Wednesday, September 17, 2008

If you want to live you will obey


This morning I took part in a mini-ARG (alternate reality game) called "Eagle Eye: Free Fall", part of a viral promotional strategy for an upcoming movie whose tagline, "If you want to live you will obey", says about as much as needs to be said about its tone of high-stakes intrigue.

All you need is a telephone, a web-connected computer, and ten spare minutes to play. It drew me in right away. So, if you have those things, stop reading this and do it now (although I'm afraid it's probably set up for U.S. customers only; hope I'm wrong about that).

As usual, it's not the specific content so much as the potential of the medium which grabs me. This particular "game", which could more accurately be thought of as a moderately interactive multimedia show, seems to have garnered the approval of the ARG community, and considering its brevity, "Eagle Eye Freefall" does deliver the goods. The coolest part is the simultaneity of Internet and telephone interactivity. Things happen unexpectedly and yet right on cue, which generates a thrilling sense that's hard to describe, but to me it's something like resonance, synchronicity or immersively "being there". Similar to a feeling conjured at certain moments in an urban audio walk.

The repeatability, hence scalability (because of automation) of this immersive-yet-personal mode of storytelling, and particularly the way it railroads the player into pre-scripted behaviour, also made me think of a novel I read a week or two ago, Daemon by Leinad Zeraus (a.k.a. Daniel Suarez). The premise is that a computer game-designing genius unleashes a mind-bogglingly sophisticated bot (automated software program) when he dies, activating a fiendish plan with far-reaching consequences. Suarez elaborated on the real-life concerns behind his Crichtonesque fiction in a recent Seminar About Long-term Thinking for The Long Now Foundation [mp3, 35.9Mb].

Something about this automated ARG performance, and the way it recruits and requires one's cooperation, lends additional plausibility to the chilling , if far-fetched, vision Suarez lays out.

By the way, did I mention the game is really fun? Check it out.

Related posts:
> Humans have 23 years to go
> London's burning

(Thanks Simeon!)

Friday, September 12, 2008

In memoriam

A priest pays tribute to Dirk Diggler (Eddie Adams) at his memorial service, 11 March 02025
[Image via coquedesign2000's Flickr photostream]

On 11 March, Jake Dunagan and I staged one of four experiential scenarios set in the year 02025 for the annual South by Southwest Interactive (SXSWi) festival in Austin, Texas. A trio of fellow future-mongers, Jamais Cascio (Open the Future), Wayne Pethrick (Pitney Bowes), and panel coordinator Michele Bowman (Global Foresight Associates), each devised and presented their own immersive fragment of a different 02025 in the same session. Thus was the audience for "Futurists' Sandbox" serially bombarded with a quartet of alternative futures exploring possible directions for social networking technology.

Together, the five of us had sketched out four very different settings to ensure maximum diversity in the ideas we would present. Jake and I chose to breathe life into the one dubbed "mobilisation", which resembled the generic image of the future that we usually call "discipline" at Hawaii Research Center for Futures Studies. Back in March, Jake posted a detailed description of the scenario and its theatrical translation at the HRCFS blog, in two segments, and the quotations below are his:

Combining our concern with expanding IP [intellectual property] rights and their impact on expression and freedom, we decided to integrate elements of the aesthetic economy, IP expansion, and surveillance culture--thus creating a disturbing totalitarian corporate-state.
...
[W]e chose to tell the story of the locked-down Dream Society through a eulogy for Eddie Adams, aka Dirk Diggler from P.T. Anderson's film Boogie Nights [i.e., the central character played by Mark Wahlberg].

Our experiential scenario, a memorial service for pornstar-turned-copyfighter Dirk Diggler, was advertised at SXSW with "in-world" flyers...
[Photo: Stuart Candy]

...dated 02025.
[Design: Eliot Frick]

There was no indication in the SXSW festival materials that our group would be 'performing' scenes from our scenarios, and, after some debate, we decided not to preface the panel with an explanation of the method. This was a risky choice, and with access to the active twitterati and audience members commenting live on the SXSW Meebo chatrooms, we could see that the reaction to the panel was mixed, but passionate. Still, for what might be risked in subverting audience expectation, we feel this performative, immersive technique is much more effective at engaging the audience at both emotional and intellectual levels—creating an unusual, thought-provoking and memorable event.

For those who haven't seen Boogie Nights (01997), the movie chronicles, with documentary plausibility, the rags-to-riches story of a surburban LA busboy whose astonishing endowment in the trouser department leads him to become a 01970s porn icon. Our scenario picked up Diggler's tale where the movie leaves off in the mid-80s, with the protagonist battling alcoholism and impotence. In our hands, his career then weathers a fallow period, during which he sells the rights to the image and likeness of his famous 13-inch member to a dildo company. Years later, in the 01990s, thanks to Viagra he revives his flagging fortunes and re-enters the porn movie business. Things seem to be going swimmingly, until the early 2010s when the long-anticipated technology of teledildonics (virtual sex) comes of age, and his attempt to market the virtual experience of sex with the enviably well-hung Dirk Diggler runs aground. These entrepreneurial efforts are met with a lawsuit by Disney, the company which (in our *hypothetical scenario*) has, via a series of mergers and acquisitions, come into possession of property in his penis. The case drags on for years, eventually finding its way to the U.S. Supreme Court, where Diggler/Adams fights it with everything he's got. Ultimately, he loses the case, as the court's expansionist reading of the rights he signed away for dildoes in a moment of weakness are deemed also to cover the haptic experience of sex with the "Diggler" character, as well as revenue from his post-contract comeback catalogue of pornographic performances. Eddie Adams, dispossessed of his very manhood by the ubiquitous corporate surveillance and lockdown of intellectual property, dies in 02025, beaten but unbowed. He is a hero of the embattled "copyfight" movement in an America where market logic has come to infuse every social transaction.

It was a lot to try to convey all this experientially in 15 minutes (one quarter of the hour-long session), but we figured it as an interesting twist on a story and character that many in the audience would recognise. By no means was it the stand-and-deliver panel discussion format that many had expected.

So, when people entered the auditorium, they were greeted by sombre organ music, a suitably reverential arrangement of ELO's "Living Thing", from the Boogie Nights soundtrack (arranged and prerecorded by our talented friend John Maus). This was the first element of immersion in our memorial service for Eddie Adams, to be followed by impassioned eulogies by his priest (me), lawyer (Jake), and erstwhile co-star, Rollergirl (the incomparable Sandy Stone, who lives in Austin and graciously agreed to be involved).

The presentation was six months ago yesterday, and this post is long overdue (mea culpa). One reason for that is I'd been hoping, at first, for some video of the panel to surface, since the material shot on an ancient Hi-8 camera by our friends at the back of the hall didn't turn out. We do however have components from the slideshow we produced to accompany the Diggler eulogies, to provide a little more flavour...




Above: some nostalgic shots from Rollergirl's Polaroid archive
[Images: Captured
from Boogie Nights by Stuart Candy, composited by Matthew Jensen]

An automated copyright protection system prevents unauthorised / unpaid glimpses of the Diggler jewels
[Image: Stuart Candy, captured from
Boogie Nights]

Copyfight Protesters turn out in droves supporting the Adams/Diggler bid to ressert rights to his famous appendage
[Round placards design: Melissa Jordan, Pinkergreen
Found image: Stuart Candy | Compositing: Eliot Frick]

Outside the Supreme Court, Eddie Adams reflects on the judges' decision
[Found image: Stuart Candy, via Caroline Bonarde Ucci's Flickr photostream
Aged by Melissa Jordan, Pinkergreen]

Eddie Adams, copyfight hero, at the sunset of his life
[Image captured from Shooter by Stuart Candy
Aged by Melissa Jordan, Pinkergreen]

The other three presentations were wildly different, both from ours and from each other.

Wayne's was a slick corporate presentation by Datapoints.net, a shadowy, all-seeing data aggregation enterprise (with a real website that you can find here):

Screenshot from Datapoints.net, a successful personal data aggregation and marketing site in 02025
[Design: Wayne Pethrick]

Michele's took the form of a charity auction benefiting the "Make A Friend Foundation" (for kids who can't afford to join Facebook), featuring a number of coveted future products and services on which attendees could bid.




Some of the items under the charity auctioneer's hammer of Michele Bowman in 02025
[Designs by Pinkergreen | Images via FringeHog]

Finally, Jamais staged an other-worldly ultimatum from a hive-mind called "The Chorus". The question for audience members: will you join, or will you opt out?

Screenshot from "The Chorus"
[Performed by Jamais Cascio
Audio available in full [mp3, 6.4Mb) here, via Open the Future]

Looking back six months later, what Jamais wrote at Open the Future on the day of the show still resonates:

The futurists' panel was... weird.

No, scratch that. It was freaking bizarre.

Indeed it was. From my point of view, that's partly because of the frenzied preparation which took up the entire time from flying into Austin until going onstage. Combined with which, of course, the content was somewhat surreal (twenty-four hours before the panel, our shopping list included dry ice, a 13-inch dildo, and a priest's outfit). Also, more poignantly, although we had decided long beforehand on the memorial setting for this experiential scenario, in the previous week both Jake and I had been obliged to attend funeral services in the wake of real bereavements.

Life's ironies can be pretty extraordinary.

In any case, thanks are due to all who made this possible, including our hosts in Austin; our talented designer friends who helped bring the story to life; guest star Sandy Stone (for her compelling portrayal of Rollergirl, at ridiculously short notice); and of course our fellow futurist panelists who boldly agreed to immerse the audience in these four 02025s, FoundFutures guerrilla-style.

It made for an experience that I, for one, won't ever forget.

Related posts:
> Experiential scenarios on video
> Found futures> More found futures
> McChinatown

Wednesday, September 10, 2008

Future-jamming 101

Poster design by Media/Continuation group
Students from Introduction to Political Science 110 and Beginning Digital Imaging 400
University of Hawai'i at Manoa, Spring 02008

Design and installation: Media/Continuation | Photo: Claire Schulmeister

A text-heavy entry, this one, but the need to document my recent experience teaching futures and design has been hounding me of late, so I wanted to get something out there before the dissertation commitments nipping at my heels sink their teeth in.

In the leadup to last semester (Spring 02008) I was invited to teach an introductory political science course at the University of Hawaii, Manoa, where I’m doing my PhD in the same department.

I inquired about whether there was anything in particular I needed to include, or avoid, and the answer was no: I would have free rein to shape the syllabus my own way.

Irresistible.

So I set myself the goal of constructing the most interesting course possible. I wanted to engage students in the exploration and expression of ideas, in a politically relevant way (broadly construed), and to do it through an alternative futures lens.

After personal introductions done via freestyle rap (which I can commend to teachers as embarrassing but effective), the first substantive task we undertook was to survey everyone’s understanding of "politics". The parade of notions about traditional institutions and processes engaged in the conventional exercise of power was not at all unexpected. But the agenda was to bust open the notion that politics happens only, or even primarily, on the campaign trail and the voting booth.

The way we set about doing that was by considering the whole of our discursive lives -- the "mental commons", to use the phrase of an Adbusters article I set early on (reproduced here); or "mental real estate", in the words of a Hollywood screenwriter -- as politically charged: the stories told or not told, the ideas promoted or occluded, the interests privileged or marginalised. (For those with a theoretical bent, I was drawing on the politics of aesthetics of Jacques Rancière: thinking of the "political" as redistribution of the sensible, i.e. of the perceptual order.)

Together with art instructor Scott Groeniger, who miraculously was scheduled to teach an introductory class in digital imaging in the same timeslot (Tuesday and Thursday mornings), a couple of buildings over, I put together a plan for "Future Jamming 101" which would enable his art students and my politics students to put their heads together and actually intervene in their mental environment, in their own way. (Scott and I had been talking for a few months about a potential collaboration, ever since we’d met when some of his artwork was featured in the same 02007 exhibition as FoundFutures: Chinatown, at Honolulu gallery The Arts at Marks Garage.)

A few aspects of the class were deliberately experimental and may be worth recording for others to build upon. And, since I had asked my students to conclude their semester with a brief "Reflections" paper looking at the approach they had taken in their culminating group projects, and evaluating what they had learned from that process, I figured I ought to do likewise. So here, slightly belated -- the whole summer has passed by now -- are my Reflections on the exercise we undertook together. I've tried to include details here which may assist other instructors to formulate a comparable exercise, so my apologies are due to the general readership, to the extent that such details are less than exhilarating.

The purpose of our "future jamming" project was to teach students futures thinking, in an active, hands-on manner, such that they would have an opportunity not only to master the basics of alternative futures, but also to apply them in a satisfying, and hopefully impactful, way.

It seemed sensible to do this by having them do something like what Jake Dunagan and I had done quite a few times – bring futures thinking and designers together to manifest possible scenarios.

We borrowed the term "future jamming" from Australia-based futurist Jose Ramos (a coinage parallel to "culture jamming"), whose energetic advocacy of the radicalisation of foresight communication -- in conversations a few years ago, as well as in print meanwhile -- has stayed with me. The trick here was, it seemed to me, to scale up the approach Jake and I had developed in collaborating with designers on our series of "FoundFutures" experiential scenario projects (e.g., postcards, Chinatown, South by Southwest, and most recently the Wattis Gallery).

The steps for the project panned out as follows. (These seem slightly more distinct in retrospect than they were at the time.)
> forming groups and selecting topics
> generating scenarios
> devising and producing artifacts expressing those scenarios
> installing materials and recording responses
> evaluating the projects

With about 20 students in each class, the joint sessions would be jam-packed, as neither of our assigned classrooms was big enough to accommodate everyone comfortably, and so we didn't want to risk having an untried format eat up too many weeks. We settled on a schedule which had our two groups meeting for the two sessions in the week before spring break, developing their ideas over that break, and then meeting and working together for the three weeks (six sessions) to follow. Each politics class was 75 minutes long. Scott’s classes ended at the same time as ours, but started more than an hour earlier, which was extremely helpful in production week -- students needed all the time they could get.

Session 1: Briefing. The purpose, aspirations, and timeline of our future-jamming project were set out. This included an introduction to the four generic images of the future [Dator], culture jamming and future jamming, and showcasing similar projects to kickstart thinking around possible approaches.

Session 2: Forming teams. Facilitated by the instructors, students brainstormed a long list domains of interest (futures of "X"), and we used a voting process to whittle it down to two: Energy and Media. The joint group was then split in two, and individuals were assigned more or less at random (with sensitivity to arts/politics representation in each) to one of four sub-groups within their domain; eight groups altogether. So, everyone ended up in a small team of four or five, assigned to a domain (energy or media), and a generic future for that domain (continuation, collapse, discipline or transformation: the "four generic images of the future"). The time horizon for scenarios was put at approximately 30 years.

Sessions 3 & 4: Building scenarios, devising artifacts. The students had two sessions to work with their groups to develop the content of their assigned scenario, with instructors’ troubleshooting as necessary. The main criteria for building these scenarios were that groups should find a story to tell that they themselves found interesting, and that might be ridiculous at first sight, but which would seem quite plausible on closer inspection (following Dator's second law [pdf]). Happily, we were able to access a large art production room with enough space and chairs for all eight groups to convene. By the end of the week they turned in a half-page narrative of their scenario, together with a shortlist of intended artifacts or experiential interventions which could express it. So, for example, the Media/Transformation group submitted the following:

Scenario

It is the year 2038. Multiple devices are no longer necessary for communication. Mobile communication and internet access is consolidated into a chip half the size of a dime that is implanted into the brain. This tiny chip is connected to the neural passages that allow all the senses to be fully integrated into the user’s communication experience. Our newest product has proven physically and mentally safe for several hundred users, and several new features have been added.

The chip was made in 2018 by Hans Fineman of Fineman Universal Corporation initially made as a prototype for the United States Armed Services to be used to communicate during warfare. By 2035 a consumer form of the chip is distributed in select countries and several companies by that time made compatible content available to subscribers.

Materials

A printed business card flyer with a url
A website with information


That's exactly what the group went on to do (whereas the plans of most others, especially the more ambitious ones, changed as time marched by).

Website promo card design: Media/Transformation | Photo: Stuart Candy

Sessions 5 & 6: Production. We moved our operation to a computer room in the art school, since the equipment was necessary for the graphic design of almost every artifact produced. Space was tight but energy high. During this phase, Scott in particular dealt with an astonishing variety of challenges as people sought to translate their ideas into tangible pieces.

Media/Collapse group's posters in production | Photo: Stuart Candy

Poster design: Media/Collapse

Session 7: Installation and recording. Students had resolved to do their installations largely on campus at UH-Manoa. Output ranged from a website selling brain-implanted communication devices (and promotional materials distributed to drive traffic there); to magnets affixed to cars’ gas-cap covers, reminders drivers about the phasing out of gasoline in 02038; to a candle-lit surfboard memorial for a dissident Hawaiian felled by Chinese occupiers. And so on. They were asked to document intensively so their efforts might be preserved for posterity.

Session 8: Conclude installation, group presentations and debriefing. Each group did a powerpoint presentation on their scenario and its manifestation. Everyone who had been steadily immersed in their own project finally had an opportunity to see what their counterparts, assigned to the other domain, or to the other three futures within their own domain, had been doing.

Installation of designs by Energy/Transformation group | Photo: Stuart Candy

Design: Energy/Transformation | Photo: Stuart Candy

Some lessons (not exhaustive):

1. Clear constraints enable creativity. The 22 undergraduates who wound up in my class were on the whole extremely gracious about not getting the standard introduction to politics that many of them had, reasonably enough, anticipated (especially in the midst of an upcoming U.S. presidential election). I wouldn’t change anything there, but I certainly would recommend making clear to students how an unorthodox task like this fits into whatever else they might be expecting. There were occasional complaints about insufficient instruction in the assignment, but I tried to be forthcoming about the reason for leaving so much to the groups’ discretion. It seems to me that for an exercise such as this, the guidelines for scenario-building and deadlines for each phase are best treated as clear and strict, to enable maximum innovation (and concomitant assuming of responsibility) within the degrees of freedom thereby laid down.

2. Randomly assigned groups are a crapshoot. Like Forrest Gump’s box of chocolates, you never know what you’re gonna get. Some teams needed closer attention than others where, for instance, production skills were less well developed. So it goes.

3. Every installation strategy has its tradeoffs. I would love to see more output ranging beyond print artifacts. Since this was a digital imaging collaboration (rather than, say, a theatre class), output understandably leaned towards print and web. Even so, in previous FoundFutures outings we have found print posters and brochures to be (along with websites) the cheapest, easiest, media to use for future artifacts -- or at least the ones lying squarely on the path of least resistance. More varied and imaginative approaches are possible, but they may require more opportunity for planning than print and web production, which lend themselves to last-minute execution. Tradeoffs emerge. Easy installations are also easily undone (most posters in non-designated areas were immediately torn down; while some of those placed on bulletin boards remained for weeks). Highly visible and impactful setups may also be highly vulnerable (the Media/Collapse group's guerrilla "memorial" installed in the campus centre was short-lived; they were moved along unsympathetically by nearby staff). Permission can clear the way to more striking interventions, but it takes time, and risks a negative answer. Examples: Media/Discipline wanted to display an "official" instructional presentation about “redeeming media rations” in Hawaii, 02030) on flatscreen TVs in the campus centre; meanwhile, Media/Continuation had the marvellous idea of taking over a campus vending machine, or at least one or two of its slots, with their 02038 product, iDream pills (in rebranded tic-tac packets). These were both great concepts that didn’t eventuate: official clearance impossible in the short time available.

4. Under-documentation is a pitfall. Lots of photos don’t turn out, so when you're working in digital, there's no such thing as taking too many. If I did it all again, I’d want to devote more attention to helping students install and record their interventions. (That phase spilled over from the original intended single date, session seven, into the following class -- a time issue, on which see more below.) Not every group will be blessed with an experienced photographer, so it may even be worthwhile bringing in others to follow and document the groups’ work during installation (and, particularly, the encounters of unsuspecting members of the public with the artifacts). Not filming, photographing, interviewing, or actively promoting as much as we might have is a familiar problem from several FoundFutures projects, and in truth even with experience it hasn't become any easier to remedy by our own efforts, because the logistical pressure of performance always seems to push these to the background. Help would be great to have for this phase.

5. Time is always short. This isn’t all we did during the semester: there were 16 weeks, and the project I’ve outlined here took up just four of them. (The spring break didn’t in fact result in any progress. It’s not clear that anything much gets done outside of class time; certainly I would not want to count on it.) Overall, I think it could certainly have been spread out over a longer period, and the quality of the work would benefit from a slightly more leisurely pace. At a minumum, if I were to do it again I’d try for two weeks of production time rather than one. A lot begins to shift, and thus requires room to adapt, as you concretise a scenario’s abstractions.

6. It worked. The interaction of art/design-trained people and newbie futurists (who, despite their newness to the field, brought diverse experience in other areas to the table) generated the kind of energy that I'd hoped for, and that typically characterises creative interdisciplinary work. The end-semester feedback from students was extremely positive, and happily, suggested that our plans (of engaging them via hands-on expression of their ideas) had borne some fruit.

To anyone interested in knowing more, educators in particular, may I suggest taking a look at our class blog "alternativity" (which has been a public document from day one), and I'd be delighted to pass on the syllabus. Let's bring other voices to this ongoing conversation about making futures tangible via design.

Designs, installation and photo: Energy/Collapse

Website: Energy/Discipline

Gas cover magnet design: Energy/Discipline
See also Ka Leo [campus newspaper] report

Poster designs and installation: Media/Discipline | Photo: Stuart Candy

Poster design: Energy/Continuation

Production week in full swing | Photo: Stuart Candy

Thanks to all the students in my Intro to Political Science section; you were a pleasure to teach. A hearty cheers to Scott Groeniger, a willing and highly skilled collaborator, and his intrepid troupe of digital imagers; and also to Jim Dator for setting a fine example which informed so much of what I tried to do in the classroom.

Related posts:
> Design fiction is a fact
> Behold: a disturbing hole!
> Why the language of design must enter law and politics

Tuesday, September 09, 2008

The compleat Wired future artifacts gallery 02002

Below, find the first year of Wired magazine's innovative, though now defunct,* back-page feature "Found: artifacts from the future", which started in the February 02002 issue.

Since the online archive for "Found" goes back only as far as November 02004, at the time of posting I don't believe these tasty morsels are available anywhere else on the web.

Bon appétit.

[parking ticket] | Wired 10.02

[DNA drink] | Wired 10.03

[house seeds] | Wired 10.04

[safe-food menu] | Wired 10.05

[skin-graft bandages] | Wired 10.06

[bio-investigation report] | Wired 10.07

[therapy flowers] | Wired 10.08

[robot manual] | Wired 10.09

[personalised cereal] | Wired 10.10

[rebirths column] | Wired 10.11

[holographic xmas tree] | Wired 10.12


*Update (31/01/09): Just to be clear -- reports of the demise of the segment were later found to have been greatly exaggerated.

Related posts:
> Found 02003 | 02004 | 02005 | 02006 | 02007
> Hawai'i: The lost years
> FoundFutures (Chinatown) The Bird Cage | Green Dragon | McChinatown
> Found futures (Postcards from 02036)

Friday, September 05, 2008

Hawai'i: The Lost Years

Mandatory ration card for the ahupua'a (governing district) of Honolulu, O'ahu


Now that Hawai'i has come out of its self-imposed isolation, our view of the archipelago is changing. But much is still unknown about the period between 2032 and 2104, when outside visitors were banned and news from Hawai'i was rare. The discovery of Nestor von Hoepper's secret archive, detailing his journey and residence on O'ahu from 2069-71 sheds light on this era of mystery and misinformation. Von Hoepper's journals, drawings, and artifacts, which had remained hidden for decades, will certainly cause us to reinterpret the official history of the Hawaiian culture during this period.

~Jake Dunagan and Stuart Candy, 02108, "Hawai'i 2069: A Journey to the Dark Islands" [excerpt]

The von Hoepper collection of recovered Hawaiian artifacts is now open to the public thanks to Sally Szwed and the CCA Wattis Institute for Contemporary Arts, San Francisco

Personal journal of Mr Nestor von Hoepper (unpublished)

Top left: Flag of the Confederation of Hawaiian Republics, ca. 02070
The motto reads "Mai hehi mai ma luna o'u" (Don't tread on me)

User-modified cookware ("hubcap wok")

User-modified self-and solar-powered hybrid wireless telephone

Ceremonial bowl (kava and ayahuasca residue found)

Bottom right: Military uniform of the Army of O'ahu,
Confederation of Hawaiian Republics

The remarkable story of the Hawaiian islands' 21st century, told through the never-before-seen artifact collection of adventurer Nestor von Hoepper, can now finally be told.

A special exhibition, curated by Sally Szwed of the CCA Wattis Institute for Contemporary Arts, will be on display in San Francisco until 20 September.

Thanks to Ms Szwed, as well as to the Wattis Institute, the Confederation of Hawaiian Republics and the von Hoepper Family Trust for their cooperation.

Related posts:
> Found futures
> Green Dragon
> It was the pest of times...
> "Hawaii 2050" kicks off