of the shoot-em-up genre -- check out the game's website, complete with bombastic soundtrack that sounds just like a Hans Zimmer effort -- in short, it seems to be a thrilling Hollywood-style slice of apocalypse as entertainment.

Which begs the question, "what's the message players walk away with?", duly asked in a CNN article published yesterday about the new game:

While Frontlines: Fuel of War is one of the first video games to capitalize on the doom-and-gloom scenario of what might happen when the world runs out of oil, it's not the only video game focusing on energy as oil prices rise, developing nations use more and more crude, and the world grapples with global warming fears.
[...]
Most oil industry analysts say peak oil production is many decades, if not hundreds of years away, and a transition to other sources will likely be more orderly than the scenario depicted in Frontline.

But a small and growing number of experts -- some well-respected -- say peak oil production is close or has happened and the transition will be much more painful than mainstream analysts predict.

Either way, [Frank DeLise, general manager of Kaos Studios, the company behind the game] said he hopes people will get more out of the game than just an adrenaline rush.

"If they play this game they will walk away thinking 'wow, energy is a problem," he said.

Experts say video games can be fun as well as educational, although the outcome largely depends on the content.

"They could in fact lead to changes in attitudes, beliefs, and ultimately, changes in behavior," said Craig Anderson, a professor of psychology at Iowa State University who studies the effects of video games on people.
[...]
But Anderson, the psychologist, is concerned about the message that violent games like Fuel of War may send to players.

"It may well change attitudes towards the use of these tactics as a political tool," he said. Players may think "of course we have to use military tactics to go take oil."

~"The end of oil is just a game", CNNMoney.com, 19 January 02008


I'm interested to know what others think about this kind of game: does it seem more likely to teach people to expect (and submit to) the worst case, or, as the general manager of Kaos claims, to recognise -- and, presumably, take actions to mitigate -- such a nightmare scenario?

There is an interesting comparison to be made here with the alternate reality game, "World Without Oil" (WWO), which ran in mid-02007 and sought to engage a broad audience in a collective simulation or scenario exercise:

It's a "what if?" game.
What if there was an oil crisis?
[...]
Because an oil crisis has deep and subtle effects, we asked everyone to help us imagine what an oil crisis would really be like. That's how people played the game - first they read the official news and what other players were saying. Then they told the story of how a shortfall of oil was affecting their own lives, and what they were doing to cope.
[...]
Over 1900 people signed up as players of World Without Oil, and submitted over 1500 stories from inside the "global oil crisis of 2007." Their work comprises a rich, complex, and eerily plausible collective imagining of such an event, complete with practical courses of action to help prevent such an event from actually happening.


For example, HRCFS's own Jake Dunagan posted this contribution to help flesh out the story for the Hawaii region.

A very effective approach, according to the organisers of WWO:
For [participants] and over 50,000 active observers, the process of collectively imagining and collaboratively chronicling the oil shock brought strong insight about oil dependency and energy policy. More than mere "raising awareness," WWO made the issues real, and this in turn led to real engagement and real change in people's lives.

I wonder in which ways the two approaches are most effective in activating political concern, and beyond that, behaviour change: on the one hand, sophisticated imagery that, although interactive, is basically constrained to a pre-defined narrative; and on the other hand, a less richly pre-imagined, but more reality-integrated simulation?

Of course I don't presume that these types are pure, let alone necessarily or intrinsically separate. Indeed, it seems to me that elements of both types of game -- immersive narratives with an escapist, entertainment objective, and collective scenario-building with a broader social goal in mind -- will shortly be integrated in pursuit of greater effectiveness in bringing scenarios to life, and life to scenarios.

Assuming, of course, that peak oil doesn't get us first.

(Thanks to Ira Rohter for the CNN link. See an introductory QuickTime video about the WWO game here.)