Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts

Friday, September 12, 2008

In memoriam

A priest pays tribute to Dirk Diggler (Eddie Adams) at his memorial service, 11 March 02025
[Image via coquedesign2000's Flickr photostream]

On 11 March, Jake Dunagan and I staged one of four experiential scenarios set in the year 02025 for the annual South by Southwest Interactive (SXSWi) festival in Austin, Texas. A trio of fellow future-mongers, Jamais Cascio (Open the Future), Wayne Pethrick (Pitney Bowes), and panel coordinator Michele Bowman (Global Foresight Associates), each devised and presented their own immersive fragment of a different 02025 in the same session. Thus was the audience for "Futurists' Sandbox" serially bombarded with a quartet of alternative futures exploring possible directions for social networking technology.

Together, the five of us had sketched out four very different settings to ensure maximum diversity in the ideas we would present. Jake and I chose to breathe life into the one dubbed "mobilisation", which resembled the generic image of the future that we usually call "discipline" at Hawaii Research Center for Futures Studies. Back in March, Jake posted a detailed description of the scenario and its theatrical translation at the HRCFS blog, in two segments, and the quotations below are his:

Combining our concern with expanding IP [intellectual property] rights and their impact on expression and freedom, we decided to integrate elements of the aesthetic economy, IP expansion, and surveillance culture--thus creating a disturbing totalitarian corporate-state.
...
[W]e chose to tell the story of the locked-down Dream Society through a eulogy for Eddie Adams, aka Dirk Diggler from P.T. Anderson's film Boogie Nights [i.e., the central character played by Mark Wahlberg].

Our experiential scenario, a memorial service for pornstar-turned-copyfighter Dirk Diggler, was advertised at SXSW with "in-world" flyers...
[Photo: Stuart Candy]

...dated 02025.
[Design: Eliot Frick]

There was no indication in the SXSW festival materials that our group would be 'performing' scenes from our scenarios, and, after some debate, we decided not to preface the panel with an explanation of the method. This was a risky choice, and with access to the active twitterati and audience members commenting live on the SXSW Meebo chatrooms, we could see that the reaction to the panel was mixed, but passionate. Still, for what might be risked in subverting audience expectation, we feel this performative, immersive technique is much more effective at engaging the audience at both emotional and intellectual levels—creating an unusual, thought-provoking and memorable event.

For those who haven't seen Boogie Nights (01997), the movie chronicles, with documentary plausibility, the rags-to-riches story of a surburban LA busboy whose astonishing endowment in the trouser department leads him to become a 01970s porn icon. Our scenario picked up Diggler's tale where the movie leaves off in the mid-80s, with the protagonist battling alcoholism and impotence. In our hands, his career then weathers a fallow period, during which he sells the rights to the image and likeness of his famous 13-inch member to a dildo company. Years later, in the 01990s, thanks to Viagra he revives his flagging fortunes and re-enters the porn movie business. Things seem to be going swimmingly, until the early 2010s when the long-anticipated technology of teledildonics (virtual sex) comes of age, and his attempt to market the virtual experience of sex with the enviably well-hung Dirk Diggler runs aground. These entrepreneurial efforts are met with a lawsuit by Disney, the company which (in our *hypothetical scenario*) has, via a series of mergers and acquisitions, come into possession of property in his penis. The case drags on for years, eventually finding its way to the U.S. Supreme Court, where Diggler/Adams fights it with everything he's got. Ultimately, he loses the case, as the court's expansionist reading of the rights he signed away for dildoes in a moment of weakness are deemed also to cover the haptic experience of sex with the "Diggler" character, as well as revenue from his post-contract comeback catalogue of pornographic performances. Eddie Adams, dispossessed of his very manhood by the ubiquitous corporate surveillance and lockdown of intellectual property, dies in 02025, beaten but unbowed. He is a hero of the embattled "copyfight" movement in an America where market logic has come to infuse every social transaction.

It was a lot to try to convey all this experientially in 15 minutes (one quarter of the hour-long session), but we figured it as an interesting twist on a story and character that many in the audience would recognise. By no means was it the stand-and-deliver panel discussion format that many had expected.

So, when people entered the auditorium, they were greeted by sombre organ music, a suitably reverential arrangement of ELO's "Living Thing", from the Boogie Nights soundtrack (arranged and prerecorded by our talented friend John Maus). This was the first element of immersion in our memorial service for Eddie Adams, to be followed by impassioned eulogies by his priest (me), lawyer (Jake), and erstwhile co-star, Rollergirl (the incomparable Sandy Stone, who lives in Austin and graciously agreed to be involved).

The presentation was six months ago yesterday, and this post is long overdue (mea culpa). One reason for that is I'd been hoping, at first, for some video of the panel to surface, since the material shot on an ancient Hi-8 camera by our friends at the back of the hall didn't turn out. We do however have components from the slideshow we produced to accompany the Diggler eulogies, to provide a little more flavour...




Above: some nostalgic shots from Rollergirl's Polaroid archive
[Images: Captured
from Boogie Nights by Stuart Candy, composited by Matthew Jensen]

An automated copyright protection system prevents unauthorised / unpaid glimpses of the Diggler jewels
[Image: Stuart Candy, captured from
Boogie Nights]

Copyfight Protesters turn out in droves supporting the Adams/Diggler bid to ressert rights to his famous appendage
[Round placards design: Melissa Jordan, Pinkergreen
Found image: Stuart Candy | Compositing: Eliot Frick]

Outside the Supreme Court, Eddie Adams reflects on the judges' decision
[Found image: Stuart Candy, via Caroline Bonarde Ucci's Flickr photostream
Aged by Melissa Jordan, Pinkergreen]

Eddie Adams, copyfight hero, at the sunset of his life
[Image captured from Shooter by Stuart Candy
Aged by Melissa Jordan, Pinkergreen]

The other three presentations were wildly different, both from ours and from each other.

Wayne's was a slick corporate presentation by Datapoints.net, a shadowy, all-seeing data aggregation enterprise (with a real website that you can find here):

Screenshot from Datapoints.net, a successful personal data aggregation and marketing site in 02025
[Design: Wayne Pethrick]

Michele's took the form of a charity auction benefiting the "Make A Friend Foundation" (for kids who can't afford to join Facebook), featuring a number of coveted future products and services on which attendees could bid.




Some of the items under the charity auctioneer's hammer of Michele Bowman in 02025
[Designs by Pinkergreen | Images via FringeHog]

Finally, Jamais staged an other-worldly ultimatum from a hive-mind called "The Chorus". The question for audience members: will you join, or will you opt out?

Screenshot from "The Chorus"
[Performed by Jamais Cascio
Audio available in full [mp3, 6.4Mb) here, via Open the Future]

Looking back six months later, what Jamais wrote at Open the Future on the day of the show still resonates:

The futurists' panel was... weird.

No, scratch that. It was freaking bizarre.

Indeed it was. From my point of view, that's partly because of the frenzied preparation which took up the entire time from flying into Austin until going onstage. Combined with which, of course, the content was somewhat surreal (twenty-four hours before the panel, our shopping list included dry ice, a 13-inch dildo, and a priest's outfit). Also, more poignantly, although we had decided long beforehand on the memorial setting for this experiential scenario, in the previous week both Jake and I had been obliged to attend funeral services in the wake of real bereavements.

Life's ironies can be pretty extraordinary.

In any case, thanks are due to all who made this possible, including our hosts in Austin; our talented designer friends who helped bring the story to life; guest star Sandy Stone (for her compelling portrayal of Rollergirl, at ridiculously short notice); and of course our fellow futurist panelists who boldly agreed to immerse the audience in these four 02025s, FoundFutures guerrilla-style.

It made for an experience that I, for one, won't ever forget.

Related posts:
> Experiential scenarios on video
> Found futures> More found futures
> McChinatown

Wednesday, August 13, 2008

Dreaming the home of the future


versus

A scene from PATH Concept Home video (part 3 of 4: "Flexibility").
Top: a scene from Disney Innoventions video

Following a post here recently about Disney's new Tomorrowland attraction, a different take on the same topic...

A "House of the Future," a concept of what tomorrow holds for cutting-edge living, usually tells us more about the dreamers than the dream.

In the mid-1950s, Disneyland, with the help of Monsanto, cooked up its "House of the Future," nearly all of it made of plastic... This was pretty radical stuff, but it was also a vision of living in the future that was based on extending our reliance on cheap oil into infinity.
...
This summer Disneyland opened a new version of living in the future in its "Tomorrowland"... Like the Monsanto house of 50 years ago, this latest Dream Home is a big ad.
...
All of our old habits cultivated in a gluttonous energy culture are given free rein in Disney's version of tomorrow. You can't make a move without consuming kilowatts. This Dream McMansion preserves the suburban model that $4-a-gallon gas has made into a nightmare.

If anything, Disney ought to change the story line: "This is how people in the most resource-consuming nation on Earth dreamed they'd still be living in the future without environmental and economic consequences."

There's another Dream Home out there. It hasn't gotten a fraction of the attention lavished on Disneyland, but it offers a future that we might actually be able to live with. Last year the U.S. Department of Housing and Urban Development unveiled its "Concept Home."

The ideas behind the home try to come to terms with the energy mess we're in.

~Michael J. Crosbie, "Real House Of The Future Is No Disney Dream", Hartford Courant, 3 August 02008.

Restated in terms of Dator's generic images of the future, we have in these two houses (Disney's and HUD's) a pretty clear contrast between two embodied future scenario types: "continuation" (business-as-usual) and "discipline" (self-restraint on resources).

I'm very sympathetic to the point that Crosbie, an architect and professor, is making: HUD's so-called PATH (Partnership for Advancing Housing Technology) Concept Home is practicable, sustainable, and ethical in a variety of ways that Disney's immersive advertisement for energy decadence isn't, and yet comparatively, the former seems to have been all but ignored.

What gives? That's a question the Crosbie piece doesn't discuss at all; in other words, why this unjust situation might be so.

Well, I'm currently reading NYU media prof (and recent HRCFS futures salon guest) Stephen Duncombe's book Dream: Re-imagining Progressive Politics in an Age of Fantasy. And I think it might help us out here (pp. 8-9):

Spectacle is our way of making sense of the world. Truth and power belong to those who tell the better story.
...
If we want our ideas to lead and not trail the politics of this country, then we need to learn how to think and communicate in today's spectacular vernacular.

With that in mind, check out their respective websites (PATH; Disney) and take another quick look at the photos above. I know, I know, it's not at all a fair comparison -- the multimillion dollar dream machine going up against the the do-gooding public-private partnership -- but humour me. Words don't cost much to write; let's see how they look side by side. Here are the opening lines of the two projects' press releases:

HUD Unveils America's First Efficient, Sustainable, Affordable Concept Home

PATH Concept Home represents the New American Dream during National Homeownership Month

[6 June 02007]

Omaha, NE -- The U.S. Department of Housing and Urban Development today announced the completion of America's first PATH Concept Home featuring more than 60 efficient, sustainable and flexible products and systems all in one affordable home.

HUD Assistant Secretary Darlene F. Williams speaks prior to the Concept Home ribbon cutting on June 6. She is joined (left to right) by Omaha Mayor Mike Fahey, builder Fernando Pages, and HUD Regional Director Macie Houston."With the PATH Concept Home, HUD has created a blueprint for the future of the American Dream by using innovative housing technologies that support our goals of sustainability, efficiency and flexibility in an affordable home," HUD Assistant Secretary Darlene F. Williams told the gathering of community and industry leaders. "June is National Homeownership Month and we are excited to showcase a home that is affordable to purchase, maintain and renovate as families and their needs change over time."

[link]

versus

IT'S THE HOME OF YOUR DREAMS! INNOVENTIONS DREAM HOME INVITES GUESTS TO EXPERIENCE THE FUTURE TODAY

New Tomorrowland Attraction at Disneyland Resort Combines State-of-the-Art Technology with the Latest in Disneyland Immersive Storytelling

ANAHEIM, Calif. - June 16, 2008 - Imagine a home so perfectly attuned to the needs of a family that it can anticipate and fulfill them, virtually without anyone lifting a finger. Now imagine that the home offers family members high-tech connectivity, not just with one another but with people, entertainment and information in the world at large.

Guests at Disneyland can soon do more than imagine it. Beginning June 17, the Innoventions Dream Home in Tomorrowland is bringing that world to life as a limited number of guests have the opportunity to preview the home.

[link]

So here's the Pepsi challenge, kids. Who's telling the better story?

Hint: Dream Home (Disney) vs Concept Home (HUD).

I feel a little bad saying it, but in this light, the attentional gulf separating the pair isn't all that surprising.

And lest I should be accused of overlooking or devaluing it, there is indeed far more substance, thought, rigour and ethical engagement in evidence in the concept home's presentation than in Tomorrowland's pile of eye-candy -- but that's just my point. In America today, the nutritious meal that doesn't taste good doesn't get eaten. (Yeah, thought that was a pretty neat analogy too.)

So, *brow furrowing, eyes narrowing*, doesn't Duncombe's dream prescription mean selling out progressive high-ground to crassly commercial ways of operating? In fact he's intensely aware of that risk, and notes (pp. 16-17):

Between arrogant rejection and populist acceptance of commercial culture lies a third approach: appropriating, co-opting, and, most important, transforming the techniques of spectacular capitalism into tools for social change.
...
The challenge for progressives is to create ethical spectacles.

If Crosbie is right, and the "House of the Future" tells us more about the dreamers than the dream, one of the things it may be telling us about the sustainability-oriented dreamers is that we're still learning to dream aloud in a compelling way. It seems to me that creating ethical spectacles that recast the -- perhaps necessary -- austerities of a "discipline" future as more "dream" than mere "concept" is where it's at, for building futures that are both practically inhabitable and aesthetically appealing.

That's where I'd prefer to live, anyway.

Related posts:
> Today at Tomorrowland: yesterday's future
> Sponsors of Utopia
> If they buy in, are you selling out?

Monday, July 28, 2008

Today at Tomorrowland: yesterday's future


Joel Garreau, writing in the Washington Post last weekend, points out the nostalgia of Disneyland's recently unveiled Innoventions Dream Home, which (according to a press release) "invites guests to experience the future today"...

What's interesting about Tomorrowland's newest future is its focus on what doesn't change. This Dream Home future at 360 Tomorrowland Way in Disney's original California park is intentionally reassuring.
[...]
But this is absolutely not the future in the research pipeline. No genetically modified critters here that eat carbon dioxide and poop gasoline. No nanobots smaller than blood cells, cruising our bodies to zap cancer. No brain implants that expand our memory. No cellphones that translate Chinese. No dragonfly-size surveillance bots, no pills that shut off the brain's trigger to sleep, no modified mitochondria sustaining our energy while making obesity as quaint as polio.

Apparently that tsunami of change doesn't sell. That disturbing but dazzling future rumbling our way is distinctly different from the soothing one Disney thinks we crave.

What does this disconnect say about us?
[...]
"Americans feel very little connection to the future anymore," says Danny Hillis.

Hillis is in a singular position to make this statement. He has long been a deity of the computer age, having pioneered massively parallel processing -- now the basis for most advanced computers. Then he was a Disney Fellow, and vice president for research and development at Walt Disney Imagineering. He is now co-chairman of the Long Now Foundation, which fosters long-term thinking and responsibility for the next 10,000 years.
[...]
"What I think it says is that we are nostalgic for a time when we believed in the future. People miss the future. There's a yearning for it. Disney does know what people want. People want to feel some connectedness to the future. The way Disney delivers that is to reach back in time a little bit to the past when they did feel connected.

"It's a bit of a cop-out. There was a time when the future was streamlined jet cars. Rather than create a new sense of the future, they say, 'Ah, remember when we believed that the future was streamlined jet cars?' It's a feeling of connection to the future, rather than connection to the future."

So: one reason for the retro-orientation of Tomorrowland seems to be that the qualities of the futures that now confront us are alienating. A second reason the article suggests is that, against a backdrop of accelerating change, they're just really difficult to imagine.

"It's much harder to astound people today, " says Marty Sklar, the former principal creative executive of Walt Disney Imagineering, who in 2001 was named a "Disney Legend" for his work going all the way back to Walt's era in the '50s. "They see the speed of change all around them."
[...]
Keeping up is a problem. A major Disney attraction has to last a long time to recoup its investment. To be serious about the future in Tomorrowland, one would have to be constantly vigilant for change, lest you wake up one day and whoops, what's that rotary-dial phone doing on the set? That's one of the reasons Orlando's Tomorrowland has dropped back to the last resort: irony. It's inspired by a change-proof 1920s and '30s Buck Rogers-Flash Gordon nostalgia future. Tomorrowland in Paris -- called Discoveryland -- is a tribute to European seers of previous centuries, like Jules Verne. The antidote to rapid change in Hong Kong -- one of the most futuristic cities on Earth -- is for much of Tomorrowland to be set in an intergalactic space port.

~Joel Garreau, "The Future Is So Yesterday", Washington Post, 20 July 02008.

This quandary reminds me of another insightful comment by Danny Hillis, in his 01995 essay "The Millennium Clock" (which called for the ten thousand-year clock now being pursued by The Long Now Foundation):

When I was a kid, three decades ago, the future was a long way off - so was the turn of the millennium. Dates like 1984 and 2001 were comfortably remote. But the funny thing is, that in all these years, the future that people think about has not moved past the millennium. It's as if the future has been shrinking one year, per year, for my entire life.

Nearly a decade after the turn of the millennium, oddly enough, the trend Hillis spotted has continued unabated. It seems that for many, the horizon of the future, incapable of shrinking any further, actually receded into the past. There's been a surge of interest in the way the future used to be, ranging from the scholarly to the satirical: retro-futurism has become a fully-fledged aesthetic genre of the early 21st century. See books like Yesterday's Tomorrows (01996, accompanying a Smithsonian Institution exhibition*), Where's My Jetpack? or Exit to Tomorrow (both 02007). On screen, there's Matt Groening's sharp animated series Futurama (since 01999), and movies like Sky Captain and the World of Tomorrow (02004) or The League of Extraordinary Gentlemen (02003). Indeed, consider the whole literary-genre-cum-subculture of Steampunk which has emerged in the last decade into mainstream consciousness. (Incidentally, the Long Now Foundation's recent event Mechanicrawl taps this aesthetic trend. ) Online, I suspect Matt Novak's excellent blog Paleo-Future -- about "the future that never was" -- pulls in a bigger readership than a lot of current writing about futures that may still have a shot at being realised.

I've written before at t.s.f. about "lost futures", so won't retread that ground here. But clearly, it's not just Disney that is increasingly (whether inadvertently or disingenuously) mining the past in an effort to envisage the future. Ironic, postmodern play with retro-futuristic tropes is well and good. What intrigues and to some extent concerns me is that we seem to have so much difficulty envisaging hopeful futures without immediate recourse to the past -- way back when, we seem to be telling ourselves, such hope was sincere.

Image: Carlos Puma/Washington Post
"In the Innoventions Dream Home, a futuristic device can render designs in 3-D, but it is surrounded by nostalgia: Lionel trains, an ocean liner, vintage books and candles."
[Caption from slideshow accompanying article]

(Thanks to Chris Jones for posting the article to the HRCFS listserv.)

* This is the most recent active version of the website at the Internet Archive, dated 9 February 02006.