Showing posts with label futures salon. Show all posts
Showing posts with label futures salon. Show all posts

Monday, October 13, 2008

Dreampolitik

On the political importance of impossible dreams.


This is a video of political activist, theorist and NYU prof Stephen Duncombe (previously mentioned here) presenting recently at the Honolulu Futures Salon. It runs for about half an hour.*

Imagining and planning for the future on a large scale, argues Duncombe, is usually the province of "experts"; architects, urban planners, engineers, and yes, futurists (sometimes). Similarly, the purveyors of future-oriented texts whether utopian (such as Thomas More and Edward Bellamy) or science fiction in genre have been individual authors. The result is that the production of images of the future has traditionally been quite undemocratic. That is, it has been left to a very small group of individuals.

In its most pernicious form, the top-down imposition of a particular, singular vision of the future has meant projects seeking, and sometimes accomplishing, a terrifying lockstep obedience, embodied by autocratic figures like Stalin, Hitler, Mao, and Rumsfeld. However, Duncombe points out that intrinsically "the future is a democratic project -- people make history". And various participatory, public projects have been animated by this more collective, bottom-up way of thinking, such as Constitutional Conventions, Glasgow 2020, and (to add my own example to the list) Hawaii 2000 [pdf]. He notes:

With this model of futurism, the futurist's job changes. They're no longer architects of the future, but instead, organisers and facilitators of situations and experiences that bring people together to imagine the future.

Notwithstanding the explicitly "political" character (in an institutional sense) of these examples, future-oriented initiatives need not be positioned that way in order to tap public concern and imagination. The above quote happens to be practically a word-perfect description of the futurist's role in Superstruct, the world's first massively multiplayer forecasting game, and a cutting edge instance of harnessing collective intelligence. (By the way, the game is live as of last Monday, so if you're interested in these themes and not a registered player yet, you should be!)

Now, Duncombe knows that even if this more democratic, distributed kind of futuring addresses the autocratic problem, serious challenges remain. One of these, which may sound abstract, but plagues even the most practically oriented attempts to envision the future, is "the problem of totality". However much we might like to, we can't simply step outside our social, political, cultural and temporal context to think and communicate about radical change.

It is exceedingly difficult to imagine something you don't know.
...
Not only can we not dream something new, but even if we could, it would be impossible to communicate that. It would literally be insensible; I would be seen to be speaking gibberish.

Thus goes the argument, support for which can readily be found in the way that conceptions of the future, historically, are so clearly a product of their time: consider Bellamy's inescapably Victorian vision in 01888 of the year 02000 [link], or 01950s designs for future cars (especially flying ones) replete with telltale tailfins [i.e.] that instantly date them [e.g.].

Against this backdrop, then, comes Duncombe's central idea, a contrast to Otto von Bismarck's Realpolitik contention that "politics is the art of the possible". Another way to approach politics (in the broad sense that covers perceptions, not just institutions) may be a practice that Duncombe calls Dreampolitik, to invoke the art of the impossible. He cites the work of artists Steve Lambert and Packard Jennings (blogged here earlier) and also the FoundFutures postcard project (see here) as examples of strategically provocative depictions of futures that may appear entirely unlikely, and yet which enable discussion of possibility in a different way.

Duncombe says:

These impossible dreams open up a space for democratic participation in the process of imagining the future, which also offers the possibility of escaping the tyranny of the present... for people to imagine, 'why not?', and 'what if?'

This argument is essentially identical to the distinctive conception of futures practice at the "Manoa School", the most well-known encapsulation of which remains Dator's second law: "Any useful statement about the future should appear to be ridiculous". However, the usefulness of ridiculousness is not universally appreciated by practising futurists. And the fact that Duncombe, a political theorist and activist, has found his own way to much the same conclusion as veteran futurist Dator does not in itself make them both right. But I happen to think that they are, and here's why.

Imagine a spectrum or scale of likelihood, ranging from "impossibility" at one end (probability = 0), to "inevitability" at the other (probability = 1) . Any point on this scale may be associated in our minds with a scenaric proposition. The extremes of this scale, those notions of impossibility and inevitability, are among the most politically potent ideas in existence, because, deployed effectively, they are like the traffic lights of the attentional economy. An idea about the future that is constructed (we could say "tagged") as impossible or outlandish is red-lighted, and those who adhere to it or perhaps even idly entertain it may, it follows, be dismissed as stupid, dangerous or irresponsible. A proposition tagged as inevitable, on the other hand, is accordingly green-lighted for all manner of attention in response.

Of course, the spectrum between these poles is possibility -- a greyscale of maybes. Now, I'm focusing on the extreme cases because they make the point clearer, not because the middle is insignificant. But these extremes, though they appear to be opposites, have one important thing in common: when we believe something is either impossible, or inevitable, we are by definition implicitly accepting that nothing can be done about it. Such conclusions are showstoppers. Inevitable means it's going to happen; and impossible means it's not on the menu. Either way, there's no scope for agency, or responsibility for the occurrence of those things. (There may, I hasten to add, be plenty to discuss about what to do following such a conclusion -- e.g., if some course of action is tagged "impossible", the "possible" alternatives may come under scrutiny; or an "inevitable" disaster may be mitigated, even if you've concluded that it can't be avoided.) But the point I'm making is about the crucial consequences that flow from embracing these extremes. If a tax hike is to your mind "impossible", any argument about it is over before it begins. If war is "inevitable", you might prepare to fight the war, but evidently you'll no longer fight the proposition that war is in our future.

Incidentally, "necessity" is another politically charged tag, substituting normative commitment for probability. That which is "necessary" needs to happen; although it's conceivable, if unacceptable, that things go otherwise.

In any case, clearly our understandings have concrete normative implications. To question ideas about what's possible (a restlessly moving target, if ever there was one) is part of a mode for futures work that encourages people to think for themselves, and for us as political actors to assume as much responsibility as we can for the great mass of possibilities that rightfully belong on the greyscale of probability, where things can be influenced to some degree, and preferred futures may be invented, pursued, and (perhaps) realised.

I'm not convinced that a scenario or artwork needs to be literally (or according to informed consensus, at any rate) "impossible" to be useful, although neither do I think that Duncombe is necessarily advocating that. "The art of the impossible" that he describes deliberately plays with subjective perceptions of impossibility, as a political heuristic, a lever to pry open what Dator has long called (after C. Wright Mills) the "crackpot realism" of the present. In my experience, for the purpose of exploring alternative futures, a good scenario ought to seem ridiculous or even impossible at a first glance, and then become more compelling as you spend time with it. That's a powerful way in which our perceptions may be rewired, and our conceptions of the range of plausible futures rewritten.

It is in my view necessary -- but not, I think, inevitable -- that more futurists develop their appreciation for, and facility with, the art of the impossible.

Related posts:
> The production of necessity
> Dreaming the home of the future
> How future-shock therapy works
> San Francisco's awesome future

* The full version with post-talk discussion can be found via the HRCFS website. Jake Dunagan and I started the Honolulu salon in 02005, with the encouragement of John Smart at the Acceleration Studies Foundation. Since then, we've been delighted to host a variety of interesting forward-looking thinkers, including GBN cofounder Jay Ogilvy, Long Now executive director Alexander Rose, Jamais Cascio of Open the Future and IFTF, as well as Smart himself.

Tuesday, July 24, 2007

Footwear for a warmer world

No one seems to have found the original source, but this striking image of high-heeled rubber flippers has recently been doing the rounds online. It was drawn to my attention by a fellow attendee at the Bay Area Future Salon last Friday (thanks Pat) during a conversation about the FoundFutures postcard campaign.


I subsequently found that Bruce Sterling had blogged this under the heading "Global Warming Beachware", and as he points out, the shot has been doing heavy viral business in the echo chamber that is the blogosphere. (At the time of writing, about 10,000 hits are returned by google for the otherwise unlikely phrase "high tide heels", which appears on the label attached to these shoeboxes.)

What's interesting to me, with the image being unattributed (and in that respect rather mysterious), is the variety of responses to its ambiguity. Some folks are treating it as a failed fashion statement, some are preoccupied with whether it's authentic or an art project, and some question the originality of the design by referring to an earlier version. I prefer the artifact-from-the-future reading (c.f. Sterling), seeing this as a playful real-world variation on Wired magazine's back-page feature that's been running for a few years; most recently, this image from the August 02007 issue. One of the differences between a future artifact that appears in a known location, where you expect to find it (e.g., a regular slot in a technology magazine), and an artifact that is "set free" online -- or physically in the streets, as we've been doing -- is surely this greater scope for ambiguity. In the former case you can safely pigeonhole it as a nifty piece of artwork. But encountered in an unexpected context, however, its existence begs certain questions about its ontological status: is this thing real? That cognitive dissonance seems to lend itself to being thought about in more detail, and discussed with others.

So, apart from it being kind of unusual and cool, I'd say there are two related reasons for the high traffic in this footwear image: first, it strikes a chord with people for different reasons, as suggested by the various responses noted above -- fashionistas, shoe lovers, scuba divers, art people, and futurists all find their own source of appeal here. Second, it's puzzling. Without accompanying explanation, we can't categorise it right away, and it may make more of an impact, perhaps reaching a viral-transmission tipping point, as folks chatter about what they don't understand (for instance at Snopes).

Similarly, the varied responses to the Hawaiian postcards-from-the-future campaign [images] illustrate the power of ambiguity to provoke thought, generating alternative possible explanations for these future artifacts.

Last week Bob Maynard, CEO of Aloha Petroleum, received four postcards, one a day beginning on Monday.

The first was an invitation to visit "the Commonwealth of Hawai'i" and asked for an R.S.V.P. by June 31, 2036.

"I thought maybe it's something to do with sovereignty," said Maynard's executive assistant, Joan Ellis. "Then I thought it was some sort of promotion that someone was using to pique interest."

But an additional quote from the same source that did not appear in the brief Honolulu Advertiser report from which the above is extracted was in response to the fourth day's postcard, which came in the form of a plea directed to the United Nations for help from a beleaguered, post-hurricane Hawaii of the future.



Perhaps, reflected this recipient, the islands have indeed been "dodging a bullet" every hurricane season. Hmm. There's an interesting thought.

Meanwhile, I'm content to co-opt High Tide Heels for our evolving gallery of artifactual "found futures" interventions (on which, more background at this HRCFS blog post). And if I happen to discover whence this fancy footwork came, I'll be sure to let you know.

Friday, August 25, 2006

Honolulu Futures Salon: Jamais Cascio

This evening, HRCFS ran its sixth Futures Salon, hosted by Jackie Ward at the fabulous Ward's Rafters in Honolulu, with guest Jamais Cascio. Jamais, a futurist and scenario specialist based in the San Francisco Bay Area, presented and went on to lead a great discussion about the historical development of the scenario methodology in futures, the current state of play, and emerging varieties of immersive scenarios, including "artifacts from the future". Their crucial role in improving futures thinking, he suggested, lay in offering "provocation and evocation": encouraging us to think more deeply and creatively about our options. Rather than trying to predict the most likely future, they instead (at their best) describe plausible, compelling, internally coherent visions of, and stories leading from the present into, potential future worlds in which we could find ourselves. He offered some excellent insights into the "democratisation of futures", which is what he sees as the gradual supplanting (or supplementing) of broadcast-model "genius forecasting" with collaborative exploration.

An interesting method Jamais used to illustrate the useful application of this collaborative approach was a "futures mash-up", in which we each wrote down, on separate post-it notes, a trio of the next decade's possible trends, or events in the social, environmental, economic, political -- and yes, technological -- realms, then partnered with another participant to brainstorm on a fourth piece of paper some interesting possible consequences of matching any random pair. The future, he pointed out, is both exhilarating and frightening to consider, but, like the exercise, is best seen as a synthesis -- the result of what we do together.

All this is, not coincidentally, highly relevant to the "Hawaii 2050" kickoff happening in Honolulu on Saturday 26 August, where HRCFS is staging four alternative immersive futures, reflecting divergent possible paths for change in Hawaii, out to the year 02050, for participants to use as a basis for more meaningful discussion about decisions in the present day. At this event, Jamais (together with 500 of our closest friends) will have an opportunity to witness a Hawaiian take on the cutting edge of immersive future scenarios, as a provocation aimed at improving our collective futures conversation. More on this to come, but for now, mahalo nui loa to Jamais for joining us in Hawaii to share his ideas.

Friday, June 23, 2006

Gaming alternative futures (anything but text)

Last night I caught up with Jerry Paffendorf at an Irish pub in San Francisco. We first met in August 02005 at the World Futures Studies Federation conference in Budapest.

Jerry, who's as articulate, fastidious, and tall (my guess, 6' 5") as anyone I've met in the futures business, has been associated with the LA-based Acceleration Studies Foundation, and sweet-talked Jake Dunagan and me into starting a Futures Salon in Honolulu last year. However, these days he spends most of his time with The Electric Sheep Company (content creators for Second Life) as their futurist-in-residence. The virtual worlds scene is his bailiwick. He was in town for Supernova, a conference concerned with "how decentralization and pervasive connectivity are changing our world". Yes.

So, we discussed the future of scenario planning and agreed that basically, anything is preferable to the composition and transmission of alternative futures in a text-only format. What a shockingly low bandwidth way to try to have people experience genuinely different realities. With so many other communicative options out there, text seems to lack dimensionality.

With this in mind, the stark contrast of the immersive properties and potentials of virtual worlds really appear to come into their own. A user co-designed environment (like the forthcoming game Spore -- check out designer Will Wright's exceptionally informative talk on this) seems to be begging to be integrated with rigorous, realistic models of complex systems used by visualisation-based planning tool providers like MetroQuest. What would such a hybrid look, feel, and behave like?

I don't know. But you can bet it'd be a sight more interactive, compelling and just plain cool than a flat little verbal description. In immersive virtual environments, divergent scenarios can be gamed out by users, who would effectively run vivid social experiments tapping real human intentionality, but in a virtual lab, and evolving (up to) much faster than real time. The social-experiment recursion loop becomes a lot tighter; and a properly analytically informed, yet broad-based in participation, foresightful political process becomes viable for the first time ever.

What better way to breathe life into scenarios than to place life inside them? And what better way to explore and stretch our personal and collective capacity for coping with change than through games?

The rapid development and increasing sophistication of virtual worlds can be discerned in many indicators, if one cares to look; but one of my favourites is Jerry's report that the Salvador Dalí museum recently contacted Electric Sheep, expressing concern about digital versions of the late painter's images being offered in exchange for virtual currency at slboutique.com, a Second Life marketplace. Surely Dalí, a lifetime rebel against the confines of consensus reality, would have loved it -- the irony, I mean, of the legality of electronic versions of his mind-bending surrealist art being patrolled within an entirely virtual meeting place, that is also probably the freest collective visioning space ever known. Surreal, no?

The freedom to engage in social experimentation and expression is surely the single most precious, fragile, and yet unrealised element of our democratic political mythos. Gaming the future, insofar as it implies the possibility of actually doing what we have for centuries only told ourselves we do, could be revolutionary.

(NB The irony of me writing about the sensory impoverishment of text does not escape me; but nor can I escape it, for the time being. Hell, as a conoisseur of irony, sometimes it's nice to be able to give a little back.)