Showing posts with label Bruce Sterling. Show all posts
Showing posts with label Bruce Sterling. Show all posts

Tuesday, August 02, 2016

The People Who Vanished


Update 01aug17: The journal article excerpted below, 'Designing an Experiential Scenario', has been named a 02017 Most Significant Futures Work at the annual Association of Professional Futurists (APF) Awards, in the Advancing Methods and Practice category. We are grateful to the APF and jury for this honour.

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The People Who Vanished is a transmedia narrative project dealing with the prehistory of the Phoenix area, staged at the inaugural Emerge Festival hosted by Arizona State University in March 02012. Jake Dunagan and I designed and led a two-day workshop in which we produced an experiential scenario with 20 festival participants.

Although we had been doing Design Fiction and Experiential Futures for five or six years already by that time, we were excited about the challenges of co-creatively involving a group this size, and especially of the compressed production timeline, both highlighting the need for a shared mental model and clear framework for collaboration.

What follows in this post is a written snapshot of that design process. It's an excerpt from an article we recently published in the peer-reviewed journal Futures.† (File under: better late than never.) The article, or this lightly edited bit reproduced below, can certainly be read alone, although for a sense of the originally intended effect watch this video first; the tale as revealed to a live audience at Emerge (18 min).


† S. Candy, J. Dunagan, Designing an experiential scenario: The People Who Vanished, Futures (2016), http://dx.doi.org/10.1016/j.futures.2016.05.006.

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The name Phoenix invokes the bird of Greek myth which would periodically burn up and rise again from its own ashes. It is a striking but little known fact that the city was so named precisely because it was built atop the ruins of a lost civilisation.

Beneath the streets and sidewalks of today’s Phoenix of four million inhabitants lie the remnants of the Hohokam, a society which flourished from around 0CE to 1400CE; “from Christ to Columbus”.

The Hohokam were expert canal engineers and irrigation agriculturalists. They built a thriving civilization in the desert lasting almost one and a half millennia. They farmed the land and channeled water through massive canals without any of the modern tools and equipment we have today. However, about a century before the arrival of Europeans in North America, they suddenly disappeared, for reasons that are unknown, and that are still debated by archaeologists.

The name Hohokam is an O’odham word meaning “the people who vanished”. Being an oral culture, it is unknown what they called themselves.


A question which we hoped to evoke for participants at Emerge became: “could the people of today’s Phoenix be the next to vanish from the valley?”

In order to push the boundaries of experiential futures, to do justice to the scope of the historical (and future) questions at hand, and to create a unique and fun learning experience for our workshop participants, we were drawn to the idea of executing a project at a monumental scale. We wanted to create something big; something that demanded attention; something that would appear suddenly and without warning — and that could carry deep meaning for the attendees. In our practice we and others often create hypothetical “artifacts from the future”, but in this case thought it could be interesting to create a fictional artifact from the past, in order to enable a reperception of present and future.

Throughout history, there have been breakthrough moments when we humans have been forced to confront our own ignorance and reimagine our collective story about who we are and where we came from. The unearthing of dinosaur fossils revealed a strange and diverse lifeworld on Earth long before human existence, overturning earlier thinking about natural history. Similarly disruptive were cultural discoveries such as the Dead Sea Scrolls, the Rosetta Stone, the city of Pompeii, and ancient technologies such as the Antikythera machine. The rediscovery of ancient philosophy, architecture, or artifacts from time to time has not simply added to a trove of curiosities from the past; but has heralded revolutionary change in society’s self-understanding. The Renaissance, the Enlightenment, and other epochal transitions have been initiated or accelerated by such archaeological moments.

There are always bound to be, this line of thinking suggests, possibility grenades beneath our feet, primed to explode our fragile certainties and platitudes about the story of our world. As U.S. President Harry Truman once said, “The only thing new in the world is the history you don’t know.” 

What could this “new” and transformative –– if hypothetical –– slice of history be for Phoenix?

Examining the map pieced together by 20th century archaeologists of the extensive network of ancient canals spanning the area... yielded what turned out to be an essential insight: in addition to their obvious practical uses, the Hohokam canals could have had some previously unsuspected symbolic functions.

An idea emerged: towards the end of their tenure, the Hohokam may somehow have manifested a distinctive symbol in the archaeological record – one also appearing in the pre-collapse periods of other cultures. … Now we could recount the fortuitous “discovery” of a transcultural, transhistorical symbol of impending civilisational collapse. It would not be necessary (and in the circumstances would also not be desirable) to try to explain the precise means by which this harbinger of disappearance had cropped up around the world throughout history; the sheer “fact” of apparently concrete evidence of the mystery itself could provide the desired archaeological moment.


We would tell the following story: In puzzling out the fate of the Hohokam, our group had spotted this curious anomaly on the map, and had then been inspired by the thought of a symbolic, and not merely functional, role for the canals. One of our number then had the idea to do a google image search for this pattern and see what turned up (still true –– sort of). Shockingly, this search showed up a range of other instances of the same ‘glyph’ in diverse archaeological records elsewhere: the Harappan of the Indus Valley, the Anasazi, the Nazca, the Polynesian peoples of Rapa Nui, aka Easter Island. All this part was of course completely simulated; photoshopped into found photographs from these places. We would also be able to show how the glyph had turned up subtly but unmistakeably, inscribed in the patterns on Hohokam pottery too. And the kicker: the sole common characteristic discernible across all these disparate cultures, from wildly different eras and geographies, was that they had all disappeared. They were all collapsed civilisations.








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Bruce Sterling in Wired: "When one walked outside the auditorium afterward, there was a huge mystic glyph installed on the side of a local mountain."


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Project Credits:
- The People Who Vanished were: Carlo Altamirano, Michael Baran, Rachel Bowditch, Chris Danowski, Tyler Eglen, Erik Fisher, Paul Higgins, Gordon Knox, Oscar Lopez, Blakely McConnell, Julie Rada, Matt Ragan, Reed Riner, Joya Scott, D.A. Therrien, Trish Yasolsky and Bobby Zokaites
- Special thanks: David Abbott, Tain Barzo, Joel Garreau, Jerry Howard (Arizona Museum of Natural History), and Cynthia Selin

See also:
Aisling Kelliher and Daragh Byrne (Carnegie Mellon University) in Futures journal
Cynthia Selin (Arizona State University), one of the organisers, situating this work in Futures
- A trove of documentation (still images and timelapse video) from our workshop, via Carnegie Mellon
- Post about the Emerge exhibition featuring The People Who Vanished and other projects at ASU Art Museum
- A terrific design fiction video created by a group led by Near Future Laboratory's Julian Bleecker and Nick Foster in another workshop taking place at the same time



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The paper excerpted above goes on to describe a framework that we devised during the workshop and have kept developing and using since as a conceptual model for scaffolding experiential scenarios and design fiction; the Experiential Futures Ladder. Implications for the foresight field of this multi-scalar mode of thought, as well as of the experiential turn more broadly (towards design, media, games and performance) are outlined.

The full text of the article in press, "Designing an Experiential Scenario", can be found in pdf here.

The journal permalink is here.

Related:
The Experiential Turn
> On the eve of Emerge
> Dreaming together
A History of Experiential Futures 2006-2031
> Experiential scenarios on video

Sunday, July 31, 2016

Toward a Preemptive Social Enterprise


Verynice is a social enterprise design firm based in Los Angeles, with the groundbreaking business model of giving away half their work for free. To date they have gifted over USD 5 million in design services to worthy causes.

Having worked at the cutting edge of social enterprise for almost a decade, the Founder and Managing Director of verynice, Matthew Manos, is releasing a book about what he believes the next generation of this work calls for from entrepreneurs.

I'm honoured to provide the Foreword for Toward a Preemptive Social Enterprise, which features a cast of contributors including futurist Jake Dunagan, designer Nathan Shedroff, and science fiction author Bruce Sterling.

The book's worldwide digital release is tomorrow, 1 August 02016, with hard copies available in mid-September.

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FOREWORD to Toward a Preemptive Social Enterprise.


Business as a category of human activity has traditionally aimed to maximise certain outcomes at the expense of others. Other communities, other species, other places, and future generations.

Take the oil industry for example. Like the endlessly ingenious tools of the extractive trade themselves, profit-first business morphs to fit the contours of the lucrative niche. I locate a rich deposit, I work out access to it by hook or by crook, and voilà: I drink your milkshake. Other impacts are someone else’s problem.

Traditional business is a badly broken finite game.

Yet it is possible to flip the premise. Here is the quietly revolutionary but increasingly obvious alternative: morph the enterprise to generate desired impacts, and reverse engineer a business model to make it economically viable.

This change-making path is often called social enterprise, and the figure animating that change and beating that path is the social entrepreneur.

Social entrepreneurship comes from the overdue recognition that business is an engine of change –– nay, a powerhouse. More and more of us see that to harness its institutional potential to worthwhile ends could be hugely influential, generating outcomes as deliberate and positive as the outcomes generated by legacy means have been accidental and destructive.

As Matt Manos explains in these pages, "A social entrepreneur is a designer of business whose intentions are not in capital gain, but instead in the advancement of the greater good of society." The central formula is, then, approximately: business + design + ethics (greater good) = social enterprise.

When one surveys today's fast-changing "ecology of commerce", in Paul Hawken's resonant phrase, we find a wide range of creatures from different evolutionary eras living side by side. There seem to be many recent, small initiatives nobly attuned to the full spectrum of their impacts. Generally these are nimble little Darwinian upstarts, yet to prove their fitness over generations. Such hopeful mutants co-exist alongside others, bigger and older, but catching on to the emerging rules of the infinite game, and if nothing else keen to be thought of as doing the right thing. Alongside these in turn can be found still others – some of the biggest, most formidable, and lumbering beasts in the landscape –– that show zero indication of giving any shits at all about the greater good.

Thus we find ourselves in a strange transitional era for business.

Consider entrepreneur Tony Hsieh's recent memoir Delivering Happiness, which documents the heroic efforts at his company Zappos to establish a viable niche as a service-oriented online shoe retailer. This story elicits a paradoxical kind of wonder. On the one hand, we can admire the way the organisation has promoted passion, purpose, and positive experiences for those in its immediate orbit. On the other hand, we may be simultaneously baffled by a lack of attention to the happiness of the invisible yet essential legions of workers further up the supply chain; those who actually stitch and glue together the shoes at the heart of each all-smiling transaction.

This integration of ethics into business, then, the "sociality" of social enterprise, is patchy, with even some of the good guys having serious blindspots, To misquote William Gibson, social enterprise may already be here, but it's by no means evenly distributed.

Still, there is no mistaking the direction in which the global connectivity, transparency, and systemic awareness are pushing. Some people, reporting right from the cutting edge, are perfectly positioned to help the rest of us understand where social enterprise, and ultimately business in general, need to go. Matthew Manos is such a person.

"The entire premise of social enterprise relies on reaction," he writes. The default setup is "post-traumatic innovation", but waiting until something has gone wrong––treating disaster as the trigger for action––is irresponsible.

It turns out that thoughtfully engaged and ethically motivated business can still be stuck in the past, solving one set of problems while leaving others untouched, or even making them worse.

It is therefore the aim of the book you are reading to show that a crucial ingredient is missing from the social enterprise formula: foresight.

The next generation of social entrepreneur must be "preemptive", less problem-ameliorating and more visionary, attending not only to traumas in need of remedy, but also to opportunities of shaping positive change, based in coherent, plural perspectives on how the whole system could evolve.

Social entrepreneurs should also be futurists.

Now, this is a big idea, and dealing with big ideas is hazardous, especially when it comes to value shifts. The more basic, load-bearing, and "self-evident" the assumptions at issue, the more readily attempts to address them risk being dismissed as irrelevant (incompatible with current settings) or redundant (since, once absorbed, previously unfamiliar settings become normal again).

However, someone has to take on the big ideas, and in business, “normal” needs major renovations. So regardless of whether you already share its view, or disagree vehemently, you should read this book.

To be slightly pre-emptive myself for a moment, it may be that some readers find this argument for foresight to make a poor accompaniment to a fond belief that the market already and automatically incorporates whatever information about the future it needs to.

You are invited to consider that the invisible hand mediating market participants works only with information in the system, and since there are no future facts, the hand can contribute no more foresight than the parties themselves bring to the situation. If we want markets to take the future into account, the people in them need to do it.

Then again, there may be some entrepreneurs sceptical about the value of designated “foresight” tools, since they already are creating the future, thank you very much. This resembles claims I have heard from some designers I’ve met over the last ten years.

They are partly right, of course. But it is a truism to claim that business, or design, is creating the future. As Kenneth Boulding has pointed out, all decisions are about the future. Merely existing helps to create the future, and inactions can have an effect just as surely as actions do. Neither the claim nor the fact that one is already "shaping the future" puts that activity beyond the possibility of improvement.

The good news is that designers and entrepreneurs alike are perfectly positioned to use strategic foresight approaches, such as horizon scanning, scenario generation, and experiential futures; the inherent future-shaping properties of design and business make these valuable places to integrate such a futures literacy.

Part of what Manos and his collaborators seek to do in this book, very successfully I think, is show that entrepreneurs and designers must take it upon themselves to be more systematic, deliberate and detailed in articulating which futures are at issue; which scenarios their efforts mean to help avoid and, more importantly, which ones they intend to help realise.

Preemptive social enterprise, therefore, ties our initial recognition of institutional capacity ("business is a powerful category of actor") to the capacity for individual action ("what can I do?"), and turns a personal ethical problem ("how can I as an individual exert meaningful influence?") into a collective design invitation ("what can I start, or help to grow, that may have the outcomes I wish to see?").

But let’s be clear about the depth and reach of what is being suggested here. We are not talking about a one-time goal shift, but about the development and integration of a permanent and self-renewing orientation. Not merely a new direction, but a new way to navigate.

One way to appreciate the significance of the argument is to call to mind the generic taxonomy of "places to intervene in a system" offered by Limits to Growth lead author and pioneering systems thinker Donella Meadows. What Manos is inviting social entrepreneurs to do, in effect, is move some of their effort and attention upstream where greater influence can be had. He would not merely have us put business in service of different, even if more worthwhile, "goals of the system" (number two on Meadows's list). The case for preemptive social enterprise is directly affects "the mindset or paradigm" out of which the goals themselves arise. This is leverage point number one, which implicitly impacts goals, and everything else.

Why does this matter? The cultivation of a capacity for strategic foresight entails a rigorous, informed, creative, generative, and always updating view of the world's and of one's own possibilities. Integrating it represents a change with ongoing and ever-evolving implications for organisational and individual activity.

In earlier work, echoed and amplified here, Manos has set about addressing how entrepreneurship is done, carefully documenting all existing business models in order to work out where underexplored potential lies. So the perspective of this book is –– bear with me now –– meta-entrepreneurial. It is being entrepreneurial with regard to entrepreneurship itself; not only using existing tools to put the changemaking powerhouse of enterprise in service of "better goals", but seeking to make it self-improving. Retooling the toolkit.

As Stewart Brand, another important social innovator, and a futurist too, has pointed out: “Nobody can save the world, but any of us can help set in motion a self-saving world." Foresightful, anticipatory, or to use Manos's chosen word, preemptive social enterprise may well be a critical, organic ingredient of a self-saving world; more flexible and resilient, more apt to adjust and to learn.

Preemptive social enterprise is a bid for business to embrace an iterative, anticipatory learning function, and for this to face outwardly and inwardly at the same time: "The design of scenarios, and, most importantly, the design of ourselves within those scenarios allows for a deep understanding of our potential, preferred, probable, or plausible futures."

“The design of ourselves” seems an important phrase. What might this entail?

I suspect that the answer may rest in a central, and highly valuable idea explored in this book. If you wish to realise a changed world, it is important to invest in imagination.

Now, one reason why I think Matt Manos is so effective as a designer, as an entrepreneur, and as a person is that he doesn't take conventional dichotomies at face value. He does not, for example, seem to see invention as being somehow elevated over or opposed to the legwork of researching that which already exists. This attitude lets him do the due diligence of assembling a near-exhaustive catalogue of business models, as well as adding his own––not only in theory but in ever-iterating, ever-improving practice. Nor does he snap-to-grid with an assumption that many others seem to live by, that imagining and implementing are somehow opposites. Instead, he treats the two, rightly I think, as equal, necessary and complementary facets of the same changemaking work. This lets him try out more ideas in a single project than a lot of people could be proud to have initiated over a span of years.

Even the seemingly foundational opposites of fact and fiction, when it comes to navigating change towards preferred futures, are unhelpful signposts. For what is a dream that one means to manifest if not both fiction and fact at once? Or rather, fiction that aspires to fact, and thereby creates it?

So one of the conventional dichotomies that this work refuses, critically, is the putative "realism" of business vs the "indulgence" of imagination.

Again: Imagination is an investment.

Over the past decade, designers have turned to futures practice, and futurists to design, out of a mutual need to integrate speculative and material registers. A flowering of hybrid practices – experiential futures, design fiction, speculative design – has been the result. All sorts of tangible artifacts and immersive experiences that make futures more easily shareable, thinkable and feelable. A few years ago, fellow traveller Bruce Sterling proposed this definition of design fiction, “the deliberate use of diegetic prototypes to suspend disbelief about change”. However, as digital media professor Janet Murray has observed, "When we enter a fictional world, we do not merely 'suspend' a critical faculty; we also exercise a creative faculty. We do not suspend disbelief so much as we actively create belief." Similarly, interactive performance specialist Jeff Wirth points out that his artform "does not rely on the 'suspension of disbelief'", but rather "calls for an 'investment of belief.'"

After a decade of working at this intersection of design and futures, I think it may be time to retire our long-term loan of Samuel Taylor Coleridge’s wonderful but too-limited notion of "suspension of disbelief", in favour of this idea that we really invest belief in our imaginings, in order to see where they may take us. Suspension implies an interim state, with nothing much changing once the thing suspended is reinstated. But one invests with a view to a return.

Peter Lunenfeld's "return on vision" cited by Manos is right on point: we should invest in imagination, and seek our return in the new options and pathways that thereby become available.

Why so? People are extraordinarily plastic, and versatile, as testified by the massive (if lately endangered) diversity of human cultures built atop a more or less identical biological substrate. I've suggested this before, mashing up media ecologist Marshall McLuhan and sociologist-futurist Fred Polak: we shape our images of the future, and meanwhile they shape us.

Therefore, if design has given to business some tools with which to be more creative and intentional, and futures has offered business a vocabulary of long-range outcomes, then perhaps here we have a hint as to how business can return the favour to both. The framing and language of investment, unshackled from its bloodless, numerical bottom-line connotations, but retaining the impulse to clear-eyed evaluation of what one really values, and how much difference one’s actions are really making, could prove an important loan for designers and futurists alike.

This book calls for bringing futures and foresight work into the repertoire of the social innovator or entrepreneur. We have touched on why, and also also, broadly, how, by investing time and effort in experimental belief structures, the imagination of alternative worlds. If you're as pragmatic and results oriented as I hope you might be, then at this point you'll be itching for more concrete details. But WHAT does this mean, specifically, on Monday morning?

Good, good. Read on!

The ultimate test of these ideas does not consist in what they do for you on the page, but in your search for ways to take them on in your life. The truest and fullest response is one for you –– for all of us, a community –– to find in the doing, and share.

I know, and suspect you know too, that business is changing, and that it needs to change, dramatically so, in order at last to fit the contours of the infinite game that makes all of this possible.

I believe that if you follow along a little ways in the direction this book is pointing, towards the preemptive social enterprise, your practice may become more imaginative, your convictions more grounded, your perceptions more trenchant, your action more effective, and the world incrementally more just.

And I hope you will agree that it is well worth a try.


Stuart Candy
Museu do Amanhã, Rio de Janeiro, July 02016

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Toward a Preemptive Social Enterprise is available in full on a Pay-What-You-Want basis via futureimpact.co.

The Foreword above can be found in pdf here.

Related:
> The act of imagination
> LEAP Dialogues: Impacting the Social
> Foresight is a right
> Design is a team sport
Strategic Foresight and the Design MBA

Wednesday, February 29, 2012

Design fiction, emerging


It's almost a year ago to the day since design fiction impresario and sometime science fiction author Bruce Sterling emailed me this tantalising provocation:

The imminent question is, what does a "design fiction event" look like? I'm figuring it has some public aspects, like a design-fiction Vimeo showreel and maybe some conceptual objects or experiential futures. Plus a seminar, workshop aspect where we get some of the operators in a smoke-filled room and talk about what Design Fiction would look like if it was something akin to a department of a university.

Long story short, from this early conjecture something quite special is about to emerge. That something is called... Emerge: Artists and Scientists Redesign the Future.

It gets underway at Arizona State University in Phoenix tomorrow, culminating in an extravaganza on Saturday 3 March which shows every sign of being bigger than Ben Hur. The dazzlingly cool program is described over at PhysOrg (via Sterling's blog Beyond the Beyond). In addition to Mr Design Fiction himself, keynote speakers include Stewart Brand, Bruce Mau, Neal Stephenson, and Sherry Turkle, among many other exciting contributors and attendees.

On the program as well is a set of parallel futures-type workshops, being run by such design-fiction allstars as our friend Julian Bleecker of the Near-Future Laboratory, and Intel's Brian David Johnson. The ASU-resident organisers of this improbable venture, particularly Cynthia Selin (whom I've met before) and Joel Garreau (whom I haven't) are an extraordinarily dedicated and clued up lot, and it has been an adventure and a gas just getting to Emerge's eve. Perhaps the sole drawback here, an unavoidable side-effect of so rich a schedule, is that invitees can join only one of the many tempting workshops -- a limitation which also understandably applies to us as facilitators.

So, what am I doing? By early November last year, the concept was beginning to take shape...

This experiential scenario workshop and intervention will consist of creating a monumental artifact zapped back from the future, and possibly a ritual wrapped around it. Much as the obelisk in Clarke and Kubrick's 2001 casts a kind of noetic forcefield, exerting an evolutionary magnetism on the apeish protohumans at the Dawn of Man, so will this monument drag all conversations in its ambit into a forthcoming era.

Then, Institute for the Future's Jake Dunagan, my long-time collaborator from back in Hawaii, came on board -- and all bets were off. This was going to be frigging cool.

The thinking continued to evolve. And last week, our part of the event was described to the then still-congealing cluster of ASU and external participants as follows:

The People Who Vanished
A design fiction playshop
with Stuart Candy and Jake Dunagan

From time to time in the course of human experience, a discovery is unearthed which overturns the accepted view of the world. In the history of culture such a moment may be so significant that it’s as if the very ground on which we stand had suddenly shifted beneath our feet.

The People Who Vanished will be a participatory, transdisciplinary and creative playshop aiming to stage just such a transformative discovery.

‘Design fiction’, is has been said, is the ‘deliberate use of diegetic prototypes to suspend disbelief about change’. The People Who Vanished will create a monumental design fiction artifact to catalyse a sort of ‘archaeological moment’ around reperceiving life in Phoenix as we find it today. Participants in this unique playshop will ‘discover’, during Emerge, a crucial and disruptive artifact from a very different time period – all captured on video for posterity.

In the process, we will co-develop a unique design fiction and experiential scenarios methodology with two leading futures/design practitioners, Stuart Candy (ARUP, The Long Now Foundation) and Jake Dunagan (Institute for the Future, California College of the Arts). Come ready to work and play hard; to be surprised and above all to generate surprise.

It remains our firm intention to maximise group discovery and input over the course of the next couple of days, as well as to adapt as nimbly as possible to inevitable resource and time constraints; so the above necessarily remains just a point of departure for a profoundly unpredictable creative process.

We'll let you know what emerges.


(Update 03aug16: A peer reviewed article about The People Who Vanished was published in the journal Futures; a brief excerpt and links to further reading can be found here at The Sceptical Futuryst.) 

Thursday, March 17, 2011

Beer-flavoured design fiction

And now for something completely different.

This evening, I purchased from my friendly neighbourhood outlet a six pack of beer. I was just approaching the counter with my selection already in hand, from a reliable local brewery, when at the last moment, spurred by curiosity, I switched it for one I'd never seen before. In part it was attractive pricing, in part it was the label promising delicious double-hopped goodness, and part of it was perhaps subliminal -- and mainly a personal response, I'm sure; this is a dubious basis for mass appeal -- in that this new beer had the same name as one of Radiohead's best, now largely forgotten, pre-OK Computer songs.

Black Star, a Double Hopped Golden Lager ostensibly from Whitefish, Montana, was at first taste unobjectionable, although less aggressively flavourful than the India Pale Ales, etc, to which many U.S. microbreweries have accustomed my palate. A suspicion began to form that I may have fallen prey to a cunning subterfuge recently deployed by America's Big Three -- Budweiser, Miller, and Coors -- to capture a slice of the growing independent market (as documented in the 02009 film Beer Wars). The scheme is to create pseudo-microbrews, sold with indie-sounding brand names under the banner of far-flung locations, thus duping the would-be beverage adventurer back into the oligopolistic fold.

So I googled Black Star. The aspect of their history that caught my eye, and the reason I blog this, is that in the '90s the beer was supported by a couple of ad campaigns based on artificial histories for the product, and using in-world documentary as part of the story. In 01994, a two-part Ken Burns-style history of Black Star was written by legendary ad-man Hal Riney, and voiced over by veteran actor Hal Holbrook. This 'documentary' plays as if looking back on a half-century of history, from several decades into the 21st century. Below is the first part, which has slightly less future in it than the second (both are amusing and quite well done).



A still earlier series of three ads [1] [2] [3], presented by John Corbett, went out under the disappointingly explicit title 'the make-believe history of Black Star beer' (c'mon, don't break the universe!).

So what, then, amid all these fictitious past and future artifacts, of my concerns about the beer's bona fides? Well, Black Star is indeed a product of the Great Northern Brewing Company, based in Whitefish, Montana, although the label I have next to me says 'Brewed and bottled by Great Northern Brewing Company, Milwaukee WI' (which set off my alarm bells, that city famously being home to Miller Brewing Company). At any rate, the brew was first introduced to an Oregon test market in the early 01990s, was out of production for most of the '00s, and then relaunched in 02010. But incongruously, the label claims 'a family tradition of unique brewing since 1856'. A bit of research turned up a San Francisco Examiner article from back in 01996, which helpfully deconstructs the company's 'instant history'. (Just add water... malted barley, and hops. And a bunch of marketing.)

In general, I find it extremely interesting the way both history and future narratives are recruited to provide a sense of substance -- for both fun and profit -- to something that would otherwise lack it. I don't mean to speak of this specific product in isolation (and this post is intended neither to criticise nor to promote it), but the case throws into relief, both in its consciously satirical ('make-believe history'; mid-21st century mockumentary) mode, and in its seemingly earnest ('since 1856') mode, the ubiquity and importance of the back-stories about the things we interact with, and choose to consume.

As the saying goes, when truth and legend collide, print the legend. To this we might add: if there isn't an adequate legend, make one up. (Can we really doubt that there's a good deal of that in how 'actual' history gets made, or rather, canonised?)

In his January presentation at the launch of the landmark design fiction show Made Up (which is still open for a few more days, check it out if you can) at Art Center College of Design in Pasadena, Bruce Sterling highlighted the wide variety of activities which can be co-located on the landscape of 'design fiction'. His definition of that activity, offered for the first time there, was 'the deliberate use of diegetic prototypes to suspend disbelief about change'. Consider that this includes not only the designed artifacts and media spinoffs of vividly portrayed futures, but it also comfortably accommodates playfully counterfactual, as well as patently false, histories.

A potent brew.

Which leads me to suspect, not for the first time, that there's far more design fiction woven into everyday life than we might at first imagine.

Related posts:
> Don't break the universe
Amusing anachronisms
> Killer imps
> Chocolate, beer and futures

Monday, January 31, 2011

The legacy of the Biofuture Robot Dog

Image: SPOD

Earlier this month, in conversation with the effervescent Dawn Danby (a regular contributor to the recently retired enviro-blog WorldChanging), she happened to mention a design competition run back in 02002 by science fiction author and design-fiction-impresario-to-be Bruce Sterling, in cooperation with scenario planning kingpins Global Business Network. Ah, design and futures: two great tastes that taste great together.

Said competition, staged by Sterling via the green-tech Viridian list (wound up in late '08, but still in full swing six years earlier), revolved around producing a concept design for a Biofuture Robot Dog:

This is a biofuturistic, green, way out-there ribo-bio-bamboo 'dog', which is transorganic, biomimetic, Viridian, enzymatically postindustrial, and tissue-engineered.

It needs to enter some commercial and cultural space which actual dogs and contemporary robots cannot reach. What does a biofuturist paradog do for tomorrow's consumer? What kind of society buys these gizmos?  Why do people make them, what are they for, what kind of future world would support this device? Try to suggest some convincing answers – answers that can snow real live venture capitalists!

And it's a toy. That's of vital importance. The target is the age 9-12 demographic. It's not for war, terror, prison, or home security, tasty though those sinister applications may be. We want parents buying this. It needs to jump right off the shelf and into their loving arms.

At the risk, perhaps, of muscling in on the beat of Matt Novak over at Paleofuture, who performs the post-post-ironic public service of collecting and blogging images of futures past, I want to add this competition's entries to the early canon of online experiential scenarios (a.k.a., in deference to Bruce, "design fictions" -- which he recently defined as "the deliberate use of diegetic prototypes to suspend disbelief about change" -- on which more anon).

As it turns out, Dawn and collaborator Paul Waggoner won the contest with their contribution, SPOD (Super-Personalized Obedient Dawg), which, together with other competition finalists, can still be found online, thanks to the wonders of the Internet Archive's Wayback Machine. Almost ten years old now, this and other playful concept designs remind us that, while the web has changed a great deal in the past decade, the manifesting of hypothetical future possibilities in a contemporary design idiom, as if they already existed in the present, is a communicative strategy evolving in step with whatever media happen to be at our disposal.

Related posts:
Viridian is dead. Long live Viridian!
Killer imps
> Greener gadgets
> Object-oriented futuring
> Design fiction is a fact

Wednesday, March 24, 2010

Reperceiving Detroit

A city in suspended animation
Photo by Jerry Paffendorf | Backstory

In late January I was honoured to speak at Cranbrook Academy of Art in Bloomfield Hills, Michigan, as part of their spring lecture series in Critical Studies. In the arts world the Academy is apparently regarded as "the cradle of American modernism", associated with art and design luminaries (who seem to come in pairs) including father and son Eliel and Eero Saarinen, Ray and Charles Eames, and more recently, Mike and Katherine McCoy. Cranbrook's beautiful and historic campus lends itself particularly well to being strolled or driven around on crisp snowy evenings, but its toney neighbourhood lies just 15 miles from downtown Detroit -- currently an American byword for urban blight -- making it an especially interesting vantage point from which to contemplate alternative futures. Which is what we did in the lecture.

Called "Fragments of Possible Worlds: The Art and Design of Experiential Scenarios", my presentation encouraged the audience, mostly Cranbrook students and faculty, to consider the resemblance between the role of the artist and that of the futurist. What the two have in common, as I see it, is the vocation of enabling new perceptions. Compared to the artist, whose self-understanding frequently seems to include a studied refusal of the constraints to which many other kinds of work are subject (viz. "artistic licence"), the futurist's role may be somewhat more circumscribed, especially in a consulting setting, by the client's needs. But the general role is fundamentally similar. And, while there is a conscious turn towards public and political engagement in my recent work, compared to the more narrowly targeted, strategic use of foresight as used in organisational settings, this common ground shared by art and futures is well captured by the elegant phrase of Royal Dutch/Shell scenario planning pioneer Pierre Wack: "the gentle art of reperceiving".

In the lecture, I outlined the development of experiential futures work I've been doing since 02006 or so, and provided an argument for collectively making our thinking about futures more affective, immersive, and experiential. (I relish exploring this topic with artists and designers because they tend to understand it, and are able to use it in their work, immediately.) Actually, the recent histories of two American cities were sufficient to get the point across: in 02005, New Orleans was devastated by Hurricane Katrina and the ensuing consequences of failing to internalise and act upon the entirely predictable (indeed, predicted) disaster. The other example was Detroit itself, which, notoriously, has endured a slower but no less grotesque disembowelment with the failure of the expected (US automobile industry-driven) future, and of the city to reinvent its dream accordingly. More on that in a moment.

While at Cranbrook I also held an introductory futures workshop for the 3D Design department, which is run by Scott Klinker, with whose work I had become familiar through Bruce Sterling's Shaping Things -- a visionary and gratifyingly short manifesto about spimes, in which he acknowledges Scott's formative influence on the design ideas therein. (Note that in 02007, they did an intriguing talk together at Google about "The Internet of Things: What Is a Spime and Why Is It Useful?", video of which can be found here.) At the start of the workshop, I had the 3D Design students generate a list of design activities, products and industries to which they expect or hope to contribute during their careers. Then I invited them to spend some time in four alternative futures for the US and the world, around 30 years from now, and to begin considering how those various products or industries could be affected in each scenario.

Despite significant structural similarities between design and futures thinking, as usual it was clear that the participants' expectations for their professional lives were firmly rooted in present assumptions, rather than in awareness of various ways in which these might be comprehensively overturned during the next three decades of change. (I don't mean to pick on anybody here; among people who have not been exposed to futures studies -- that is, almost everyone -- presentism and monofuturism are pretty much ubiquitous.) For instance, what would the role of a designer be in a post-collapse economy? How about in a world where Open Source designs can be selected online, then fabricated on the spot by a black box in the corner? The students seemed fully engaged, and asked great questions, and I'm looking forward to seeing how these ideas may begin to find their way into the work. As is often the case, my only complaint was that our time together was so short.

Overall, I found Cranbrook, the sole graduate-only art school in the United States, to be an extremely interesting place. It educates aspiring artists from around the country and the world in any of ten disciplines, from metalsmithing to architecture, each one of which has a small cohort of around 15 students, making for a total of just 150. Each department is overseen by an Artist-in-Residence, who, given the intimate scale of the programs, can exercise great latitude in running his or her own show. There are no conventional syllabi and no compulsory classes. Students are minimally scheduled, but enjoy the close attention and tutelage of their department's artist-in-residence, as well as the social and creative comradeship of their peer group. So the role of guest lecturers, Academy Director Reed Kroloff told me, can be significant insofar as they provide an opportunity for to develop a conversation around themes transcending the differences across the departments.

Here's where the fact of my visit and the topic of my talk intersect. The kind of academic and artistic freedom with which Cranbrook is blessed is a precious, Arcadian rarity. It is just far enough from the woes of Motor City that the temptation to remain safely cloistered must be great, yet being so close affords an important opportunity -- some would say responsibility -- to use its privilege and status to help lead a much-needed conversation about reinventing the region beyond its postindustrial malaise. During my own short stay, the city impressed on me a sense of suspended animation, a place holding its breath, poised between energetic reinvention and the terrifying momentum of continued decline. However things go next, Detroit's predicament as a semi-abandoned, deindustrialising city appears to strike observers as resonant, even prophetic, for the United States at large. Much has been written about the city's socio-economic downward spiral and the paradoxical potential this brings with it for renewal. Articles from just the last couple of weeks include The Guardian and Fast Company, joining earlier pieces in Time, Fortune and the Financial Times. I haven't yet found an adequate treatment of the failure of foresight in Detroit's unravelling, but that aspect surely warrants investigation -- and beyond that, active forward-looking intervention, for those able to offer it. Detroit is not, in the first instance, merely fodder for journalistic curiosity. Like any other community, it is a human work in progress, and an important role of futures for a community fallen on hard times -- like the role of art -- is to enable new perceptions and potentials, helping the next chapter to unfold along a different, more hopeful path. In particular, when futures and arts unite, to create and distribute "fragments of possible worlds", it seems to me that their joint resources hold out the promise of an unprecedentedly vigorous, vivid public discourse of possibility.

In line with the above, I couldn't leave the city without checking in on fellow futurist Jerry Paffendorf, who is putting his entrepreneurial zeal to good use in a fascinating and playful project called Loveland, in which Detroit real estate is sold online by the square inch, serving as the basis for a mixed-reality social network. Since my whirlwind visit, he has been profiled on NPR (that's National Public Radio, USA): excellent news!

Ventures like Jerry's are part of efforts, here and there, to rekindle the city's collective self-imagination; a tremendous challenge, but a worthy one, and it would be marvellous to see Cranbrook assume a leading role in broadening the conversation. (On that note, the extent to which artists and craftspersons can or should remain detached from the fate of their communities could make an excellent topic for another lecture in the Critical Studies series.) For the time being, though, I want to say it was a real pleasure to introduce futures thinking to this attentive and thoughtful audience, and I trust this will not be the Academy's last official foray into futures.

My thanks to Cranbrook's Sarah Turner and Sid Deaghlin for handling the logistics of my visit, to Jerry Paffendorf for his kind hospitality during a whirlwind city tour.

Related posts:
> Killer imps
> The Unthinkable and the Unimaginable
> Future-jamming 101

Friday, November 13, 2009

The Unthinkable and the Unimaginable



Update (25MAR10): Video of the lecture (minus the interesting post-talk Q&A, unfortunately), made available on YouTube courtesy of CCA, is now posted here too.

Update (6APR10): This presentation is also now downloadable on iTunesU, together with others in the same lecture series by presenters including designer Tim Brown, artist Guillermo Gómez-Peña, and critical theorist Donna Haraway. (Thanks to Garry Golden for unearthing this.)

Last night I had the pleasure of guest lecturing at the California College of the Arts (CCA) in San Francisco. The title was "The Unthinkable and the Unimaginable: Why Futures and Design are Getting Married". Our starting point came from a speech, ever on-target, by scifi-and-design prophet Bruce Sterling at South By Southwest back in 02006:

We’re on a kind of slider bar, between the Unthinkable, and the Unimaginable, now. Between the grim meathook future, and the bright green future. And there are ways out of this situation: there are actual ways to move the slider from one side to the other. Except we haven’t invented the words for them yet.

(This talk by Sterling, by the way, is a tour de force, even by his exceptional standards: check out the mp3 via BoingBoing, and full transcript via blogger Sean Harton. Sterling also did an excellent and, it seems to me, overlooked talk about the intersection of futures and design in this same CCA lecture series, back in 02006, highly recommended: video at FORA.tv.)

An outline of last night's presentation...

It is our critical collective need to be able to think the supposedly "unthinkable", and imagine the "unimaginable", that is driving the merger of futures and design practices. Futures provides a big-picture context and sense of the stakes for design work, and design brings concreteness and communicative effectiveness to futures. Together they can do far more than simply convey propositional content about possible futures; they enable otherwise schematic, affect-free, "flat" images of the future to be fleshed out, thought and felt -- in a word, experienced -- in a more profound way.

But the notions of unthinkable and unimaginable are just the extremes of a normative spectrum: dystopian (unthinkably bad) at one end, and utopian (unimaginably good) at the other. As important for our collective well-being as it is to engage these edge-cases, part of the offer of this union of design and futures thought/practice is to move beyond the long-standing and limited utopia/dystopia binary. We need to be able to think, and feel, the "possibility space" of alternative futures in more dimensions -- ones not pre-designated (often thought-stoppingly) as desirable or undesirable. To do this, we can use Jim Dator's four generic images of the future (GIFs): continue, collapse, discipline, transform. Dator's framework, which groups scenarios into sets of narratives based on the trajectory of change that they express, can be -- and for many years at HRCFS, actually has been -- deployed generatively to map and explore the "four corners of possibility space", providing a way to range imaginatively and yet systematically towards the outer limits of possible futures, before proceeding to home in on probable and preferable ones.

The meat of the lecture lay in examining a whole series of projects which exemplify the marriage of design and futures work. My focus was on those efforts I knew best, that is, in which I was personally involved -- mostly undertaken in Hawaii over the past four years in collaboration with Jake Dunagan and a variety of artists and designers (above all Matthew Jensen and Yumi Vong). Some of the projects discussed may already be familiar to readers of this blog -- the experiential futures produced for the "Hawaii 2050" kickoff; FoundFutures artifacts including Postcards from the Future and the Chinatown project; our intervention at SXSW '08; the show curated by Sally Szwed at CCA's own Wattis Institute, and more. These stand as part of an emerging breed of exploratory design/futures work that attempts, we could say, the coinage of some of those needful words Sterling references in the quote above. Except that an important part of this new vocabulary comprises not literally words, but rather objects and experiences, and the methodological approaches that help call them into being.

It was great to have an opportunity to discuss these ideas with such an attentive, curious audience, and I am told that this instalment of the CCA's Graduate Studies Lecture Series will shortly be available online. I'll post when that happens. Many thanks to Nathan Shedroff, Nathalie Kakone, Brenda Laurel and others at CCA who helped organise the event.

Also, while we're in update mode, I should add a word or two about what's been going on here at the sceptical futuryst. In the busy time since my last post, I've joined the Executive Board of the World Futures Studies Federation, passed my comprehensive exams and begun writing my doctoral dissertation, and unofficially relocated my base of operations to the San Francisco Bay Area. I have a load of material to blog, but dissertation-writing remains top priority for the time being. Still, I do expect to be able to post here more frequently than I have in recent times, so please do get in touch [stuart at futuryst dot com] if you spot anything that belongs in the mix!

Monday, December 01, 2008

Viridian is dead. Long live Viridian!

Last week I ran across Bruce Sterling's "Last Viridian Note", dated 19 November 02008, and declared by the scifi-writing design Pope-Emperor himself to be the final edition in his decade-long series of bright green missives, collectively aimed at "creating irresistible demand for a global atmosphere upgrade".

It's no feeble "Thanks folks, I'm outta here", either, but a thoughtful, quietly powerful, personal manifesto -- a summation of where he's come from, in terms of his thinking and habits around sustainable design, and where he aspires next to go. So rarely is that wise dictum of the stage "always leave them wanting more" not overshadowed by the temptations of corporate, governmental, or brand immortality, that it's astonishing when any kind of human enterprise both deliberately and gracefully quits a still-viable role in affairs (though easier, no doubt, when it's a one-man show rather than a body of many parts ossified by time in the habits and expectations of thousands). In any case, kudos to Sterling for taking the less travelled if more dignified road of shutting down Viridian in its current form, before it outlives its usefulness, and chancing the move on to, as it were, greener pastures.

Those familiar with his work will not be surprised to learn that it's a terrific read. Sterling, more than most anyone, understands the intimate and essential connections between design, futures, and whatever you're doing right now. His thoughts here resonated deeply with me, so for those who don't plan to read the whole thing, at least check out the following excerpts.

Hairshirt-green is the simple-minded inverse of 20th-century consumerism. Like the New Age mystic echo of Judaeo-Christianity, hairshirt-green simply changes the polarity of the dominant culture, without truly challenging it in any effective way. It doesn't do or say anything conceptually novel – nor is it practical, or a working path to a better life.
...
What is "sustainability?" Sustainable practices navigate successfully through time and space, while others crack up and vanish. So basically, the sustainable is about time – time and space. You need to re-think your relationship to material possessions in terms of things that occupy your time. The things that are physically closest to you. Time and space.
...
The items that you use incessantly, the items you employ every day, the normal, boring goods that don't seem luxurious or romantic: these are the critical ones. They are truly central. The everyday object is the monarch of all objects. It's in your time most, it's in your space most. It is "where it is at," and it is "what is going on."

It takes a while to get this through your head, because it's the opposite of the legendry of shopping. However: the things that you use every day should be the best-designed things you can get.
...
You will need to divide your current possessions into four major categories.

1. Beautiful things.
2. Emotionally important things.
3. Tools, devices, and appliances that efficiently perform a useful function.
4. Everything else.

"Everything else" will be by far the largest category. Anything you have not touched, or seen, or thought about in a year – this very likely belongs in "everything else."

You should document these things. Take their pictures, their identifying makers' marks, barcodes, whatever, so that you can get them off eBay or Amazon if, for some weird reason, you ever need them again. Store those digital pictures somewhere safe – along with all your other increasingly valuable, life-central digital data. Back them up both onsite and offsite.

Then remove them from your time and space. "Everything else" should not be in your immediate environment, sucking up your energy and reducing your opportunities. It should become a fond memory, or become reduced to data.

It may belong to you, but it does not belong with you. You weren't born with it. You won't be buried with it. It needs to be out of the space-time vicinity. You are not its archivist or quartermaster. Stop serving that unpaid role.
...
You are not "losing things" by these acts of material hygiene. You are gaining time, health, light and space. Also, the basic quality of your daily life will certainly soar. Because the benefits of good design will accrue to you where they matter – in the everyday.

Not in Oz or in some museum vitrine. In the every day. For sustainability, it is every day that matters. Not green Manhattan Projects, green moon shots, green New Years' resolutions, or wild scifi speculations. Those are for dabblers and amateurs. The sustainable is about the every day.
...
You should be planning, expecting, desiring to live among material surroundings created, manufactured, distributed, through radically different methods from today's. It is your moral duty to aid this transformative process.
...
So. This approach seems to be working for me. More or less. I'm not urging you to do any of this right away. Do not jump up from the screen right now and go reform your entire material circumstances. That resolve will not last. Because it's not sustainable.
...
That discipline is not as hard as it sounds. As the design of your immediate surroundings improves, it'll become obvious to you that more and more of these time-sucking barnacles are just not up to your standards. They're ugly, or they're broken, or they're obsolete, or they are visible emblems of nasty, uncivilized material processes.
...
[Y]ou may be interested in my next, post-Viridian, project.
...
Viridian "imaginary products" were always a major theme of ours, and, since I'm both a science fiction writer and a design critic, I want to do some innovative work in this space – yes, the realm of imaginary products. Conceptual designs; imaginary designs; critical designs; fantastic and impossible designs.

This new effort of mine is a scholarly work exploring material culture, use-value, ethics, and the relationship between materiality and the imagination. However, since nobody's easily interested in that huge, grandiose topic, I'm disguising it as a nifty and attractive gadget book. I plan to call it "The User's Guide to Imaginary Gadgets."

(via Worldchanging)

Saturday, November 22, 2008

White House Redux

White House Redux Project 1342 by Brandon Shigeta (#2 in popular vote)
The presidential residence reimagined as a Disney theme park.

White House Redux, an international architecture competition, was launched in January this year by the Storefront for Art and Architecture and Control Group. The competition brief explains (the first page, mysteriously numbered p. 33, in the book):

Home of the world's most powerful individual. Universally recognized symbol of political authority. One of America's greatest tourist attractions. Nerve-center of the world's most complex communications system. The architectural embodiment of power.
...
The original White House design, by James Hoban, was the result of a competition held in 1792. ... What if, instead of in 1792, that competition were to be held today? What would a White House designed in 2008, year of election of the 44th President of the United States, look like?

An impressively miscellaneous set of responses was gathered, and made available via a project website, as well as an exhibition which concluded earlier this month at Storefront's space in New York City. From 487 projects submitted, with 42 countries represented, 123 of those concept designs (a quarter of all entries) have also found their way into a fascinating book, published in a limited run of 500 copies, which I learned about through BLDGBLOG. Mine arrived in the mail not long ago, and I had an opportunity to read it yesterday.

Physically, it's an odd specimen. About as thick as the O'ahu phone book, and alternating between sections of B&W printing and colour, it's printed on the flimsy stock that's characteristic of more ephemeral publications (comics, newspapers, telephone directories). The newsprint ink rubs off on your fingers, and thence, all too readily, back onto the shiny white paperback cover. This isn't your usual coffee-table art book.

Among the side-effects of having been assembled in what was obviously a bit of a hurry (shipping just over four months after the competition jury convened at the end of May) the book has no ISBN or edition notice, nor is there any sign of the advertised essay contribution of Storefront's Joseph Grima. The introductory 50-page photo essay, about the jury's day of deliberation in WTC Building 7, is unnecessarily long. However, to me it's interesting not only as a partial record of the production process -- which is nothing if not collaborative, all the way down -- but also, kicking off a 700-page tome, it is an example of the overall direction in which the work prefers to err, towards excess, low-rent generosity.

Indeed, content wise, this is an embarrassment of riches. The quality of entries may be uneven, but the eclecticism is astonishing.

There are aerial, submersible, floating, inflatable, and underground White Houses in the mix. Many envisage its functions as going mobile or being dispersed, however systematically or haphazardly (and in ways fanciful, pragmatic, or symbolic) around Washington D.C., the United States, and the world. At the mischievous behest of this architectural swarm, the Presidential residence is uprooted, launched, buried, destroyed, rebuilt, renovated, redistributed, and repainted. It's reimagined as mall, museum, battleship, space station, farm, coliseum, zeppelin, forest, and theme park, and transposed to such diverse environs as Antarctica, the Moon, and Lebanon (not in the Middle East, but a small town in Kansas identified as the geographic centre of the lower 48). One entry envisions a giant plant à la Jack and the Beanstalk, for some future President to both inhabit and nurture, in downtown Manhattan. Another gleefully proposes a global centre of ice cream distribution. There are hypothetical White Houses made from blasting a huge rock slab; delicate bubbles; edifices rhizomatic and spongiform; quivering bionic blobs; and monumental phalluses -- literally -- which lie flaccid during peacetime but engorge and stand menacingly at attention in times of war.

Project 1386 by Fernando Molina and Paola Zini
The White House as harvest farm, embodying knowledge, nourishment, and shelter

Project 236 by Tom Marble and Ariel Hsieh
An article, dated July 02009, for the fictitious magazine "Retropolis", about the incumbent President delivering on a promise to make the Executive Branch turn a profit, by redesigning the White House as a mixed use hotel/retail/office space.

White House 2.0 (Project 1369) by Wayne Congar, Arrielle Assouline-Lichten
The White House as an immersive, Open Source information display space and hub of global political conversation

Project 655 by Jorge Rocha Antunes (winner popular vote)
The White House enveloped in an enormous glob of biotic jelly

Project 1463 by Yoshi Ogawa
The concept starts from an intersecting arrangement of the 13 stripes of the American flag

12 Cautionary Tales for a New World Order (Project 1485)
by David Iseri, Jefferson Frost, Justin Kruse and Laura Sperry (Second place winner)
A tribute to architectural firm Superstudio, with 12 alternative possibilities for the White House, each based on different cultural, economic and environmental scenarios. They are presented as snapshots of a book, some including in-scenario artifacts. This one puts the White House in Las Vegas, the new U.S. capital after "the Malthusian catastrophe of 2012".

The White Wing (Project 1414) by Ralf Arno Schormann and Alex Schulz
A helium-powered zeppelin with on-board environmental research laboratory.

The White House Show® (Project 248) by Joachim Seyer
Seyer proposes to split the White House in half lengthwise, rendering it an open stage in two parts, on which political figures perform nightly at 8 p.m.
[While this project is featured in the book, this particular "artifact" image isn't.]

To devour the book in a single sitting, as I did yesterday morning, makes for a heady kind of aesthetic workout, an exercise in navigating the wilfully abundant alternative premises of some anarchic, multimedia short story collection; stumbling between the pieces of a bewildering collage of imaginative gambits. This may be the first politically themed collection of "architecture fiction" (a Sterlingism which applies perfectly here), and it's fully as invigorating, frustrating and engaging as, say, a half day spent at the Tate Modern; or an end-of-semester presentation marathon for a massive and wildly divergent design class.

Reaching for a more immediate comparison, actually it put me in mind of playing the collaborative forecasting game Superstruct -- just when I was at risk of starting to miss it. (As a Game Master/Community Leader on that project, for me it entailed a regular process of sifting hundreds of user-generated proposals for hypothetical, collaborative organisations, intended to reverse the world's flagging fortunes, which formed the centrepiece of game that just completed its sixth and final week.) I wonder whether the resonance of that game with this book's contents may come from an emergent, shared aesthetic wavelength -- the look-and-feel of collective imagining, lightly moderated, of the early 21st century.

In White House Redux there is of course a fair complement of half-baked ideas, but this is part of what makes it so stimulating; one is invited to sample an array of exploratory hors d'oeuvres -- earnest and satirical, critical and hopeful -- made according to any of 123 different recipes.

However, this great strength is also its great shortcoming: you don't get a full meal. The essay which brings the book to a close, written by ever-insightful BLDGBLOG curator Geoff Manaugh, runs less than a page. I found that after the whirlwind tour of visual and conceptual possibilities, I was hungry for more substance, insight, analysis. To drop the culinary metaphor for a literary one; the book read like a choose-your-own-adventure novel, with a superabundance of beginnings that all turn out to be loose ends, and nowhere to go from there. I wanted something to help me tie these disparate ideas together, to help connect original question ("What would a White House designed in 2008... look like?") to the startling multiplicity of orthogonal responses before me. Just what the hell is this revolution that seems to be going on in architecture, and giving rise to such a cornucopia? That query, or something like it, was what I had hoped a commentator more familiar with that subject than I am might address. Manaugh's all too brief gesture in that direction concludes as follows ("Speak Space to Power", p. 719):

How do we spatially respond or give shape to the political situation today? We can use architecture to diagnose and interpret the world -- risking the projection of our own fantasies upon such structures -- or we can use architecture to lay the foundations of future terrains no one anticipates.

By the end of the day, then, with nearly five hundred entries, White House Redux began to feel more like a genre in its own right, something between science fiction and political manifesto. But that is precisely the strength of architectural design today: it is literary and diagnostic; it speculates and narrates. Applied to icons of political power, architecture extends the imaginative reach of design into the realm of everyday possibility -- changing governments, minds, and nation-states alike.

I think he's making an important point. It does, very much, have the feel of a new genre, an experimental and potentially very fruitful type of work -- and play -- at the crossroads of futures, and politics and design (clearly not just "architecture" as strictly understood). "Architecture fiction" is part of it, as is "design fiction". Alternate reality gaming is getting close. What I call experiential futures is implicated here also.

The thing we're talking about here, the transdisciplinary theory-object at the centre of this developing conversation, is hybrid, serious-fun in tone, promiscuously multimedia, playfully transreality, and above all, potentially world-changing.

We saw another example recently in Bryan Boyer's speculative design for a new U.S. Capitol building. Although the crossroads we're looking at here is not always literally, institutionally political, it's always very political in the broader sense of having the potential to rearrange our perceptions.

Architecture of course does not have a monopoly on artistic licence, however, both as an academic discipline and a broader, cultural practice it certainly seems to promote fluency, or at least tolerance, across different modes of expression. (Spoken from the wistful vantage point of a doctoral student in a university department where much energy is expended deciphering and encoding theory.) As far as I can see, right alongside design, architecture is fast moving toward exploiting this more fully (here's another example). Back in July, I presented at a conference where design theorist Benjamin Bratton (one of whose architecture-related involvements is teaching at SCI_arc) pointed out that of the articles by Nicolai Oroussoff -- since 02004 the NY Times architecture critic -- half are about proposals rather than actual buildings. Architecture's comfort with the visual/experiential modes of exploration, coupled with its necessary familiarity with the speculative and the hypothetical, seems to position it ahead of a lot of futures practice for engaging a wider audience in the tricky enterprise of worldbuilding. What it doesn't seem to do so well, yet, is scenaric depth. Still, that can be learned.

In any event, the confluence of these practices seems to me to be edging towards making available not just an argument, but a visceral experience, of the malleability of reality itself. The essay title "Speak Space to Power" neglects the design strategy that is used arguably to greatest effect. Of course, architecture is a spatial practice, but that's not all it is, and that's not the dimension in which the contributors to White House Redux (or the kindred activities to which we've pointed) make their most important contribution.

It is what we might call alternativity -- a plurality of worlds, in terms not only of different futures but also of rewritten histories and presents -- that speaks to power in this work. Not space, but hyperspace; different universes, configurations of reality, possibilities. It brings them into our awareness here and now, not merely to say, but rather to manifest, with a panoply of visual, symbolic and rhetorical strategies: "Other worlds are possible. Now, here they are."

Related posts:
> Architectural time travel
> London after the rain
> Design fiction is a fact
> Dreaming the home of the future